T
train
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This will simply be a breakdown of the strength's of individual cards and their possible uses...
Akroma’s Vengeance - 4WW - Sorcery (rare) Destroy all artifacts, creatures, and enchantments. Cycling 3
-Hello Hunting Grounds, Elephant Guides... clear the board, play hunting grouns - your opponent better not cast anything...
Astral Slide - 2W Enchantment (uncommon) Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner’s control at end of turn.
-This means you can cycle to get draw advantage and remove tokens permanently... You could also remove enchanted creatures...
Catapult Master - 3WW Creature - Soldier Lord (rare) Tap five untapped Soldiers you control: Remove target creature from the game. 3/3
-Anyone not seeing this is a fool - there aren't enough wishes to retrieve them all...
Convalescent Care - 1WW Enchantment (rare) At the beginning of your upkeep, if you have 5 life or less, you gain 3 life and draw a card.
-Transcendence, Control...
Glarecaster - 4WW Creature - Bird Cleric Flying (rare) 5W: The next time damage would be dealt to Glarecaster or you this turn, that damage is dealt to target creature or player instead. 3/3
-"or you" It just doesn't get any better
Jareth, Leonine Titan - 3WWW Creature - Cat Giant Legend (rare)
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. W: Jareth gains protection from the color of your choice until end of turn. 4/7
-Fling, Animal boneyard, anything...
Mobilization - 2W Enchantment (rare) Attacking doesn’t cause Soldiers to tap. 2W: Put a 1/1 white Soldier creature token into play
-Sacred Mesa w.o. the drawback - bring it!!! Overrun anyone...
Oblation - 2W Instant (rare) The owner of target nonland permanent shuffles it into his or her library, then draws two cards.
-Let me put damage on the stack, and then draw 2 cards... yippee!!!!
Sigil of the New Dawn - 3W Enchantment (rare) Whenever a creature is put into your graveyard from play, you may pay 1W. If you do, return that card to your hand.
-I hate to say this, but who needs Genesis?
True Believer - WW Creature - Cleric (rare) You can’t be the target of spells or abilities. 2/2
-Make me non-targetable, now just counter everything aiming at him...
Unified Strike - W Instant (common) Remove target attacking creature from the game if its power is less than or equal to the number of Soldiers in play.
-Swords re-made... but they get no life...
White also has many many strengths for the Weenie's Vengeance to become reality!!!!
Red will be the next examined...
Akroma’s Vengeance - 4WW - Sorcery (rare) Destroy all artifacts, creatures, and enchantments. Cycling 3
-Hello Hunting Grounds, Elephant Guides... clear the board, play hunting grouns - your opponent better not cast anything...
Astral Slide - 2W Enchantment (uncommon) Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner’s control at end of turn.
-This means you can cycle to get draw advantage and remove tokens permanently... You could also remove enchanted creatures...
Catapult Master - 3WW Creature - Soldier Lord (rare) Tap five untapped Soldiers you control: Remove target creature from the game. 3/3
-Anyone not seeing this is a fool - there aren't enough wishes to retrieve them all...
Convalescent Care - 1WW Enchantment (rare) At the beginning of your upkeep, if you have 5 life or less, you gain 3 life and draw a card.
-Transcendence, Control...
Glarecaster - 4WW Creature - Bird Cleric Flying (rare) 5W: The next time damage would be dealt to Glarecaster or you this turn, that damage is dealt to target creature or player instead. 3/3
-"or you" It just doesn't get any better
Jareth, Leonine Titan - 3WWW Creature - Cat Giant Legend (rare)
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. W: Jareth gains protection from the color of your choice until end of turn. 4/7
-Fling, Animal boneyard, anything...
Mobilization - 2W Enchantment (rare) Attacking doesn’t cause Soldiers to tap. 2W: Put a 1/1 white Soldier creature token into play
-Sacred Mesa w.o. the drawback - bring it!!! Overrun anyone...
Oblation - 2W Instant (rare) The owner of target nonland permanent shuffles it into his or her library, then draws two cards.
-Let me put damage on the stack, and then draw 2 cards... yippee!!!!
Sigil of the New Dawn - 3W Enchantment (rare) Whenever a creature is put into your graveyard from play, you may pay 1W. If you do, return that card to your hand.
-I hate to say this, but who needs Genesis?
True Believer - WW Creature - Cleric (rare) You can’t be the target of spells or abilities. 2/2
-Make me non-targetable, now just counter everything aiming at him...
Unified Strike - W Instant (common) Remove target attacking creature from the game if its power is less than or equal to the number of Soldiers in play.
-Swords re-made... but they get no life...
White also has many many strengths for the Weenie's Vengeance to become reality!!!!
Red will be the next examined...