G
Gizmo
Guest
Ill be using the novel ratings system of:
:'( - Its so bad it makes me cry
:-( - Its poor
:-| - Its servicable. Might see some play
- Its actually pretty good, should see extensive use.
- Wa-Hey! I like this guy.
and also
:-? - Dunno how good this will be.
- OMG! This looks like it could be a problem card.
All ratings are given for standard without paying more than 3 seconds thought to what the card does. Cards might be good in other formats and I might mention that, but mainly Im talking about standard.
Acceptable Losses :-(
Anarchist :-(
Ashen Firebeast :'(
Barbarian Lunatic :-(
Bash to Bits :'(
Battle Strain :-(
Blazing Salvo :-(
Bomb Squad :-(
Burning Sands :-|
Chainflinger :-(
Chance Encounter :'(
Demolish (uncommon) :-(
3R
Sorcery
Destroy target artifact or land.
Splashable Pillage. But 4 feels like a lot of mana considering there arent many artifacts to kill.
Demoralize :-(
Dwarven Grunt :-(
Dwarven Recruiter :-(
Dwarven Shrine (rare) :-|
1RR
Enchantment
Whenever a player plays a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell
The best of all this cycle of cards. I kind of like it actually, in a Spellshock kind of way. If it only did x damage it would be bad, but as its xx I like it.
Dwarven Strike Force :-(
Earth Rift :-(
Ember Beast
Engulfing Flames (uncommon) :'(
R
Instant
Engulfing Flames deals 1 damage to target creature. It can’t be regenerated this turn.
Flashback - 3R
Kill target Lynx. If it could damage players it would be reasonable
Epicenter (rare) :-|
4R
Sorcery
Target player sacrifices a land.
Threshold - All players sacrifice all lands instead.
Geddon. A bad Geddon. But Geddon
Firebolt (common)
R
Sorcery
Firebolt deals 2 damage to target creature or player.
Flasback - 4R
I really like it. Probably better than Shock
Flame Burst (common)
Instant
1R
Flame Burst deals X damage to target creature or player, where X is 2 plus the number of Flame Burst cards in all graveyards.
The 2cc burn spell slot is getting very competitive now - Fire/Ice, Lava, Burst? This is a good solid card
Frenetic Ogre :-(
Halberdier :-(
Impulsive Maneuvers :'(
Kamahl, Pit Fighter :-(
Kamahl’s Desire :-(
Lava Blister :-|
Liquid Fire (uncommon) :-(
4R
Sorcery
Liquid Fire deals 5 damage divided as you choose between target creature and the creature’s controller.
Bad Pyrotechnics
Mad Dog
Magma Vein :-|
Magnivore :'(
Mine Layer (rare) :-(
3R
Creature - Dwarf
1R, T: Put a mine counter on target land. Whenever a land with a mine counter on it becomes tapped, destroy it. When Mine Layer leaves play, remove all mine counters from all lands.
1/1
Hee hee
Minotaur Explorer (uncommon) :-|
1R
Creature - Minotaur
When Minotaur Explorer comes into play, sacrifice it unless you discard a card at random from your hand.
3/3
Im not a great fan of randomly pitching a card on turn 2 and I dont think that +1/+1 is a worthwhile bonus to gain for the cost
Molten Influence (rare) :-(
1R
Instant
Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her.
Why do people like this and not like Mages Contest which is approximately 17 million times better?
Mudhole :-(
Need for Speed :-(
Obstinate Familiar :'(
Pardic Firecat :-(
Pardic Miner :'(
Pardic Swordsmith :-(
Price of Glory (uncommon) :-|
2R
Enchantment
Whenever a player taps a land for mana during another player's turn, destroy that land.
Not the hoser people think it is. Purely average
Reckless Charge :-(
Recoup :|
Rites of Initiation (common) :-|
R
Instant
Discard any number of cards at random from your hand. Creature you control get +1/+0 until end of turn for each card discarded this way.
Woo-Hoo! BIG Call Of Blood type card. For R thats a reasonable effect
Savage Firecat :-|
Scorching Missile :-(
Seize the Day :-(
Shower of Coals :'(
Spark Mage :-(
Steam Vines (uncommon)
1RR
Enchant Land
When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player moves Steam Vines to a land of his or her choice.
I was never around when Kudzu was around. Supposedly this card was good though. It feels to me like RR1- destroy target land, which is ok I suppose.
Tremble (common) :'(
1R
Sorcery
Each player sacrifices a land.
A bad version of a bad card (Raze)
Thermal Blast :'(
Volcanic Spray :-(
Volley of Boulders :-(
Whipkeeper :-(
I dont think very much of the red. It gets a few cards that seem to point to an LD deck, but LD is rarely good and it`ll just lead to people playing with Sacred Ground and red players bitching about not being able to destroy enchantments.
:'( - Its so bad it makes me cry
:-( - Its poor
:-| - Its servicable. Might see some play
- Its actually pretty good, should see extensive use.
- Wa-Hey! I like this guy.
and also
:-? - Dunno how good this will be.
- OMG! This looks like it could be a problem card.
All ratings are given for standard without paying more than 3 seconds thought to what the card does. Cards might be good in other formats and I might mention that, but mainly Im talking about standard.
Acceptable Losses :-(
Anarchist :-(
Ashen Firebeast :'(
Barbarian Lunatic :-(
Bash to Bits :'(
Battle Strain :-(
Blazing Salvo :-(
Bomb Squad :-(
Burning Sands :-|
Chainflinger :-(
Chance Encounter :'(
Demolish (uncommon) :-(
3R
Sorcery
Destroy target artifact or land.
Splashable Pillage. But 4 feels like a lot of mana considering there arent many artifacts to kill.
Demoralize :-(
Dwarven Grunt :-(
Dwarven Recruiter :-(
Dwarven Shrine (rare) :-|
1RR
Enchantment
Whenever a player plays a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell
The best of all this cycle of cards. I kind of like it actually, in a Spellshock kind of way. If it only did x damage it would be bad, but as its xx I like it.
Dwarven Strike Force :-(
Earth Rift :-(
Ember Beast
Engulfing Flames (uncommon) :'(
R
Instant
Engulfing Flames deals 1 damage to target creature. It can’t be regenerated this turn.
Flashback - 3R
Kill target Lynx. If it could damage players it would be reasonable
Epicenter (rare) :-|
4R
Sorcery
Target player sacrifices a land.
Threshold - All players sacrifice all lands instead.
Geddon. A bad Geddon. But Geddon
Firebolt (common)
R
Sorcery
Firebolt deals 2 damage to target creature or player.
Flasback - 4R
I really like it. Probably better than Shock
Flame Burst (common)
Instant
1R
Flame Burst deals X damage to target creature or player, where X is 2 plus the number of Flame Burst cards in all graveyards.
The 2cc burn spell slot is getting very competitive now - Fire/Ice, Lava, Burst? This is a good solid card
Frenetic Ogre :-(
Halberdier :-(
Impulsive Maneuvers :'(
Kamahl, Pit Fighter :-(
Kamahl’s Desire :-(
Lava Blister :-|
Liquid Fire (uncommon) :-(
4R
Sorcery
Liquid Fire deals 5 damage divided as you choose between target creature and the creature’s controller.
Bad Pyrotechnics
Mad Dog
Magma Vein :-|
Magnivore :'(
Mine Layer (rare) :-(
3R
Creature - Dwarf
1R, T: Put a mine counter on target land. Whenever a land with a mine counter on it becomes tapped, destroy it. When Mine Layer leaves play, remove all mine counters from all lands.
1/1
Hee hee
Minotaur Explorer (uncommon) :-|
1R
Creature - Minotaur
When Minotaur Explorer comes into play, sacrifice it unless you discard a card at random from your hand.
3/3
Im not a great fan of randomly pitching a card on turn 2 and I dont think that +1/+1 is a worthwhile bonus to gain for the cost
Molten Influence (rare) :-(
1R
Instant
Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her.
Why do people like this and not like Mages Contest which is approximately 17 million times better?
Mudhole :-(
Need for Speed :-(
Obstinate Familiar :'(
Pardic Firecat :-(
Pardic Miner :'(
Pardic Swordsmith :-(
Price of Glory (uncommon) :-|
2R
Enchantment
Whenever a player taps a land for mana during another player's turn, destroy that land.
Not the hoser people think it is. Purely average
Reckless Charge :-(
Recoup :|
Rites of Initiation (common) :-|
R
Instant
Discard any number of cards at random from your hand. Creature you control get +1/+0 until end of turn for each card discarded this way.
Woo-Hoo! BIG Call Of Blood type card. For R thats a reasonable effect
Savage Firecat :-|
Scorching Missile :-(
Seize the Day :-(
Shower of Coals :'(
Spark Mage :-(
Steam Vines (uncommon)
1RR
Enchant Land
When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player moves Steam Vines to a land of his or her choice.
I was never around when Kudzu was around. Supposedly this card was good though. It feels to me like RR1- destroy target land, which is ok I suppose.
Tremble (common) :'(
1R
Sorcery
Each player sacrifices a land.
A bad version of a bad card (Raze)
Thermal Blast :'(
Volcanic Spray :-(
Volley of Boulders :-(
Whipkeeper :-(
I dont think very much of the red. It gets a few cards that seem to point to an LD deck, but LD is rarely good and it`ll just lead to people playing with Sacred Ground and red players bitching about not being able to destroy enchantments.