Ill be using the novel ratings system of: :'( - Its so bad it makes me cry :-( - Its poor :-| - Its servicable. Might see some play - Its actually pretty good, should see extensive use. - Wa-Hey! I like this guy. and also :-? - Dunno how good this will be. - OMG! This looks like it could be a problem card. All ratings are given for standard without paying more than 3 seconds thought to what the card does. Cards might be good in other formats and I might mention that, but mainly Im talking about standard. Acceptable Losses :-( Anarchist :-( Ashen Firebeast :'( Barbarian Lunatic :-( Bash to Bits :'( Battle Strain :-( Blazing Salvo :-( Bomb Squad :-( Burning Sands :-| Chainflinger :-( Chance Encounter :'( Demolish (uncommon) :-( 3R Sorcery Destroy target artifact or land. Splashable Pillage. But 4 feels like a lot of mana considering there arent many artifacts to kill. Demoralize :-( Dwarven Grunt :-( Dwarven Recruiter :-( Dwarven Shrine (rare) :-| 1RR Enchantment Whenever a player plays a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell The best of all this cycle of cards. I kind of like it actually, in a Spellshock kind of way. If it only did x damage it would be bad, but as its xx I like it. Dwarven Strike Force :-( Earth Rift :-( Ember Beast Engulfing Flames (uncommon) :'( R Instant Engulfing Flames deals 1 damage to target creature. It can’t be regenerated this turn. Flashback - 3R Kill target Lynx. If it could damage players it would be reasonable Epicenter (rare) :-| 4R Sorcery Target player sacrifices a land. Threshold - All players sacrifice all lands instead. Geddon. A bad Geddon. But Geddon Firebolt (common) R Sorcery Firebolt deals 2 damage to target creature or player. Flasback - 4R I really like it. Probably better than Shock Flame Burst (common) Instant 1R Flame Burst deals X damage to target creature or player, where X is 2 plus the number of Flame Burst cards in all graveyards. The 2cc burn spell slot is getting very competitive now - Fire/Ice, Lava, Burst? This is a good solid card Frenetic Ogre :-( Halberdier :-( Impulsive Maneuvers :'( Kamahl, Pit Fighter :-( Kamahl’s Desire :-( Lava Blister :-| Liquid Fire (uncommon) :-( 4R Sorcery Liquid Fire deals 5 damage divided as you choose between target creature and the creature’s controller. Bad Pyrotechnics Mad Dog Magma Vein :-| Magnivore :'( Mine Layer (rare) :-( 3R Creature - Dwarf 1R, T: Put a mine counter on target land. Whenever a land with a mine counter on it becomes tapped, destroy it. When Mine Layer leaves play, remove all mine counters from all lands. 1/1 Hee hee Minotaur Explorer (uncommon) :-| 1R Creature - Minotaur When Minotaur Explorer comes into play, sacrifice it unless you discard a card at random from your hand. 3/3 Im not a great fan of randomly pitching a card on turn 2 and I dont think that +1/+1 is a worthwhile bonus to gain for the cost Molten Influence (rare) :-( 1R Instant Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her. Why do people like this and not like Mages Contest which is approximately 17 million times better? Mudhole :-( Need for Speed :-( Obstinate Familiar :'( Pardic Firecat :-( Pardic Miner :'( Pardic Swordsmith :-( Price of Glory (uncommon) :-| 2R Enchantment Whenever a player taps a land for mana during another player's turn, destroy that land. Not the hoser people think it is. Purely average Reckless Charge :-( Recoup :| Rites of Initiation (common) :-| R Instant Discard any number of cards at random from your hand. Creature you control get +1/+0 until end of turn for each card discarded this way. Woo-Hoo! BIG Call Of Blood type card. For R thats a reasonable effect Savage Firecat :-| Scorching Missile :-( Seize the Day :-( Shower of Coals :'( Spark Mage :-( Steam Vines (uncommon) 1RR Enchant Land When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player moves Steam Vines to a land of his or her choice. I was never around when Kudzu was around. Supposedly this card was good though. It feels to me like RR1- destroy target land, which is ok I suppose. Tremble (common) :'( 1R Sorcery Each player sacrifices a land. A bad version of a bad card (Raze) Thermal Blast :'( Volcanic Spray :-( Volley of Boulders :-( Whipkeeper :-( I dont think very much of the red. It gets a few cards that seem to point to an LD deck, but LD is rarely good and it`ll just lead to people playing with Sacred Ground and red players bitching about not being able to destroy enchantments.