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EricBess
Guest
Okay...We have several important deadlines coming up at work in the very near future, so I probably won't get a chance to actually get this started until mid to late next week. But after that, I should be able to keep things moving.
In addition to signing up, there seemed to be decent feedback on the twist from last game. Do we want to do something like that again?
The alibi's from last game were intended to help get things started and give people reasons to accuse and discuss last game. What was everyone's take on that and should we do something like that again?
Everyone seems to think that the ghost counsil as a tie-breaker is a good idea. Ghost counsil cannot communicate with living and each will PM a vote. Should the ghost counsil be able to communicate among themselves? My concern is the seer, but if ghost counsil is only a tie breaker, I don't think that's a problem.
Another twist that I'll throw out there as one I'm considering would be a "werewolf trainer". Basically, there would only be 1 werewolf, plus the trainer. If both are killed, villagers win. If the werewolf dies and the trainer is still alive, he becomes a trainer. The only real difference is that if you manage to hang the trainer, you won't know it. If we allow the ghost counsil to communicate with each other, it allows for a "seer bluff".
I'm open to input. The only thing I definitely want to do this time is the ghost counsil.
In addition to signing up, there seemed to be decent feedback on the twist from last game. Do we want to do something like that again?
The alibi's from last game were intended to help get things started and give people reasons to accuse and discuss last game. What was everyone's take on that and should we do something like that again?
Everyone seems to think that the ghost counsil as a tie-breaker is a good idea. Ghost counsil cannot communicate with living and each will PM a vote. Should the ghost counsil be able to communicate among themselves? My concern is the seer, but if ghost counsil is only a tie breaker, I don't think that's a problem.
Another twist that I'll throw out there as one I'm considering would be a "werewolf trainer". Basically, there would only be 1 werewolf, plus the trainer. If both are killed, villagers win. If the werewolf dies and the trainer is still alive, he becomes a trainer. The only real difference is that if you manage to hang the trainer, you won't know it. If we allow the ghost counsil to communicate with each other, it allows for a "seer bluff".
I'm open to input. The only thing I definitely want to do this time is the ghost counsil.