New Set - Seeking Card Ideas, or any help!

L

Landkiller

Guest
I have recently posted this, minus all asides, on Mtgnews, and since I'm new to this site, I'll post it here too. Two groups of people checking it out beats one. Oh, and if anyone else wants to do work on it they can use the whole thing to load into Apprentice or whatever. I'm not a technical person.

brief aside :: worry not, those who read anything else i've posted on this site tonight. This one at least won't be relentlessly insane. The rest were for fun!

I am making a new set, and I am looking for cards. So far I have a lot of blue and black, although I can still accept blue and black cards as long as they are balanced and original. Although retakes on old concepts are great too. Anyway the set uses
no new mechanics, but has the "Any player can play this ability", the Comes into play as an instant, the uncounterable ability, and the allied color mana abilities on mono colored cards. Generally, stay away from 'cycling' or 'echo' as a major theme, and write the whole ability out if you want to use it. The set title is still open. I was working with The Fallen, because I'm trying to create a modern version of the Dark in a way. Modern as in playable.

Total aside :: Does anyone think that part of the flavor of an older card had to do with the way it was written? Hurricane from revised makes flying creatures 'suffer' X damage. Control Magic from revised says 30 lines of text while the Oracle wording is " Gain control of enchanted creature."
Some more obscure older cards were very difficult to understand, and hard to use. Anyway...

Shadows is a cool name for the set too. Anyway, there is a cycle of color shifting legends, a cycle of one mana spells that are more powerful than the three for ones but have a major drawback. There is a cycle of allied protection knights like Renegade Knight below. The 'themes' of the colors so far, and deckstyles as I see it.

Black : Zombies, 'Necro' style, and weenie. Discard is missing, and suicide... hmm. Black needs midsize creatures and small creatures. A few badass creatures wouldn't hurt.

Blue : Counterspells, and Draw cards. I need soft lock elements, creatures, bounce, and color shifters.

Red : Everything is needed. Sligh style speed cards, land destruction, burn, artifact hate, and dragons. Oh if anyone makes a card that is a random game, like Mages' Contest, Mana Clash, Puppet's Verdict, etc. Power to You!!

Green : Everything is needed. Mana dudes, Creature uppers, Enchantment removal, big fatty dudes and strange green combo stuff.

White : Everything is needed. Spot removal, mass removal, manic lifegain, annoying damage prevention, competent creatures, and strange white enchantment stuff.

Artifacts : I haven't made an artifact yet. Anything and Everything fits here.

Lands : I want to make new basic lands. And I will design a bunch of lands, but feel free to submit any, especially cool legendary lands. Non-mana lands will be considered, and appreciated.

Legends : I have 2-4 legends per color as a template for how many I need. Perhaps a whole cycle of 6 legendary lands, including 1 for artifact or multicolor.

Gold : Whoa. There will be gold. Invasion style allied colors, and opposing color stuff too. Tri, Quad, or throw all five in. Just make sure it's playable in a decent deck. Go crazy.

Send ideas here or to lberghaus@hotmail.com. I will reply to any messages.

Anyway, here's a sample of some of the stuff I have.

The Corrupter BB2
Creature - Wizard Legend
1 : Target creature becomes black.
Black creatures cannot block.
3/3

Imperial Researchers U5
Creature - Citizen
When Researchers come into play draw
four cards.
2/2

Renegade Knight RR2
Creature - Knight
G: Knight gains Protection from Blue until end of turn.
B: Knight gains Protection from White until end of turn.
3/3

Ritual of Blood BB4
Sorcery
Pay 7 Life. Draw 7 cards. Skip your next discard step.

Ice Grenade U
Instant
Tap target creature and deal 1 damage to that creature.

Fanatics B
Creature - Madmen
R : Destroy Fanatics and Fanatics deals 2 damage to any player of it's controllers' choice. Any player may play this ability.
This ability may be played once per turn.
1/1

Protection of the Emperor U1
Instant
Target spell may not be countered.
No spell may be countered until Protection of the
Emperor resolves.

::aside :: Protection of the Emperor is the God card for blue vs. blue matches where each player packs 12 or so counterspells. Only a sideboard option.

Legal Action UX
Instant
Counter target spell.
That spell's caster may pay X. If the cost is paid, return the countered spell to it's caster's hand instead of placing it in the graveyard.

Will of the Emperor U3
Instant
Counter target spell.
Will of the Emperor cannot be countered.

Wondrous Djinn UU6
Creature - Djinn
Flying
When Wondrous Djinn comes into play, you may draw two cards.
6/6

Sleeping Dragon R2
Creature - Dragon
Flying
Comes into play tapped.
Does not untap as normal.
If you are attacked by three or more creatures, untap Sleeping Dragon.
5/6

Necromancer BBB
Creature - Wizard
B1, T : Place a creature from any graveyard into play under your control, tapped.
All other creatures you control get -1 -1.
If Necromancer leaves play, all creatures you control get a -1-1 counter.
1/1

Shambling Corpses BB1
Creature - Zombie
All Zombies gain Protection from Illusions.
Flavor text : At least it's not Protection from Kavu! Oh, nevermind.
2/3

brief aside :: there will be flavor text, and it will not be the above. I promise:)

Image of Darkness BB1
Creature - Illusion
U : Return Image of Darkness to it's owners hand. Any player may play this ability.
4/2

Black Ark B5
Creature - Ship
When Black Ark comes into play, sacrifice two swamps, and search your library for an island. The island is put into play tapped.
Islandwalk.
5/6

The Despoiler RR2
Creature - Wizard Legend
1 : Target creature becomes red.
Red Creatures attack if able.
4/2

Hate Elemental BB2
Creature - Elemental
1, Pay 1 Life : Put a +1 +0 counter on Hate Elemental.
Trample
0/3

Snaking Flames XR
Instant
Snaking Flames deals X damage to target creature or player. For each 1 damage Snaking Flames would deal to a creature or player, any player may pay X to prevent that damage.
-designed by Scurimancer

Darkmist Oracle 2W
Creature - Cleric
1/3
If you control a forest, Darkmist Oracle can't be countered.
You may play Darkmist Oracle whenever you could play an instant. If you do, counter target enchantment spell. If you control an island you may return Darkmist Oracle to owner's hand at end of any turn.
-designed by Scurimancer

Thundering Gorilla 3GG
Creature - Ape
2/3
Trample
Return a land you control to owner's hand: Thundering Gorilla gets +1/+1 until end of turn.
R, Discard a land: Destroy target artifact.
-designed by Scurimancer

Thrash 2G
Enchantment
You may play Thrash whenever you could play an instant. If you do, your creatures get +1/+1 until end of turn and return Thrash to owner's hand at end of turn.
Your creatures have trample.
-designed by Scurimancer

Desperate Shot 1R
Sorcery
Choose target creature or player, then discard a card at random. If you discard a mountain in this way, Desperate Shot deals 4 damage to that creature or player. Otherwise, Desperate shot deals 1 damage to that creature or player.
-designed by Scurimancer

Mindraker Wyvern 4U
Creature - Drake
3/4
Flying
When Mindraker Wyvern deals combat damage to a player, that player discards a card at random, then draws a card.
1B: Discard a card at random, then draw a card.
-designed by Scurimancer

Viashino Tunnelers
Creature- Viashino
3RR
2/3
Mountainwalk
T,Sacrifice Viashino Tunnelers:Destroy Target land.
-designed by Goronking

Pyrosynthesis
RRRRR
Instant
Pyrosynthensis deals one damage to target player for each damage you dealt to him/her this turn
-designed by Goronking

Forest Fire
3RRR
Destroy all permanents with mana abilities that could produce green mana. You lose 1 life for each forest destroyed in this way, and you must sacrifice a creature for each artifact destroyed in this way.
-designed by Goronking

Nail Demon 4BB
Creature - Demon
5/4
First strike
Damage dealt by creatures you control can't be prevented.
-designed by Scurimancer

Shear Harpy 1B
Creature - Harpy
2/1
Flying
At the beginning of your upkeep, pay 1 life or sacrifice Shear Harpy.
-designed by Scurimancer

Leaping Viper 3G
Creature - Snake
2/1
You may play Leaping Viper whenever you could play an instant.
Whenever Leaping Viper deals combat damage to a creature, destroy that creature.
-designed by Scurimancer


Fever Swarm 2G
Creature - Insects
1/1
Flying
Whenever Fever Swarm deals combat damage to a creature, tap that creature. It does not untap during its controllers next untap step.
G: Regenerate Fever Swarm.
-designed by Scurimancer

any cards not accredited were designed by Landkiller.
 
L

Landkiller

Guest
Here's the rest of the cards I have so far::

Fool's Bargain B
Sorcery
Discard your hand. Then search your library for
any card and put it into your hand. Shuffle your deck. You may pay 3 life to add BBB to your mana pool when this resolves.

Stroke of Midnight BBB
Sorcery
All non-black creatures are returned to owner's hand. Then tap all creatures.

Chalice of Blood BB3
Enchantment
Pay 3 Life : Target creature gets +2+0 until end of turn.

Lynching Mob B3
Enchantment
UU2 : Destroy target nonblack creature. Any player may play this ability.
RR2 : Target player discards a card. Any player may play this ability.

Raging Destroyer B4
Creature - Barbarian
RR1 : Each player chooses a land. All lands chosen must be sacrificed. Tap Raging Destroyer. Any player may play this ability.
5/3

Black Gate BB4
Enchantment
BB5 : Search your library for a black card and put it in your hand. Until end of turn, you may play that card without paying it's mana cost. All costs of X are considered zero.

Demonic Guardian BB2
Creature - Demon
U : Untap Demonic Guardian.
UU : Tap Demonic Guardian. Any player may play this ability.
3/6

Voice of Darkness BB4
Sorcery
Gain control of target non-blue creature. That creature is now black. Lose 1 life.

Black Magic B
Sorcery
Lose 2 life. Draw 4 cards, then shuffle any 4 cards from your hand into your library.

Sludge Zombie B3
Creaure - Zombie
If you play a Zombie draw a card.
3/3

Assured Destruction B1
Enchantment
If a black creature is blocked, destroy all creatures, then remove Assured Destruction from the game. Creatures destroyed in this way cannot regenerate.

Death Vapor B1
Instant
Destroy target attacking creature.
Sacrifice a land.

Purge BB1
Sorcery
Target player reveals his or her hand, and discards all non-black creature cards.

Strife B1
Instant
Destroy target blocking creature.
Sacrifice a creature.

Angst BX
Sorcery
All players discard X cards and lose X life.

Assassin's Blade B
Instant
Destroy target creature that has been dealt damage this turn. That creature may not regenerate.

Horrifying Visions BB
Enchant Creature
Enchanted creature's controller plays with hand revealed. If enchanted creature taps, it's controller must pay U or discard a card at random.

Slasher B2
Creature - Madman
U : Target creature may not block Slasher.
R : If Slasher deals combat damage to a player, Slasher deals an equal amount of damage to target creature.
3/1

Life of Regrets B
Enchant Creature
When enchanted creature attacks or blocks, put a -1-0 counter on enchanted creature.
U : Return Life of Regrets to owner's hand.

Deceit BB2
Enchant Creature
Gain control of enchanted creature.
U : Return Deceit to owner's hand. Any player may play this ability.
RR : Destroy Deceit, and deal 3 damage to it's controller. Any player may play this ability.

Reborn BBBB
Creature - Zombie
BB : Regenerate Reborn.
Comes into play tapped.
4/4

Cannibals BB4
Creature - Barbarians
If Cannibals deal combat damage put a +1+1 counter on Cannibals.
Remove a +1+1 counter from Cannibals : Regenerate Cannibals.
4/4

Risen B2
Creature - Zombie
If Risen is in your graveyard, during your upkeep you may pay BB2. If you do, put Risen into play tapped.
2/3

Jackal B
Creature - Jackal
T : Remove a creature in any graveyard from the game. Any player may play this ability.
2/1

Wraith BB
Creature - Shadow
Protection from White.
Comes into play tapped.
B : Return Wraith to owner's hand.
2/1

Blooddrinker B3
Creature - Vampire
Comes into play tapped.
Flying.
Sacrifice a creature : Untap Blooddrinker.
3/3

Doom BB
Sorcery
Destroy target creature. Discard Doom if Doom is revealed from your hand. Lose 2 life if you discard Doom.

Accursed Cavalry B2
Creature - Knight
Cavalry get +1+1 if they are blocked.
3/2

Sinister Stranger B
Creature - Demon Illusion
W : Destroy Sinister Stranger. Any player may play this ability.
B, Pay 1 life : Draw a card. Any player may play this ability.
0/1

Dark Knight BB2
Creature - Knight
R : Protection from White
U : Protection from Green
3/3

Zombie Horde B2X
Sorcery
X may be paid only using black mana.
Put X 2/2 black Zombie tokens into play tapped.

Forgotten Horror BB3
Creature - Horror
0 : +1 -1 until end of turn.
R : Mountainwalk until end of turn.
0/7

Coward's Decision U
Instant
Discard your hand. Counter target spell. Opponent may not play any spells or abilities until Coward's Decision resolves.

Image of Insanity UU1
Creature - Illusion
B : Target player discards a card. Treat this ability as a sorcery. Any player may play this ability. This ability may be activated only once per turn.
2/4

Secret Council U3
Enchantment
BB2 : Counter target creature spell. Any player may play this ability.
WW2 : Return target permanent to it's owner's hand. Any player may play this ability.

Shadowy Conspirator U3
Creature - Citizen
BB : Each player sacrifices a creature. Any player may play this ability.
1/2

The Emperor UU3
Creature - Legend
Any spell is countered if a copy of that spell is in play or in any graveyard.
If you play a spell, discard your hand.
4/3

Imperial Servant U2
Creature - Citizen
May be played as an instant.
W : Sacrifice Imperial Servant. Regenerate target blue creature.
2/2

Imperial Inquisitor U2
Creature - Citizen
May be played as an instant.
B : Sacrifice Imperial Inquisitor. Target player discards a non-blue card if able, and must reveal his or her hand.

Imperial Knight UU2
Creature - Knight
W : Protection from Green
B : Protection from Red
3/3

Esper's Guidance U2
Enchant Creature
Enchanted creature gains "T : Draw a card"

Tricks U
Instant
Return target permanent to it's owner's hand if it's owner has an even number of cards in hand.

Floating Palace U5
Creature - Ship
W : Sacrifice an Island : Prevent all damage to you this turn.
3/7

Emperor's Defenders U4
Creature - Bodyguards
W : Redirect all damage from any creature to Defenders.
3/5

Solution UU7
Sorcery
All other players untap all permanents they control and draw three cards. At end of your next turn, you win the game.

Merfolk Smugglers U1
Creature - Merfolk
W : Add U to your mana pool.
B : Add U to your mana pool.
UU : Add W or B to your mana pool.
Islandwalk.
1/1

Traitorous Assassin RU2
Creature - Shapeshifter Legend
When this creature comes into play, you may remove target Legend from the game. If you do, Traitorous Assassin is treated as having that Legends' power, toughness, color, and game text.
3/3

Mystic U
Creature - Wizard
T : Name a card. Shuffle your library. Look at top card of your library. You may reveal the card if it is the card you named, draw it and one additional card.

Merfolk Outriders UU1
Creature - Merfolk
Islandhome. W, T : Target creature you control cannot be the target of spells or abilities until end of turn.
3/4

Angry Faction U1
Creature - Citizen
B : Tap target non-black creature. Any player may play this ability.
2/1

Wealth UU
Enchantment
4 : Draw a card. Any player may play this ability.
1 : Counter target activated ability. Any player may play this ability.

Warp Matrix U5
Sorcery
Return all permanents to their owner's hand.

The Enlightener UU2
Creature - Wizard Legend
1 : Target creature becomes blue.
Blue creatures cannot attack unless their controller pays an additional 3.
Flying
2/2

Illusionary Dragon UR1
Creature - Dragon Illusion
If Illusionary Dragon is blocked, sacrifice it.
Flying.
4/4

The Purifier WW2
Creature - Wizard Legend
1 : Target creature becomes white.
White creatures deal no combat damage if blocked.
Does not tap to attack.
2/3

The Preserver GG2
Creature - Wizard Legend
1 : Target Creature becomes green.
Green creatures block if able.
T : The Preserver gets +2 +2 until end of turn.
3/2

Undisciplined Aggression R
Instant
Discard your hand. Deal 5 damage to any target.

Dogmatic Faith W
Instant
Discard your hand. Prevent 10 damage to any target.

Rod of Beatings 3
Artifact
1, T : Target creature gets +2 -1 until end of turn.

Blind Reverence G
Sorcery
Discard your hand. Search your library for up to four basic lands, reveal them to opponent, and put them into your hand.

Crusader W2
Creature - Knight
First Strike
2/2

Globe of Lava R6
Sorcery
Deal 6 damage to any four targets. Each player must sacrifice two islands if able.

Elite Monk R
Creature - Cleric
Attacking does not cause Elite Monk to tap.
1/1

Consuming Envy UB
Instant
Gain control of target creature until end of turn.

Fiery Doom RB
Instant
Destroy target non-red creature. That creature's controller is dealt 1 damage.

Lessons of Fire RR4
Sorcery
Choose target creature. Destroy all creatures with a converted mana cost less than the converted mana cost of target creaturre.

Glorious Fate R1
Instant
Playable only during combat.
Target creature you control gets +2 +0 and First Strike. At end of combat sacrifice that creature.

Chariot Squadron RR3
Creature - Chariot
Trample
G : +1 +0 until end of turn.
4/4

Crossbow Mercenaries RR1
Creature - Soldiers
T : Deal 1 damage to target creature.
B, T : Deal 3 damage to target creature and lose 1 life.

Hellforged Armor R2
Enchant Creature
Enchanted creature is +0+2.
B : Enchanted creature gains Protection from White until end of turn.
Sacrifice Armor : Regenerate enchanted creature.

Blitz Strike RRR
Sorcery
Put any number of red creatures from your hand into play. All creatures put into play this way gain haste, and all creatures put into play this way are removed from the game at end of turn, or if they would otherwise leave play.

Place of Power
Land
T : Add 1 to your mana pool.
1, T : Each player draws a card.

all cards included in this segment were designed by Landkiller.
 
T

Thallid Ice Cream Man

Guest
1) Why the reference to Espers?

2) I have an idea for 6 cards:

Nectar Guildmage
WW
Creature - Guildmage
Whenever a Guildmage becomes the target of a spell or ability you don't control, Nectar Guildmage gets +0/+1 until end of turn for each Guildmage you control.
U, Tap: Return target creature to owner's hand. Any player may play this ability.
G, Tap: Target creature gets +2/+0 until end of turn. Any player may play this ability.
1/1

Water Guildmage
UU
Creature - Guildmage
Whenever a Guildmage becomes the target of a spell or ability you don't control, for each Guildmage you control, return target creature to owner's hand.
W, Tap: Target creature gets +0/+2 until end of turn. Any player may play this ability.
B, Tap: Target creature gets -1/-2 until end of turn. Any player may play this ability.
1/1

Dark Guildmage (I need a better name)
BB
Creature - Guildmage
Whenever a Guildmage becomes the target of a spell or ability you don't control, for each Guildmage you control, target creature gets -1/-1 until end of turn.
U, Tap: Return target creature to owner's hand. Any player may play this ability.
R, Tap: Dark Guildmage deals 2 damage to target creature. Any player may play this ability.
1/1

Pyromaniac Guildmage
RR
Creature - Guildmage
Whenever a Guildmage becomes the target of a spell or ability you don't control, Pyromaniac Guildmage deals 1 damage to target creature or player for each Guildmage you control.
B, Tap: Target creature gets -1/-2 until end of turn. Any player may play this ability.
G, Tap: Target creature gets +2/+0 until end of turn. Any player may play this ability.

Stampeding Guildmage
GG
Creature - Guildmage
Whenever a Guildmage becomes the target of a spell or ability you don't control, for each Guildmage you control, target creature gets +1/+1 until end of turn.
R, Tap: Stampeding Guildmage deals 2 damage to target creature. Any player may play this ability.
W, Tap: Target creature gets +0/+2 until end of turn. Any player may play this ability.

Master Guildmage
2WUBRG
Creature - Guildmage Legend
W, Tap: Target creature gets +0/+2 until end of turn. Any player may play this ability.
U, Tap: Return target creature to owner's hand. Any player may play this ability.
B, Tap: Target creature gets -1/-2 until end of turn. Any player may play this ability.
R, Tap: Master Guildmage deals 2 damage to target creature. Any player may play this ability.
G, Tap: Target creature gets +2/+0 until end of turn. Any player may play this ability.
4, Tap: Put a study counter on target creature.
Creatures with study counters on them count as Guildmages.
3/4

How are they? The super guildmage stuff is offset by the fact that anyone can use it.

[Edited by Thallid Ice Cream Man on 10-28-00 at 08:58 AM]
 
M

MrXarvox

Guest
How about these:

Artful Dragon 3UU
Summon Dragon
Flying
T: Put a -1/-1 counter on target creature.
T: Put a +1/+1 counter on target creature.
If artful dragon blocks, destroy the creature it blocked at end of combat.
2/3

Burning-Sky Efreet 6R
Summon Efreet
Flying, first strike, trample
1R: deal 1 damage to target creature.
6/2

Woodland Titan 4GG
Summon Giant
Trample
Protection from blue
6/6

Woodland Guardian 4GG
Summon Giant
Trample
Protection from Black
6/6

Silver Destroyer 4
Artifact Creature- ship
Flying
1/4

Golden Destroyer 7
Artifact creature- ship
Flying
4/7

Platinum Destroyer 10
Artifact Creature- ship
Flying, first strike
7/7

Aerial Galleon 3
Artifact creature-ship
flying
2/2

Seeded Vessel 4
Artifact Creature- ship
Flying, trample
G: +1/+0 until end of turn
0/5

Kailat-of-the-branch 2GGG
Summon Treefolk Legend
Protection from Artifacts
All treefolk gain trample.
4/4

Tzyver 4RR
Summon Legend
4RR, T: Destroy target land.
2/2

I'll be back with more later.
 
F

Firestorm

Guest
Firestone
1
Artifact
T: add RR to your mana pool. You lose 2 life.

Badger Pack
GGG
Can't be blocked by creatures with flying. First Strike, Protection from Black.
T: destroy target tapped black creature with power equal to or less than 2.
2/1
 
M

MrXarvox

Guest
Hey, post # 100 for me!
Wahoo!

Hehe, badger pack..


here are some more ideas:

Mod'nkov 4BBBB
Summon spirit legend
During your upkeep, pay 9 life or sacrifice all creatures you control.
Trample
Mod'nkov cannot be blocked except by black and / or artifact creatures.
Sacrifice a creature: bury target creature.
9/9


Tzyver's staff 4
Legendary artifact
4,T, pay 4 life: destroy target land.


Reave B
Sorcery
Destroy target artifact or creature. Lose life equal to its converted casting cost.


Broken Veil GR
Instant
Counter target blue spell.
Or counter target black or white spell unless its controller pays an additional 3.

back later with more...
 
Z

Zero

Guest
This is amazing ya'll! I am impressed! oh, I think that Reave here;

Reave B
Sorcery
Destroy target artifact or creature. Lose life equal to its converted casting cost

Is too darn good! What about a guy with a 1 cc casting cost?
 
C

Cateran Emperor

Guest
How about this for the flavor text of Shambling Corpses?

"You can't fool the dead."
 
M

MrXarvox

Guest
small stuff is easier to rip apart. on the other hand, to get rid of something big, you'll have to be prepared to lose a lot of life. and it deals with the "playably undercosted" (read "broken") cards of UZ block quite effectively.

Here are a few more of my evil little creations:

T'neow 4RR
summon Wizard legend
X1R, T: deals X damage to target creature or player.
XRRRR, T, pay X life, Sacrifice T'neow: Destroy X target lands.
3/3


Plague Leeches 2B
Summon leeches
Plague leeches cannot attack.
When plague leeches blocks, bury all creatures it blocked at end or combat.
1/2


Acacia treefolk 5G
summon treefolk
Acacia treefolk may deal its combat damage divided any way you choose among any number of target creatures if it becomes blocked.
5/5


Tide of worms 3BB
summon worms
X: remove from game X cards at random from target player's graveyard. Any player may play this ability.(as a sorcery)
Cannot be blocked except by artifact or black creatures.
2/5


Swell of Rage 1RR
Instant
Target creature gets +3/+3 and gains trample and first strike until end of turn.


Total Focus 3UUU
Search through your library and remove any number of cards there from the game. Shuffle your remaining library, then draw a card.


Mage of thorns GGG
summon wizard
G, T: Regenerate target creature.
T: target creature gets +1/+1 until end of turn.


Mage of stones RRR
summon wizard
R, T: deal 1 damage to any target.
T: destroy target artifact.


Mage of scrolls UUU
U, T: draw a card.
T: Counter target spell unless its controller pays an additional 1.


Mage of bones BBB
B, T: return target creature card from your graveyard to your hand.
T: target player loses 1 life, and you gain 1 life.


Mage of suns WWW
W, T: destroy target enchantment.
T: target creature gets +1/+0 and first strike until end of turn.


More later...
 
L

Landkiller

Guest
Ahhh...Finally! More Stuff! Thanks to everyone who posted here!!

Eviction U2
Enchant Land
If Enchanted Land taps, gain control of the land.

Petrify GX
Sorcery
Remove target creature with a converted mana cost of X from the game. Skip your next draw step unless you control a swamp.

Ageless Tales G1
Enchantment
At the beginning of your upkeep, put a counter on Ageless Tales.
When a Legend comes into play, put a +1+1 counter on that Legend for each counter on Ageless Tales.

Righteous Wrath WW3
Sorcery
Destroy all non-white creatures. This spell is countered unless you have less life than all other players.

Ominous Chanting B
Enchantment
Sacrifice Ominous Chanting : Add BB to your mana pool.
If Ominous Chanting is in your graveyard, any player may pay 2 or W to remove it from the game.

Snake Magi G2
Creature - Snake Wizard
T : Target creature may not attack while Snake Magi remains in play.
1/1

Piercing Truth WW2
Sorcery
All players reveal their hands. Each player names a card. All players discard all copies of all named cards.

Twisting Maze 4
Artifact
When a creature attacks, flip a coin. If the flip is heads, return that creature to it's owners' hand.

Glass Prison 3
X, T : Tap target creature, artifact or land, unless it's controller pays X+1 mana.
"Even a glass prison can hold those with no will to leave."

Whispered Name B1
Sorcery
Search you library for a Black Legend and put it face up next to your library. Any player may play that card as though it were in his hand.

Forgotten Tyrant R1
Sorcery
Search you library for a Red Legend and put it face up next to your library. Any player may play that card as though it were in his hand.

Free Spirit G1
Sorcery
Search you library for a Green Legend and put it face up next to your library. Any player may play that card as though it were in his hand.

Unheralded Genius U1
Sorcery
Search you library for a Blue Legend and put it face up next to your library. Any player may play that card as though it were in his hand.

Champion of Justice
Sorcery
Search you library for a White Legend and put it face up next to your library. Any player may play that card as though it were in his hand.

Apocalypse Box 1
Artifact
T : Put a counter on Apocalypse Box.
If there are five counters on Apocalypse Box, each player must sacrifice a permanent in turn order, starting with you. When you sacrifice Apocalypse Box in this way, remove it from the game.

Forbidden Book 2
Artifact
T : Your opponent looks at the top five cards of your library and chooses one. Draw that card, and remove all others revealed from the game. You may not look at the cards removed from the game in this way. "It showed me only despair."

Rod of Alganathin 6
Artifact
T : Target artifact becomes an artifact creature with power and toughness each equal to it's converted mana cost.
6 : Untap target tapped artifact.

Mirror of Truth 4
Artifact
2X : Put a Reflection token into play. This token has all characteristics of target non-token creature you do not control with a converted mana cost of X. Any Player may play this ability.

Costly Offensive W2
Enchantment
If a permanent is tapped, the permanent loses all game text.

Glory WW
Enchantment
If only one white creature is in play, that creature is +2+2 and may attack without tapping.

Dwarven Axethrower 1R
Creature - Dwarf
When Axethrower comes into play, you may tap it and put two Axe counters on it.
2, remove an Axe counter from Axethrower : Axethrower gets +1+0 and first strike until end of turn.
2/1

Wall of Sorrow W
Creature - Wall
If a creature attacks, and is not blocked, put a -0-2 counter on Wall of Sorrow.
0/6

Samurai Warrior WU1
Creature - Soldier
First Strike
WW : Untap Samurai Warrior
UU : Samurai Warrior may not be the target of spells or abilities until end of turn.
2/2

Kensai WWW
Creature - Swordsman
T : Kensai gains First Strike until end of turn.
3 : You may redirect damage from Kensai to you until end of turn.
4/2

Honorable Contest W
Sorcery
Each player reveals a card in hand. The owner of the creature card revealed in this way with the highest converted mana cost gains 8 life.

Mind Block U
Instant
Target attacking creature is blocked, or untap target blue creature.
"There is always a solution. You just don't see it yet."

Shadow Blade BUW
Enchant Creature
Enchanted Creature gains protection from red. The creature gains "U : Redirect all damage from this creature to any creature in play." The creature gains "Sacrifice this creature : Destroy target creature."

Plasma Bombardment UGR
Sorcery
Put a +3-2 counter on all creatures.

Circle of Power WUBRG
Enchantment
You may discard two cards of the same color instead of paying this cards mana cost.
Prevent all damage dealt to you by a creature of the same color as any creature you control.

Fated Destruction RR3
Sorcery
Each player may choose two permanents. All permanents chosen are destroyed.

Political Assassination BBU
Sorcery
Destroy target non-blue creature. Gain control of target land.
 
L

Landkiller

Guest
Anyone spot the most broken card?





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Yes, Fool's Bargain. FB turn 1 and use the included ritual and find another FB. Continue until you are at 8 life with 9 mana in pool. Then look through deck until you find something to do with only 9 black mana. On turn 1, with only a black mana and an FB required. So therefore the mana cost is raised to BB. This makes recursively playing it "A really bad way to get mana!"


Derelict Treasure R
Instant
Target player sacrifices an artifact.
"Too many riches to count, on paper!"
 
T

Thallid Ice Cream Man

Guest
I tap Costly Offensive. We argue for 5 hours and then give up Magic in a huff.
 
L

Landkiller

Guest
Costly Offensive W2
Enchantment
If a permanent is tapped, the permanent loses all game text. If Costly Offensive would be tapped, instead remove it from the game.
 
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