new mechanics

Discussion in 'Home Made Cards' started by KaVu_LoRd, Aug 4, 2001.

?

which mecanic is best

Fade in 0 vote(s) 0.0%
Split cost 0 vote(s) 0.0%
increased defence 0 vote(s) 0.0%
increased weapon 0 vote(s) 0.0%
all of them 0 vote(s) 0.0%
none of them 0 vote(s) 0.0%
lemme see your other ideas first 0 vote(s) 0.0%
oh my god wouldnt waist my breath on em 1 vote(s) 100.0%
WTF is this? 0 vote(s) 0.0%
... 0 vote(s) 0.0%
  1. KaVu_LoRd CPA Member<BR><FONT color=

    fade in(X)

    this creature has (X) hold counters on it. its abilities cannot be used until thiese counters resolve, and it cant attack. ( it can block). at the End of Each players turn, remove a Hold counter.

    split cost. You can pay one of the costs, and you get that colors ability, if you pay both costs, you get both abilities.

    increased defence: if blocking, this creature gets +(X) + (X)

    increased weaponry. If attacking this creature gets +(X) + (X)

    (one of each example, more to come soon if i get a good responce)


    Mist Runner B/G
    Image
    B, tap: target creature is unblockable.
    G: target creature gains trample, lose one life.
    1/1


    plotoria , sorcerress of fire RR
    Legend
    Dade in 4
    RR: deal 1 damage to target creature and player
    Protection from Red
    4/3

    Dakmir, warloard of Darkness. BBB
    Legend
    Increased defence +2
    Fade in 1
    6/4
    Tap: destroy target creature with a hold counter on it.

    Berserking fiend 6
    Artifact_ gholem
    Increased weapon +3.
    Trample.
    4/5

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