new mechanics

which mecanic is best

  • Fade in

    Votes: 0 0.0%
  • Split cost

    Votes: 0 0.0%
  • increased defence

    Votes: 0 0.0%
  • increased weapon

    Votes: 0 0.0%
  • all of them

    Votes: 0 0.0%
  • none of them

    Votes: 0 0.0%
  • lemme see your other ideas first

    Votes: 0 0.0%
  • oh my god wouldnt waist my breath on em

    Votes: 0 0.0%
  • WTF is this?

    Votes: 0 0.0%
  • ...

    Votes: 0 0.0%

  • Total voters
    0
K

KaVu_LoRd

Guest
fade in(X)

this creature has (X) hold counters on it. its abilities cannot be used until thiese counters resolve, and it cant attack. ( it can block). at the End of Each players turn, remove a Hold counter.

split cost. You can pay one of the costs, and you get that colors ability, if you pay both costs, you get both abilities.

increased defence: if blocking, this creature gets +(X) + (X)

increased weaponry. If attacking this creature gets +(X) + (X)

(one of each example, more to come soon if i get a good responce)


Mist Runner B/G
Image
B, tap: target creature is unblockable.
G: target creature gains trample, lose one life.
1/1


plotoria , sorcerress of fire RR
Legend
Dade in 4
RR: deal 1 damage to target creature and player
Protection from Red
4/3

Dakmir, warloard of Darkness. BBB
Legend
Increased defence +2
Fade in 1
6/4
Tap: destroy target creature with a hold counter on it.

Berserking fiend 6
Artifact_ gholem
Increased weapon +3.
Trample.
4/5
 
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