... These were accumulated onto me over the times. They are basically new abilities and card mechanics. Curse - You can't play this spell if you already have cast a spell this turn. If you play this spell, you can't play further spells for the remainder of the turn. Example cards: Curse of the Fallen (3B) Sorcery Curse Look at target player's hand and choose a nonland card there. Remove that card from the game. Search that player's library for a copy of that card and remove it from the game. Shuffle that player's library. Inner Beast (2GG) Creature - Beast Curse Whenever you cast a spell with Curse, put a +1/+1 counter on Inner Beast. 5/5 ----------- Alter: X - Alter is similar in nature to Kicker and the split cards. You may play this card by paying the Alter cost INSTEAD of its original mana cost, if you do, the card will do its Alter effect rather than its original effect. Example cards: Curse of the Angels (1WW) Instant Alter: 1UU. Remove target artifact or enchantment from the game. If you paid the Alter cost, counter target spell instead. Choice of Learning (UUUU) Instant Alter: 3U Draw 3 cards. If you paid the Alter cost, each player draws 4 cards instead. Those are only the beginning. I have a lot more ideas.