T
TheCasualOblivion
Guest
There is one very good reason for creating our own core set. Wizards of the Coast has never given us the Core Set we deserve, and its been a long time since we've even had anything close(4th Edition). 5th and 8th edition in particular have been quite disgusting, with 5th edition basically raping 4th edition of most anything worthwhile while replacing it with filler cards from Fallen Empires and Ice Age, while 8th Edition resembles Portal more than it resembles any other Core, Expansion or any set really.
Each expansion has produced beloved and staple cards to the game. Yet these cards have not been added to the Core Set. There are 350 cards in 8th Edition, how many of them get used in Tournament decks. Hell, how many of them get used in casual decks?? I play only casual games, and there are very few white bordered cards in these decks. Those that are there are often older cards.
The Core Set has become a joke, it has become Portal. They seem to be fixing this slightly with 9th Edition, but I don't expect a whole lot.
Some issues for the creation of a Core Set for the Casual Players Alliance:
1. I cannot be entrusted to do this myself. I am an Aggro/Speed player. Players who like to play control or combo style games will get hosed by any set I create.
2. How big for the set? Most sets have been running 350, 5th edition went up to 449. There have been a lot of expansions, trying to include all the staple cards of the game while maintaining variety is going to strain the card total.
3. Where to stop, I kind of like the idea of good old Chronicles, giving an expansion to the base set. The Core Set I'm imagining seems unlikely to be contained in one set.
4. Power cards. I like power cards, and am all for bringing back fun stuff like Hypnotic Specter, Lightning Bolt, Plowshares... ect. I would like to make this up for debate though.
5. What makes this a casual set? My proposal is to try to limit tempo as much as possible, instead of limiting the power cards. Leaving out not the key cards, but the support cards that make the deck run, and keep the mana curve low and help early control/disruption. For example, having Counterspell, but leaving out Force Spike, Daze, Force of Will, and possibly Mana Leak.
6. Painful Sacrifices. Some cards people like will have to be sacrificed to keep the tournamentiness of the set down. For example, I believe Armageddon would have to be left out of the set, despite it being one of my all time favorite cards. With Armageddon, the traditional White Weenie deck will most likely be fully included in the set.
Each expansion has produced beloved and staple cards to the game. Yet these cards have not been added to the Core Set. There are 350 cards in 8th Edition, how many of them get used in Tournament decks. Hell, how many of them get used in casual decks?? I play only casual games, and there are very few white bordered cards in these decks. Those that are there are often older cards.
The Core Set has become a joke, it has become Portal. They seem to be fixing this slightly with 9th Edition, but I don't expect a whole lot.
Some issues for the creation of a Core Set for the Casual Players Alliance:
1. I cannot be entrusted to do this myself. I am an Aggro/Speed player. Players who like to play control or combo style games will get hosed by any set I create.
2. How big for the set? Most sets have been running 350, 5th edition went up to 449. There have been a lot of expansions, trying to include all the staple cards of the game while maintaining variety is going to strain the card total.
3. Where to stop, I kind of like the idea of good old Chronicles, giving an expansion to the base set. The Core Set I'm imagining seems unlikely to be contained in one set.
4. Power cards. I like power cards, and am all for bringing back fun stuff like Hypnotic Specter, Lightning Bolt, Plowshares... ect. I would like to make this up for debate though.
5. What makes this a casual set? My proposal is to try to limit tempo as much as possible, instead of limiting the power cards. Leaving out not the key cards, but the support cards that make the deck run, and keep the mana curve low and help early control/disruption. For example, having Counterspell, but leaving out Force Spike, Daze, Force of Will, and possibly Mana Leak.
6. Painful Sacrifices. Some cards people like will have to be sacrificed to keep the tournamentiness of the set down. For example, I believe Armageddon would have to be left out of the set, despite it being one of my all time favorite cards. With Armageddon, the traditional White Weenie deck will most likely be fully included in the set.