New Card Type - Incantation

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Notepad

Guest
Now wouldn't that be neat if there was an out-of-turn-only card type? That'd be pretty fun. A lot like instants, but with a drawback. The game would be pretty fun that way. :D
 
N

Notepad

Guest
Say, a spell type called Incantation.

So you could have something like:

Lightning Surge
R
Incantation
(Incantations can only be played during an opponent's turn.)
Lightning Surge deals 3 damade to target creature or player.

Divine Protector
WG
Incantation
(Incantations can only be played during an opponent's turn.)
Target creature gets +7/+7 until end of turn.
Draw a card.


So basically you could have a slightly stronger spell, but the drawback is you are limited to out-of-turn play. Seems like nothing at first, but by limiting an instant spell to the opponent's turn, you lose a lot of your own combat tricks and whatnot.
 
N

Notepad

Guest
The name of the card type, along with examples, are sort of clunky, I know. That's because I rushed this crap and am tired. But I hope the gist is there.

I would like to see cards like this. Not a ton, mind you, but a few here and there like equipment would be pretty neat. What spicing up could be done to abilities if you were limited to doing them during the opponent's turn?
 
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Mefta16

Guest
Originally posted by SeFRo
(Incantations can only be played during an opponent's turn.)
I agree that, that would be a cool idea but, one thing. What if I was doing teamplay and I wanted to play one on my allie's turn?
 

Spiderman

Administrator
Staff member
Originally posted by Mefta16
I agree that, that would be a cool idea but, one thing. What if I was doing teamplay and I wanted to play one on my allie's turn?
Since (so far) they seem to be cheaper albeit a bit stronger versions of existing spells, you'd probably have to use the existing ones.

Not sure what to do if SeFRo plans new spells...
 
N

Notepad

Guest
Preferably they'd get a new type line. Wouldn't be too hard, as they are merely instants that you cannot play on your turn.

Now, as for whether or not they can be cast in an allie's turn during team games...

My gut feeling would be to say no way. Opponent's turn only. But what do y'all think?
 

Spiderman

Administrator
Staff member
Right now, either way is fine to me. I'd have to see more cards and discuss more potential interactions before making a call on whether it should be "not your turn" or "opponent's turn only).
 
N

Notepad

Guest
After some thought, I figured Incantations would probably be best as not a new card type, but just instants with an additional line of game text:

"THIS can only be played during an opponent's/allie's turn."

The problem being...which to do? Either-or, both?

The way I figure it, (again after some thought) is that it should be either-or, depending on the card. The above examples would be nice limited to opponent's turns. Then again, here are some neat-o examples:

How Dare You
U
Instant
How Dare You can only be played during an allie's turn.
Counter target spell. Draw a card.

(Nice card for saving your teammate's butt, but useless in every other situation. And because of that, able to be a cheap cantrip. Maybe too powerful for team formats, though, but I doubt it with the allie only restriction.)

Sifting Terrain
G
Instant
Sifting Terrain can only be played during an opponent's turn.
Each player may look through his or her library for a basic land and put it into play. That player shuffles his or her deck afterward.

(A nice fetch spell that does not suffer the "comes into play tapped" clause...but because it helps your opponent more than you)


Time Weaving
UUU
Instant
Time Weaving can only be played during an opponent's or allie's turn.
The player who's turn it is takes an additional turn after this one.

(A heavy commitment to blue is needed, but an extra turn can be had for 3 mana. Who would use this on an opponent? I dunno...seems fun to think it could be used that way for kooky combos.)


btw--should this all become a separate thread because of it's off-topic-ness? :eek:
 
R

Rooser

Guest
That Time Dealy should just read, "Cannot be played during your turn." Much cleaner that way.

This is an interesting idea.

That Sifting Dealy would have to have additional restrictions, because as it is you can still play it as an EOT, this giving you the most benefit from it anyway.

Still, an intersting idea.

What I want to discuss is what effect it would have on the game if WOTC actually printed ally-only cards. If they made a few really aggressive ones then .... maybe team tournaments would become more popular! YAY!
 
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Nightstalkers

Guest
One thing, 2 on 2 games would be horribly offset with this card type.


Nightstalker Exterra
 
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