New Basic D&D game?

Spiderman

Administrator
Staff member
Okay, we're ready to the start. The thread is D&D: Palace of the Silver Princess. Just a reminder to turn off your sigs in that thread and give me a marching order too, please. I guess unless everyone posts in the same day that I'll wait a day before posting major results of actions.
 

Spiderman

Administrator
Staff member
I just had a thought: If anyone wants to know the nitty-gritty details of their character (XP needed for levels, spells known at level, bonuses for stats, particular non-human bonuses or traits, saving throws, etc.), let me know.
 

TomB

Administrator
Staff member
We'll prolly need to know when they level, so as to pick out new spells and such. I was also hoping to have an opportunity to do a little shopping for provisions before embarkation, but since we didn't I'm assuming we'll have an opportunity to provision ourselves once we are inside the palace...:eek:
 

Spiderman

Administrator
Staff member
I'll put up a level chart soon then. To be honest, I usually hate the nitty-gritty details of food and what not so since this isn't an Expert adventure (usually when you start to worry about those things), I didn't want to deal with it for now. If you're talking about generally buying misc. equipment, I can give you a starting gold amount and the price lists for everything and you can replace your equipment with that if you want; I just thought to get this moving along before interest dies out :)
 

Spiderman

Administrator
Staff member
Clerics

XP Needed per Level: 1500
1 first level spell at level 2
2 first level spells (total) at level 3

Turning Effects (need the number or greater on a 2d6)

Level 1: Skeletons: 7, Zombies: 9, Ghouls: 11, Wights and Wraiths: no effect
Level 2: Skeletons: T, Zombies: 7, Ghouls: 9, Wights: 11, Wraiths: no effect
Level 3: Skeletons: T, Zombies: T, Ghouls: 7, Wights: 9, Wraiths: 11

T means automatic Turn of 2d6 Hit Die (HD) worth of undead (and always at least one undead no matter what HD). If a mixed group of undead, the lesser HD undead is turned first.

Dwarves:

XP Needed per level: 2200

Elves

XP Needed per Level: 4000
1 first level spell at level 1
2 first level spells total at level 2
2 first level and 1 second level spells total at level 3

Fighters

XP Needed per level: 2000

Halflings

XP Needed per level: 4000

Magic-Users

XP Needed per level: 2500
1 first level spell at level 1
2 first level spells total at level 2
2 first level and 1 second level spells total at level 3

Thieves

XP Needed per level: 1200

Abilities (need % or less on 1d100)

Level 1: Open Locks: 15%, Find or Remove Traps: 10%, Pickpockets: 20%, Move Silently: 20%, Climb Sheer Surfaces: 87%, Hide In Shadows: 10%, Hear Noise: 1-2 (on d6)
Level 2: Open Locks: 20%, Find or Remove Traps: 15%, Pickpockets: 25%, Move Silently: 25%, Climb Sheer Surfaces: 88%, Hide In Shadows: 15%, Hear Noise: 1-2 (on d6)
Level 3: Open Locks: 25%, Find or Remove Traps: 20%, Pickpockets: 30%, Move Silently: 30%, Climb Sheer Surfaces: 89%, Hide In Shadows: 20%, Hear Noise: 1-3 (on d6)
 

TomB

Administrator
Staff member
Okay, no problem on the misc equipment and provisions...if you (as DM) don't think we'll need to worry about them I'm cool with that...;)
 
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