Need some help

Discussion in 'Home Made Cards' started by Captain Caveman, Aug 25, 2001.

  1. Captain Caveman New Member

    Are these cards to powerful?

    Are they junk?

    What should I do to make them better?


    Card Title: Fujita
    Color: Green
    Type: Elemental
    Cost: 2GG
    Pow/Tgh: 5/6
    Card Text: Trample
    At the beginning of your upkeep, put a -1-1 counter on Fujita



    Card Title: Ancient Battlegrounds
    Color: n/a
    Type: Legendary Land
    Cost: n/a
    Pow/Tgh: n/a
    Card Text: When Ancient Battlegrounds comes into play choose a creature type.
    Tap; Add 1 to your mana pool.
    2,Tap; All creatures of the chosen type get a +1+1 until end of turn.


    Card Title: Inland Port
    Color: n/a
    Type: Land
    Cost: n/a
    Pow/Tgh: n/a
    Card Text: Tap, add 1 to your mana pool
    2U,Tap,scarifice Inland Port: Draw two cards.



    Card Title: Penhaven Outpost
    Color: n/a
    Type: Land
    Cost: n/a
    Pow/Tgh: n/a
    Card Text: Tap; add 1 to your mana pool.
    1W,Tap,sacrifice Penhaven Outpost: Put two white 1/1 soldier token creatures into play.



    Card Title: Wooden Steed
    Color: n/a
    Type: Artifact Creature
    Cost: 3
    Pow/Tgh: 0/4
    Card Text: When Wooden Steed is put into the graveyard from play, you
    may remove it from the game. If you do, put four colorless 1/1 soldier
    token creatures into play.



    Card Title: Captain Caveman, the Uniter.
    Color: Red
    Type: Nomad-Legend
    Cost: 2RR
    Pow/Tgh: 2/3
    Card Text: All Nomad get +1+1.
    When Captain Caveman deals combat damage to an opponent, gain control
    of target land. If Captain Caveman leaves play, return all lands to there owners
    control.
    "I come in Peace!"



    Card Title: Crystal Knight
    Color: White
    Type: Creature-Knight
    Cost: 4W
    Pow/Tgh: 3/3
    Card Text: When Crystal Knight comes into play choose a creature type.
    Crystal Knight has protection from the chosen creature type.
    WW: Target creature gains protection from the chosen creature type.



    Card Title: Concentration Camp
    Color: n/a
    Type: Land
    Cost: n/a
    Pow/Tgh: n/a
    Card Text: At the beginning of your upkeep pay 2 for each detention counter on
    Concentration Camp or sacrifice it.
    When Concentration Camp leaves play, return to play under their owners' control
    all cards removed from the game with Concentration Camp.
    Tap,1; Put a detention counter on Concentration Camp and remove target creature
    from the game.



    Card Title: Exterminator
    Color: Black
    Type: Creature-Minion
    Cost: 3BB
    Pow/Tgh: 3/3
    Card Text: (reworded below)
  2. Ransac CPA Trash Man

    I think all of these cards are good, but not great, which is good. My favorite card out of them is Concentration Camp. I can see it being abused.




    Ransac, cpa trash man
  3. Istanbul Sucker MCs call me sire.

    Fujita is fine.
    Ancient Battlegrounds is fine, barely. Pretty strong.
    Inland Port's second activation cost should be 2U.
    Penhaven Outpost is fine.
    Wooden Steed should cost 3.
    You're okay.
    Crystal Knight should cost 3WW.
    Concentration Camp concerns me.
    Exterminator is fine.
  4. FoundationOfRancor The Gunslinger

    Istanbul is right on pretty much everything here.

    I think the Knight should cost 4W.

    The Inland Port scares me a great deal, later in the game, in any deck, that card is just plain awesome.
  5. Captain Caveman New Member

    If I change Exterminator to read:................

    Card Title: Exterminator
    Color: Black
    Type: Creature-Minion
    Cost: 3BB
    Pow/Tgh: 3/3
    Card Text: 2BB, discard your hand, choose a creature type: Destroy all
    creatures of the chosen type. They can not regenerate.


    ..................would it be to powerful?


    New Cards:

    Card Title: Dead Pool
    Color: n/a
    Type: Land
    Cost: n/a
    Pow/Tgh: n/a
    Card Text: Tap, add B to your mana pool
    1B,Tap,sacrifice Dead Pool: Target creature gets a -2-2 until end of turn.



    Card Title: Flaming Impulse
    Color: Gold
    Type: Instant
    Cost: 1UR
    Pow/Tgh: n/a
    Card Text: Do two damage to target creature and draw a card.



    Card Title: Shoreline Elder
    Color: Gold
    Type: Creature-Wizard
    Cost: UG
    Pow/Tgh: 1/2
    Card Text: (Reworded below)
  6. FoundationOfRancor The Gunslinger

    Dead Pool should come into play tapped.

    The Raider needs alot of rewording, and seems really powerful against red, but pretty balanced.

    The rest are great! Very nice ideas...
  7. Captain Caveman New Member

    I had a lot of trouble with the wording of Shoreline Elder. I never
    could figure out how to word it. Here's the new wording:

    Card Title: Shoreline Elder
    Color: Gold
    Type: Creature-Wizard
    Cost: UG
    Pow/Tgh: 1/2
    Card Text:(Reworded Below)
  8. Thallid Ice Cream Man 21sT CeNTuRy sChIZoId MaN

    Shoreline Elder: Consider making the effect only occur if the instant/sorcery targeted Shoreline Elder, just so people don't use it with Wrath for massive advantage. That would be a fragile strategy anyway, but you probably had not intended for that to be a possibility originally (judging from the fact that the first version was based on damage).

    Inland Port: Keep in mind that at first this was superior to Inspiration in every way except that it cost a land drop (which is occasionally an issue). At 1U activation it essentially cost 3 mana instead of 4, and before sacrificing it the card could be used as a land, a significant bonus.

    The rest of the cards look OK.
  9. Captain Caveman New Member

    Re: Shoreline Elder

    Thanks for helping me out with that one. I think your wording
    would be a lot better. Here's the new text. Its similiar to what
    you have suggested.

    Card Text: If Shoreline Elder is the target of a
    spell or ability, controlled by an opponent,
    remove Shoreline Elder from the game. Then
    draw an amount of cards equal to that cards
    converted mana cost.


    Re: Inland Port
    I'll update it to read 2U as you and Istanbul have suggested.
  10. Captain Caveman New Member

    A new card.......


    Card Title: Memory Stone
    Color: N/A
    Type: Artifact
    Cost: 4
    Pow/Tgh: N/A
    Card Text: Whenever you successfully cast a spell you may pay
    4. If you do search your library for a copy of that card and put
    it into your hand. Then shuffle your library.
  11. Captain Caveman New Member

    Card Title: Ti-Ru
    Color: Blue
    Type: Creature- Wizard
    Cost: 1U
    Pow/Tgh: 1/1
    Card Text: When~this~comes into play you may search your
    library for a Ti-Familair and put it into play. If Ti-Ru leaves play
    sacrifice all Ti-Familiar under your control.
    1: Target Ti-Familiar gains flying.

    Card Title: Ti-Familiar
    Color: Blue
    Type: Creature-Familiar
    Cost: 3UU
    Pow/Tgh: 4/4
    Card Text: "I'm the muscle!, He's the Brynz"
  12. Captain Caveman New Member

    How about these?


    Card Title: Diabolical Wizardry
    Color: Gold
    Type: Sorcery
    Cost: 1BU
    Pow/Tgh: n/a
    Card Text: Draw a card for each non-land permenant you control.
    Then discard a card for each non-land permenant your opponent
    controls.



    Card Title: September Rain
    Color: Gold
    Type: Instant
    Cost: 2GB
    Pow/Tgh: n/a
    Card Text: Destroy target permenant if it has a higher converted
    mana cost than any other permenant in play.
    "It came from the sky and they never saw it coming"



    Card Title: Ominivore
    Color: n/a
    Type: Artifact Creature-Ominivore
    Cost: 4
    Pow/Tgh: 2/2
    Card Text: When Ominivore comes into play choose one. Artifact,
    Creature or Enchantment. Whenever an opponent plays a spell
    of the chosen type put a +1+1 counter on Ominivore. Whenever
    you play a spell of the chosen type remove a +1+1 counter from
    Ominivore.
  13. FoundationOfRancor The Gunslinger

    Memory Stone
    It can be cc'ed at 3, with an activation cost of 3. Even that might not be playable. Consider the possbility of taking the ac down to 2. Isnt Memory Stone already a card?

    Ti-Ru
    CC it at U.

    Ti-Familiar
    4U.

    Ominivore
    It can be cc'ed at 3. Isnt Omnivore already a card?

    September Rain
    1BG.

    Diabolical Wizardry
    This can porbablly cost UB, and doesent really need to be black if you dont want it to be.
  14. Captain Caveman New Member

    Memory Stone
    It can be cc'ed at 3, with an activation cost of 3. Even that might not be playable. Consider the possbility of taking the ac down to 2. Isnt Memory Stone already a card?

    I don't think its already a card, but its very similiar to a few. Don't
    you think 2 activation cost is to low? Demonic Tutor every turn
    you cast a spell.

    Ti-Ru
    CC it at U.

    Ti-Familiar
    4U.

    I'm going to do a set of these for each color. I might change the
    idea around some but my intent is to play a 1/1 that brings out
    a 4/4. They are connected so if one leaves play so does the other.
    What activated ability should the other colors have?


    Ominivore
    It can be cc'ed at 3. Isnt Omnivore already a card?

    I don't think its already a card. Does it remind you of something?


    September Rain
    1BG.

    Thats pretty cheap for a slightly weaker version of Vindicate. I
    made Sept. Rain an instant so I figured it needs to have a little
    higher cc, even though its not as good as Vindicate. 1BG might
    be right though????


    Diabolical Wizardry
    This can porbablly cost UB, and doesent really need to be black if you dont want it to be.

    Your probably right. I was thinking about MP when I wrote it up.
    Sometimes my ideas tend to revolve around that format rather
    than one on one. Pretty much all the cards on the last couple
    of my replies have came from that mind set.


    I've been working on a set. I'll probably post the hole set within
    a few weeks. Many of the cards 've posted before but some of
    them are new. If anyone would like me to use there Legend
    card please post it here. I would like permission to change it
    a little if need be. I need about 6 more legend cards.

    Thanks
  15. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    The specific names Memory Stone and Ominivore have not been taken, but as to the gist of the cards, I know not.
  16. FoundationOfRancor The Gunslinger

    Memory Stone:
    I was thinking of Memory Crystal, a card from exodus. Anyway, your kinda right, you do get to pay 2 for a demonic tutor. But then again, you do need to play the spell too. This card isnt really a clear cut case; its up to the maker. I know it'd be way to weak at 4. 3 might be allright, but it might be bad. I know 2 wouldnt be bad, but I'm not sure if it's overpowered or not. What do you think?


    The tu-crazy cards:
    Its an interesting Idea, I like it.
    I'm not sure about the other activation costs...what I would do is this:
    Green: Change color
    Red: Trample
    White: First strike? Seems kinda plain.
    Black: "1: Until end of turn, whenever this creature deals damage to a player, that play chooses and discards a card"

    Ominivore:
    I just thought it was a llurgof thing from Odys. Oh well.

    September Rain:
    I agree that it should cost 2BG, espically compared to Creeping Mold. But when you throw a dangerous card like Vindicate into your calculations, it screws up the whole logic-process. I really dont know.

    I'd love to see your set Captain Caveman!

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