Need some creative juices

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rkoelsch

Guest
Does anyone else do this? I am trying to make a deck for playing multiplayer. I am going to use extended card list. I want to use 4 cards from each expansion and 4 from revised and 4 from portal. The 4 from revised will be my duals 2 Tropical Islands and 2 Savannahs and the portals will be lands. It will be a highlander style(that way it won't get boring). Use Blue/White/Green. I want all the creatures to have flying.
Creatures I am looking at so far are
Radiant Archangel, Asmira holy avenger and Phelddagrif

Ice Age Homelands Alliances
1. 1. 1.Phelddagrif
2. 2. 2.
3. 3. 3.
4. 4. 4.

Mirage Visions Weatherlight
1.Asmira 1. 1.
2. 2. 2.
3. 3. 3.
4. 4. 4.

Tempest Stronghold Exodus
1. 1. 1.
2. 2. 2.
3. 3. 3.
4. 4. 4.

Urza's Saga Urza's Legacy Urza Destiny
1. 1.Radiant 1.
2. 2. 2.
3. 3. 3.
4. 4. 4.

Mercadian Mask Nemesis Prophecy
1. 1. 1.Avatar Hope
2. 2. 2.Foil
3. 3. 3.
4. 4. 4.

Invasion
1. Glimmering Angel
2. Dismantling Blow
3. Absorb
4. Harrow
 
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rkoelsch

Guest
Here is what I have come up with

Ice Age Homelands Alliances
1.Counterspell 1.Serra Aviary 1.Phelddagrif
2.Yavimaya Gnats 2.Sea Sprite 2.Force o will
3.Adarkar Wastes 3.Aysen Abbey 3.School Unseen

Mirage Visions Weatherlight
1.Asmira 1.Guiding Spirit 1.Sage Owl
2.Mystical Tutor 2.Tithe 2.Gaea's Bless
3.Worldly Tutor 3.Undiscovered P 3.Lotus Vale

Tempest Stronghold Exodus
1.Ang Protector 1. Spirit en Kor 1.Peg Stampede
2.Aveng Angel 2. Silver Wyvern 2.Wayward Soul
3.Whim of Volrath 3. Mana Leak 3.Forbid

Urza's Saga Urza's Legacy Urza Destiny
1.Herald of Serra 1.Radiant, Arch 1.Serra Advocte
2.Ench Alteration 2.Sustainer realm 2.Quash
3.Thran Quarry 3.Angelic Curator 3.Yavimaya Hllw

Mercadian Mask Nemesis Prophecy
1.Afterlife 1.Blinding Angel 1.Avatar Hope
2.Land Grant 2.Dominate 2.Foil
3.Henge of Ramos 3.Seal of Cleansing3.Alexi's Clk

Invasion
1.Glimmering Angel
2.Dismantling Blow
3.Harrow

2-Tropical Islands
2-Savannah
3-Plains
4-Islands
1-Forest

Comments welcome
 

Spiderman

Administrator
Staff member
I'm terrible at these things, especially since you want it Highlander, so I'm thinking maybe Swords to Plowshares for an Ice Age slot and a Serrated Arrows for a Homeland slot (replacing Gnats and Abbey, respectively, although didn't you want four from each set?)
 
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Draconis

Guest
First of all, a question... Why use green if you only want flying creatures? Sure, there are a couple of green flyers, and you can use other spells, but why not blue, white and black? Then you get access to fliers and removal, which it looks like you'll be lacking...

After much trawling around, this is what I came up with :

Ice Age : Adarkar Wastes, Swords to Plowshares, Counterspell, Brushlands
Homelands : Serra Aviary, Serrated Arrows, Sea Sprites, Abbey Gargoyles
Alliances : Force of Will, Exile, Phelddagriff, Nature's Blessing (Would like to use Kjeldoran Outpost and/or Heart of Yavimaya, but not really enough of the appropriate basic land)

Mirage : Asmira, Holy Avenger, Afterlife, Cerulean Wyvern, Disenchant
Visions : Impulse, Undiscovered Paradise, Tithe, Quicksand
Weatherlight : Serra Blessing, Empyrial Armour, Aura of Silence, Lotus Vale

Tempest : Cursed Scroll, Avenging Angel, Cloudchaser Eagle, Mawcor
Stronghold : Cloud Spirit, Mox Diamond, Mana Leak, Spindrift Drake
Exodus : Curiosity, Oath of Lieges, Survival of the Fittest, Spirit en-Kor

Urza's Saga : Drifting Meadow, Slippery Karst, Remote Isle, Disenchant
Urza's Legacy : Rancor, Radiant, Archangel, Memory Jar, Faerie Conclave, Fleeting Image
Urza's Destiny : Yavimaya Hollow, Powder Keg, Pattern of Rebirth, Thieving Magpie

Mercadian Masques : Land Grant, Rishadan Airship, Plain, Forest
Nemesis : Blinding Angel, Parallax Wave, Predator, Flagship, Kor Haven
Prophecy : Spiketail Hatchling, Spiketail Drake, Troublesome Spirit, Mageta's Boon

Invasion :
Harrow, Aura Mutation, Armadillo Cloak, Dream Thrush








That's about 72 cards, so, assuming you want to use all of them, this is what you end up with :

2 Tropical Island
2 Savannah
4 Plain
4 Island
2 Forest
Drifting Meadow
Slippery Karst
Remote Isle
Kor Haven
Undiscovered Paradise
Adarkar Wastes
Brushlands
Quicksand
Gemstone Mine
Faerie Conclave
Yavimaya Hollow

25 Land

Mana support :
Mox Diamond
Tithe
Land Grant
Harrow
Oath of Lieges

30 cards

Swords to Plowshares
Exile
Afterlife
Parallax Wave
Counterspell
Force of Will
Mana Leak
2 Disenchant
Aura of Silence
Aura Mutation
Impulse
Survival of the Fittest
Memory Jar
Serrated Arrows
Powder Keg
Cursed Scroll
Predator, Flagship

18 Removal, Counters, Search
48 cards

Creature enhancement :
Rancor
Armadillo Cloak
Serra Aviary
Empyrial Armour
Serra Blessing
Nature's Blessing
Curiosity
Pattern of Rebirth
Mageta's Boon

9 creature enhancers
57 cards

Creatures :
1 casting cost :
Spindrift Drake

2 casting cost :
Spiketail Hatchling
Dream Thrush
Sea Sprites

3 casting cost :
Rishadan Airship
Fleeting Image
Cloud Spirit

4 casting cost :
Phelddagriff
Cloudchaser Eagle
Spirit en-Kor
Thieving Magpie
Troublesome Spirit
Asmira, Holy Avenger

5 casting cost :
Radiant, Archangel
Abbey Gargoyles
Blinding Angel
Spiketail Drake
Cerulean Wyvern
Mawcor
Avenging Angel

Phew...
That took a while...
Anyway, if you want to cut it down to 60 cards, I'd start with the less efficient of the high end fliers. After Planeshift comes out, you'll have 76 cards to play with, so you'll be able to build a 60 card deck with a proper sideboard...
Good luck with it, though...
 
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rkoelsch

Guest
I was hoping that green would help smooth the mana out. I like your choices. It is very interesting.
A 72 card deck is not bad for multi player.

[Edited by rkoelsch on 01-12-01 at 07:58 AM]
 
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