My Set

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Captain Caveman

Guest
To many cards, I guess.

Please let me know if these are ok or if I need to work on them.


Blue
Scroll Carrier
U, Creature-Carrier 1/1, Common
When Scroll Carrier comes into play from your hand, target player draws a card


Glyph of Denial
1UU, Instant, Common
Counter target spell. At the beginning of your upkeep if Glyph of Denial is in your graveyard
you may remove it from the game to draw a card.


Counsel of Scholars
2UU, Sorcery, Rare
Reveal the top 3 cards of your library to each player. Put 2 of those cards into your
graveyard. Remove the remaining card from the game. Then draw an amount of cards,
equal to the removed cards casting cost.


Ethereal Wave
4UU, Sorcery, Rare
Each player shuffles all non-basic land permanents into there owners library.


Shoreline Guildhouse
3UU, Enchant Land, Rare
3: Counter target spell unless that spells caster pays 1 for each wizard you control.
Sacrifice Shoreline Guildhouse: Counter target spell.


Fame and Fortune
1U, Sorcery, Uncommon
Draw a card. If you control a Legend or Legendary permanent draw 3 cards instead.
 

Spiderman

Administrator
Staff member
I don't know, perhaps you should join forces with the fellows trying to make that other casual set (FoR, Duster, and some others).
 
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Captain Caveman

Guest
I've given that a lot of thought but they already have enough
cards to complete that set. I'm just messing around anyway.

I would like to see WoTc put out a set for US(the casual player)
They could make a whole block of non-tournament legal cards
for us. They tryed to give us some stuff but Unglued is kind of
wacky. IBC is pretty good but I'll still like to see a set where T2
didn't matter.

This is my attempt at such a set. Multi-player and casual 1 on 1.
Maybe one day I will complete it. A Stand Alone and two small
expansions.(330 + 150 + 150.)

Maybe it just wouldn't sale. Unglued an Portal bombed so this
could too.

Just out of curiosity............

If anyone reads this thread please reply to say whether or not
you would buy a non-tournament legal set that was focused on
casual and multi-player. I'm sure it would depend on whats in it
but would you waste you hard earned cash on it?
 

Spiderman

Administrator
Staff member
I'm not sure... right now I don't really play multi regularly (or casual single, for that matter). If I was, I guess so... depending on he playability of the cards :)
 
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Captain Caveman

Guest
I edited my post. If someone finds the time please let me know if
those are ok in your opinion.

I post a few at a time.

Thanks,
Caveman
 

Spiderman

Administrator
Staff member
Less cards! The better to process with!

The only thing that jumps out at me is that Scroll Carrier is basically the same as Pyknite, except the latter costs 2 more colorless. I assume there's a reason for that (besides that it's green, although green has a history of drawing cards), so I'm thinking yours would have to be bumped up too. Or at least by one colorless.
 
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Captain Caveman

Guest
Good point a bout the Carrier's I'll make them 1/2 for 2 colorless
and one of what ever color it is.


Some more cards..........

Witches' Lore
1B, Sorcery, Uncommon
Search your library for a card and remove it from the game. Then shuffle your library.
At the end of your turn put the removed card into your hand..

Counsel of Witches
2BB, Sorcery, Rare
Reveal the top 3 cards of your library to each player. Put 2 of those cards into your
graveyard. Remove the remaining card from the game. Then destroy an amount of
non-black creatures, equal to the removed cards castnig cost.

Nefarious Witch
B, Creature-Wizard 1/1, Uncommon
Tap: Until end of turn, target creature cannot be blocked except by artifact creatures
and black creatures.

Giant Skelton
3B, Creature-Giant 3/3, Uncommon
1B: Regenerate

Archfiend
4BBB, Creature-Fiend 5/5, Rare
Flying
BBB: Regenerate

???, Lord of Darkness
5BBBB, Creature-Beast Legend 7/7, Rare
Flying
????
BBBB, Tap: Remove target creature or land from the game and lose 1 life.
"I will undo the world in six days and on the seventh day, I will torture
the souls of those who deposed me."

Plague Carrier
2B, Creature-Carrier 1/2, Common
When Plague Carrier comes into play from your hand, put a -1-1
counter on target creature.

Bone Collector
3BB, Creature-Fiend 0/1, Rare
Flying
When Bone Collector comes into play, search target players graveyard for any
number of creatures cards and remove them from the game. Then put a +1+1 ???
counter on Bone Collector for each creature card removed in this way.

Lynch
1B, Instant, Common
Tap any number of untapped creatures you control: Target creature gets a -1-1
for each creature you tapped.
 
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Captain Caveman

Guest
More cards............

Tome of the Ancients
2, Artifact, Rare
3, Sacrifice Tome of the Ancients, Discard your hand: Draw 3 cards.

Memory Stone
3, Artifact, Rare
Whenever you successfully cast a spell you may pay 3. If you do, search your
library for a copy of that card and put it into your hand. Then shuffle your library.

Feldspar Stone
3, Artifact, Rare
Tap, remove Feldspar Stone from the game: Add 3 mana of any one color to
your mana pool.

Wooden Steed
3, Artifact Creature-Giant Soldier 0/4, Uncommon
When Wooden Steed is put into your graveyard from play, you may pay 2 and
remove it from the game. If you do, put four 1/1 colorless soldier tokens into play.

Golden Circlet
3, Artifact, Uncommon
3: Target creature cannot attack you. Play this ability before an opponents
declare attackers step.

Living Cenotaph
3, Artifact, Uncommon
3: Until end of turn, Living Cenotaph becomes an artifact creature with power
and toughness each equal to the number of creature cards in target opponents
graveyard.
 
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FoundationOfRancor

Guest
Scroll Carrier
Blue is supposed to be inefficient at small creatures, and besides this, this card rocks in any color. I would suggest a 1/1 for UU. Changing it too 1U and 1/2 doesent really solve the problem.

Glyph of Denial
Pretty good, comparable to Dismiss. I would make it remove a second blue card from the game to get a card. I suggest this for two reasons: this is just better than Dismiss, and the 3-mana counterspell slot is quite needed, so you dont have to worry about it not seeing play if its not incredibly good.

Counsel of Scholars
Suprisingly, I think this card is pretty balanced. If it was an instant, it would be waaay to good.

Ethereal Wave
Looks balanced to me, comparable to Upheavel, but only distantly.

Shoreline Guildhouse
This looks fine to me, they can always disenchant as a response.

Fame and Fortune
This could even be cc'ed at U. I LOVE this card!

Witches' Lore
At 1B I think this is too good compared to Vamp Tutor. I would suggest making it 2B, but then its way to much like Diablolic Tutor....which is the reason I dont like this card.

Counsel of Witches
This can cost 3B, but probablly 2B or even 1B. Theres no "may" in the text, so you have to match its criteria exactly.

Nefarious Witch
Looks good to me. I saw on the new Wizards site that Fear might soon get an official name.

Giant Skelton
It looks fine to me, but people could argue it needs to be 2BB, since its obviouslly better than Hill Giant/Tor Giant/Etc.

Archfiend
This is fine.

???, Lord of Darkness
Dengerous to print this, espically in black...all that reanimation.

Plague Carrier
Looks fine to me, but is the name taken?

Bone Collector
This looks fine. A good combo with some of the green cards that let you mill creatures out of your oppenetns library from Subterfuge.

Lynch
Looks fine, but should be reworded to:
"When Lynch comes into play, tap any number of creatures you control. Target creature gets -1/-1 for each creature tapped this way"

Tome of the Ancients
Looks good.

Memory Stone
This card seems very similar.....anyway, I think it's pretty good.

Feldspar Stone
Looks good; the remove from the game clause is cruicial.

Wooden Steed
This version looks pretty good....you've tweaked this guy alot, havent you?

Golden Circlet
This reminds me of a white enchantment from tempest that did nearly the same thing. As I recal, it was cc'ed at 1, so I think this is nicely balanced.

Living Cenotaph
You could probablly lower the cc to 2.


I hope this helps! And, as always, your always welcome to join/help subterfuge.
 
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Captain Caveman

Guest
FoR,

Thanks for the review.

I think that each of the carrier's will have to be cc'ed different.
Your suggestion about making the Blue one cost UU seems
about right. I agreed with Spiderman's position but now I'm not
sure what it should be. My intent was to have a 1/1 in each
color that has a useful ability.

My orginal wording for Glyph of Denial made the player tap a
non-land permanet and remove the card during the players
upkeep but I thought that might be to restrictive. Does that
sound better or is it to much?

Glyph of Denial
1UU, Instant, Common
Counter target spell. At the beginning of your upkeep if Glyph of Denial is in your graveyard
you may tap an untapped non-land permanent you control and remove Glyph of Denial from
the game. If you do, draw a card.


I also love Fame and Fortune. I'm trying to make a mini-cycle of
cards like that one:

Poke and Prode
Strength and Power
Praise and Worship
Loathe and Hate

I'm still trying to figure out what each one should say.

I thing Witches Lore is pretty strong but since you don't get the
card right then maybe it ok. I'm trying to give each color a
balanced tutor. Maybe that's not possible! How about this for a
fix?

Witches' Lore
2B, Sorcery, Rare
Search your library for a black card, reaveal that card to each player and remove it from the
game. Then shuffle your library. At the end of your turn put the removed card into your hand..


I wanted all of the counsel of (whatever) cards to cost the same.
I worded the black one so that you have to destroy that many
creatures but the non-black clause helps them get around it. All
of the Counsel cards are dependant on luck and how well you
play. Well, atleast I think so. That's my goal. However, at 3B, its
probably ok too. Maybe I should change all the Counsel cards to
3+(whatever color)so they can be splashed a little easier.


Nefarious Witch:
I kind of thought black needed something comparible the MoR.


???, Lord of Darkness
I'm still working on this guy. His ability is pretty strong. I wanted
a good Black legend but he's probably unbalaced, like you pointed
out.

Bone Collector:
If you have room for him in your set and you want to throw it in
that would be ok with me.


Wooden Steed:
I must have posted ten different versions of this card. This is the
final one. Good or bad, I'm done with it......

Golden Circlet
Which card are you refering to? I can't think of it.

Thanks again,

I appericate it.
 
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Captain Caveman

Guest
Some Gold cards.....

(???)
2GW, Creature-Giant Insect 3/3, Rare
??? can block creatures with flying.
2GW, Tap: Search you library for a ??? card and put it into play.
Then shuffle your library.

Dracolich
2UB, Creature-Dragon Beast 5/5, Rare
When Dracolich comes into play discard a card at random or sacrifice Dracolich.
Remove a blue card in you hand from the game: Until end of turn, Dracolich gains flying.
Remove a black card in you hand from the game: Until end of turn, Dracolich cannot
be block except by artifact creatures and black creatures.

Dracolisk
2BG, Creature-Dragon Beast Legend 3/4, Rare
Dracolisk can block creatures with flying.
Destroy all non-wall creatures blocking or blocked by Dracolisk(This effect happens at
the end of your declare blockers step.)

Corrupted Arbitrator
2WB, Creature-Townsfolk 2/2, Rare
When Corrupted Arbitrator comes into play each opponent must sacrifice all artifacts,
creatures, enchantments and lands in excess of the number of artifacts, creatures,
enchantments and lands you control.

Marauders of ???
2BR, Creature-??? 2/2, Rare
Whenever Marauders of ??? deals combat damage to an opponent you may pay 1BR .
If you do, destroy target land that player controls.

Nexia, the Half-Dragon
1UR, Creature-Dragon Beast Legend 2/3, Rare
Flying
1UR: Nexia deals 1 damage to target creature or player.

Captain Caveman, the Destroyer
3RW, Creature-??? Legend 2/3, Rare
All ??? gain +1+1
When Captain Caveman, the Destroyer comes into play destroy target artifact,
creature or land.

Birds of Prey
2WU, Creature-Giant Birds 3/3, Rare
Flying
2WU, Tap: Search you library for a Birds of Prey card and put it into play.
Then shuffle your library.
"They hunt in packs and you better hope your not their prey."_Nexia

Shoreline Elder
GU, Creature-Druid Spirit 1/1, Rare
If Shoreline Elder is the target of a spell or ability controlled by an opponent, you
may sacrifice it. If you do, draw an amount of cards equal to that spell or abilities
converted mana cost.

Ra-Kan, the Half-Giant
1GR, Creature-Giant Beast Legend 3/3, Rare
Trample
When Ra-Kan, the Half-Giant blocks or becomes blocked it gains +1+1 until end of turn.

Two-Headed Troll
2RG, Creature-Troll 3/4, Rare
G: Regenerate
Two-Headed Troll may block two creatures each combat.

Slayig, the Impaler
2GWB, Creature-Beast Legend 3/4, Rare
Tap: Destroy target creature with power no greater than the number of forest you control.
That creature cannot regenerate. Gain about of life equal to that creatures converted mana cost.

Maelstrom Spirit
2RGU, Creature-Spirit 5/4, Rare
Flying, haste, trample
 
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Captain Caveman

Guest
Some more Artifacts I forgot the first time....


Stone Guardian
3, Artifact Creature-Guardian 2/3, Uncommon

Philospher's Stone
3, Artifact, Uncommon
At the beginning of your upkeep you may pay 1. If you do, look at the card of
your library. You may put that card on the bottom of your library.

War Hammer
4, Artifact, Uncommon
4, Tap: War Hammer deals two damage to target creature or player. You cannot
play this ability unless you tap an untapped creature you control.

Mana Processor
3, Artifact, Uncommon
Tap, Remove the top card of graveyard from the game: Add one mana of any
color to your mana pool.

Quill of Slayig
2, Artifact, Uncommon
2, Sacrifice Quill of Slayig, Tap an untapped creature you control: Destroy target
attacking creature. It cannot regenerate.
 
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Captain Caveman

Guest
Last of the Gold rares.........

Seraphim
2GW, Enchantment, Rare
When Seraphim is put into your graveyard from play, put 4 Angel tokens into play.
Treat this token as 1/1 green and white creatures with flying.

Malicious Intent
2BU, Instant, Rare
Counter taget spell. If that spell is green, white or red, that spells caster discards a
card at random.

Solvent Rain
2BG, Instant, Rare
Destroy target permanent that came into play this turn.

Idolatry
2WB, Enchantment, Rare
At the beginning of each players upkeep, that player sacrifices a non-Artifact permanent.

Flaming Insult
1UR, Instant, Rare
Counter taget spell. If that spell is green, white or black, Flaming Insult deals 1 damage
to that spells caster.

Telekinic Response
1UW, Instant, Rare
Counter taget spell. If that spell is green, red or black, tap or untap target permanent.

Spontaneous Refusal
1UG, Instant, Rare
Counter taget spell. If that spell is red, white or black, put a saploring token into play
under your control. Treat this token as a 1/1 green and blue creature.

Righteous Cross-Breeding
2WUR, Enchantment, Rare
Creatures you control gain flying, first strike and attacking does not cause them to tap.

Infernal Justice
2BRW, Enchantment, Rare
When a permanent is put into your graveyard each opponent must sacrifice a permanent.

Vile Cross-Breeding
2UBG, Enchantment, Rare
Creatures you control gain flying, trample and, B: regenerate
 

Spiderman

Administrator
Staff member
UU for the Scroll Carrier sounds fine. All I was really trying to say was that it was undercosted in its printed form :) FoR has more experience than me doing this, so that or 2 colorless probably work out to being near-equal anyways.
 
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