I
Istanbul
Guest
As sent in to magicthegathering.com...
So here I am, sitting at home, and reading your article...and Psychic Vortex shows up. I loooooove Psychic Vortex. As long as you can keep it going, it's a card-drawing machine. And I see a deck-building contest.
Well, my first impulse is to send in some kind of Wild Mongrel-based blue/green thing. But I figure, everybody's gonna be sending in decks where you discard those cards you're drawing to pull funny tricks. I want to be *different*. So I sit there and I look at the card for a while.
What a sdrawkcab design. The upkeep is the good part, and the rest of the card is the bad part. So I'm looking at it, and I'm thinking, "Okay...this card would really suck if I didn't get the cards. All I'd be doing is discarding my hand at the end of each turn and losing a land. Downward spiral." Of course, I can choose not to pay the cumulative upkeep to get rid of it...but what if I couldn't? What if the good part of the card was gone, and all that was left was the stain?
Eon Hub.
Okay, so I've got the beginnings of a fun idea. Eon Hub turns off the good part, and just leaves the discarding and landkill. But why would I ever actually do that to myself? What a masochistic idea. But what if my opponent...heh. Heh heh. A plan begins to form...
Stop The World (I Wanna Get Off)
---------------------------------------
Land:
12x Island
8x Swamp
4x Underground Sea
Spells:
3x Psychic Vortex
3x Intuition
4x Counterspell
3x Donate
3x Soothsaying
4x Accumulated Knowledge
3x Eon Hub
3x Morphling
1x Demonic Tutor
1x Vampiric Tutor
4x Coercion
4x No Mercy
The idea here is to use Soothsaying, Intuition, the Tutors, and Accumulated Knowledge to get the pieces of your combo into hand. Play the Eon Hub first; it won't hurt you on its own. Then play the Psychic Vortex, hopefully after using Coercion to get rid of any pesky enchantment removal (or while holding Counterspell to stop it in its tracks). Donate that bad boy to your opponent, and watch him slog through constantly diminishing resources. No Mercy is in there as protection, to turn all of your opponent's creatures into burn spells. And Morphling...well, you do want to WIN sometime, right?
So, there's my idea. Play a botched-up Psychic Vortex and hand it to your opponent.
So here I am, sitting at home, and reading your article...and Psychic Vortex shows up. I loooooove Psychic Vortex. As long as you can keep it going, it's a card-drawing machine. And I see a deck-building contest.
Well, my first impulse is to send in some kind of Wild Mongrel-based blue/green thing. But I figure, everybody's gonna be sending in decks where you discard those cards you're drawing to pull funny tricks. I want to be *different*. So I sit there and I look at the card for a while.
What a sdrawkcab design. The upkeep is the good part, and the rest of the card is the bad part. So I'm looking at it, and I'm thinking, "Okay...this card would really suck if I didn't get the cards. All I'd be doing is discarding my hand at the end of each turn and losing a land. Downward spiral." Of course, I can choose not to pay the cumulative upkeep to get rid of it...but what if I couldn't? What if the good part of the card was gone, and all that was left was the stain?
Eon Hub.
Okay, so I've got the beginnings of a fun idea. Eon Hub turns off the good part, and just leaves the discarding and landkill. But why would I ever actually do that to myself? What a masochistic idea. But what if my opponent...heh. Heh heh. A plan begins to form...
Stop The World (I Wanna Get Off)
---------------------------------------
Land:
12x Island
8x Swamp
4x Underground Sea
Spells:
3x Psychic Vortex
3x Intuition
4x Counterspell
3x Donate
3x Soothsaying
4x Accumulated Knowledge
3x Eon Hub
3x Morphling
1x Demonic Tutor
1x Vampiric Tutor
4x Coercion
4x No Mercy
The idea here is to use Soothsaying, Intuition, the Tutors, and Accumulated Knowledge to get the pieces of your combo into hand. Play the Eon Hub first; it won't hurt you on its own. Then play the Psychic Vortex, hopefully after using Coercion to get rid of any pesky enchantment removal (or while holding Counterspell to stop it in its tracks). Donate that bad boy to your opponent, and watch him slog through constantly diminishing resources. No Mercy is in there as protection, to turn all of your opponent's creatures into burn spells. And Morphling...well, you do want to WIN sometime, right?
So, there's my idea. Play a botched-up Psychic Vortex and hand it to your opponent.