My dumb blue white

Discussion in 'Casual Decks/Variants/Etc' started by Arawn, Apr 13, 2000.

  1. Arawn New Member

    This deck could use help
    lands
    2 Adarkar Wastes
    6 plains
    6 islands
    2 saprazzan skerry
    2 remote farms
    1 forbidding watch tower
    1 faerie conclave

    spells
    2 ring of gix
    1 thran dynamo
    2 bribery
    2 counterspells
    1 treachery
    1 misdirection
    2 cho manno blessing
    2 spirit link
    2 topple
    1 pacifism
    1 inviolability
    1 spiritual asylum
    1 pariah
    Creatures
    2 jhovall queens
    3 sanctum custodians
    2 fresh volunteers
    2 devout witness
    1 mother of runes
    1 cho manno revolutionary
    2 palinchron
    4 prodigal sorceror
    1 rayne academy chancellor
    1 great whale
  2. Dune Echo CPA Founder, Idea Man

    What's dumb about it? It's looks like a fairly good control deck for multiplayer to me. What help are you looking for?
  3. Arawn New Member

    it is a great multiplayer control deck but I need it to be good via me vs u in a one on one duel. In a tourney this deck finished 3
    out of 9 not that bad but not that good.
    It was beaten by a wildfire deck i cant protect myself from wildfire stompy or bargain decks is the problem. And suicide black ave me some trouble but not much. What cards would work well
  4. galtwish Loudmouth

    I'd drop
    Pacifism
    Inviobility
    1 Cho-Manno's Blessing
    2 Fresh Volunteers
    1 Jhoval Queen
    Great Whale
    for
    2 Islands
    1 Plains
    1 Enlightened Tutor
    1 Jaemdaye Tome
    2 Stinging Barrier/Dominate/Counterspell

    and put
    1 Enlightened Tutor
    3 Light of Day
    3 Sanctimony
    in the sideboard

    If you can, get a Blinding Angel, too. It would be really good for this deck.

    Erik
  5. Arawn New Member

    Good suggestion Erik but with 2 more islands i found myself drawing mana I love the enlightened tutor i wish i had a blinding angel I through in a blueprints instead of a tome though
  6. Gizmo Composite: 1860

    Is there any particular reason why everything in 2`s and 3`s? For instance I think Counterspell is good enough to run four copies of (hell, run 8 - that`s what Thwart is for, after all).
    I`d also try to decide which creature defense spell you want and stick to it - Topple doesn`t seem great in a deck with 4/5 Palinchrons, for example, so the temptation would be to drop them for something less dangerous (ie. more Treachery, or Dominate is really good actually).
    That`s all - just I wince whenever I see a deck of 2xThis and 3xThat and there is no obvious reason why there aren`t 4xTheOther instead.

Share This Page