K
krichaiushii
Guest
Hail and well met!
For my first post here at CPA, I have a deck that I am kicking around, and any input is welcome. As it stands, the deck is in theory only until I find a few key blue cards.
Without further ado, I present Lumbering Doom.
Creatures:
4 Lumbering Satyr
4 Hunted Wumpus
4 Quirion Elves
2 Verdant Force
2 Elvish Farmer
2 Spore Frogs
Spells:
4 Invigorate
2 Creeping Mold
2 Gaea's Blessing
1 Mirri's Guile
1 Vitalizing Wind
1 Natural Affinity
4 Counterspell
4 Propaganda
3 Brainstorm
3 Magical Hacks
2 Political Trickery
Land:
11 Forest
8 Island
4 Tropical Island
The objective of this fun deck is to gain allies through Hunted Wumpus and judicious use of Invigorate's ACC. Though the Satyrs provide Forestwalk, the Hacks and Political Trickeries ensure that my (and everyone elses') creatures go unblocked, leading to more games in the course of an evening. Both Natural Affinity and Vitalizing Wind act as finishers. Defense is provided through the Spore Frogs and Propagandas, while the Counterspells (I haven't decided on the exact combination of which 4 counter spells to use, yet) keep my game going.
Opinions are always welcome. Thanks.
For my first post here at CPA, I have a deck that I am kicking around, and any input is welcome. As it stands, the deck is in theory only until I find a few key blue cards.
Without further ado, I present Lumbering Doom.
Creatures:
4 Lumbering Satyr
4 Hunted Wumpus
4 Quirion Elves
2 Verdant Force
2 Elvish Farmer
2 Spore Frogs
Spells:
4 Invigorate
2 Creeping Mold
2 Gaea's Blessing
1 Mirri's Guile
1 Vitalizing Wind
1 Natural Affinity
4 Counterspell
4 Propaganda
3 Brainstorm
3 Magical Hacks
2 Political Trickery
Land:
11 Forest
8 Island
4 Tropical Island
The objective of this fun deck is to gain allies through Hunted Wumpus and judicious use of Invigorate's ACC. Though the Satyrs provide Forestwalk, the Hacks and Political Trickeries ensure that my (and everyone elses') creatures go unblocked, leading to more games in the course of an evening. Both Natural Affinity and Vitalizing Wind act as finishers. Defense is provided through the Spore Frogs and Propagandas, while the Counterspells (I haven't decided on the exact combination of which 4 counter spells to use, yet) keep my game going.
Opinions are always welcome. Thanks.