M
Mike06447
Guest
4x Harrow
2x Quirion Elves
2x Quirion Trailblazers
2x Quirion Explorers
2x Lay of the Land
2x Urborg Elf
4x Allied Strategies
2x Exotix Disease
2x Brainstorm
2x Stormscape Battlemage
2x Nightscape Battlemage
2x Sunscape Battlemage
2x Thundrscape Master
2x Coalition Victory
2x Spiritual Asylum
2x Wandering Stream
2x Blessed Wind
2x Disenchant
2x Celestial Convergence
10x Forest
2x of each other type of land
How it Works:
This deck is complicated. The two cards that win the game for you are either the celectial convergence (comes into play with 7 counters.. when there are no more counters the player with the most life wins, just in case the thing is about to run out and u have less life i put in a few disenchants) and coalition victory (u win if u have a land of each type and a creature of each color). The wandering streams gain u 10 life and the exotic disease deal 5 damage to oponent and u gain that much life. The asylum is a good card to have against counterspell decks. If u can get it in play in time. Since my cratures aren't for attacking, just for the coalition victory to work, it usually doesnt die. I included some deck thinner cards... pleas tell me if there are better ones out there, cause i dont no too well. Also.. i decided to use mages and the master because i liked there abilities. They are creatures that help my deck without attacking which is good cause that saves the asylum. Blessed wind is a great card to play right before the asylum runs out of counters. Please give me your suggestions. Thanx for ur help. How it Works:
2x Quirion Elves
2x Quirion Trailblazers
2x Quirion Explorers
2x Lay of the Land
2x Urborg Elf
4x Allied Strategies
2x Exotix Disease
2x Brainstorm
2x Stormscape Battlemage
2x Nightscape Battlemage
2x Sunscape Battlemage
2x Thundrscape Master
2x Coalition Victory
2x Spiritual Asylum
2x Wandering Stream
2x Blessed Wind
2x Disenchant
2x Celestial Convergence
10x Forest
2x of each other type of land
How it Works:
This deck is complicated. The two cards that win the game for you are either the celectial convergence (comes into play with 7 counters.. when there are no more counters the player with the most life wins, just in case the thing is about to run out and u have less life i put in a few disenchants) and coalition victory (u win if u have a land of each type and a creature of each color). The wandering streams gain u 10 life and the exotic disease deal 5 damage to oponent and u gain that much life. The asylum is a good card to have against counterspell decks. If u can get it in play in time. Since my cratures aren't for attacking, just for the coalition victory to work, it usually doesnt die. I included some deck thinner cards... pleas tell me if there are better ones out there, cause i dont no too well. Also.. i decided to use mages and the master because i liked there abilities. They are creatures that help my deck without attacking which is good cause that saves the asylum. Blessed wind is a great card to play right before the asylum runs out of counters. Please give me your suggestions. Thanx for ur help. How it Works: