MtoA IV (Az vs BigBlue) Match

  • Thread starter Azreal the Soulmaster
  • Start date
A

Azreal the Soulmaster

Guest
I'll choose to play.

I'll play a mountain and end my turn.

Az: 20
Hand: 6
In Play: Mnt
Graveyard:
RFG:


BigBlue: 20
Hand: 7
In Play:
Graveyard:
RFG:
 
B

BigBlue

Guest
Draw, Play an Island, Done.


Az: 20
Hand: 6
In Play: Mnt
Graveyard:
RFG:

BigBlue: 20
Hand: 7
In Play: [Island]
Graveyard:
RFG:
 
A

Azreal the Soulmaster

Guest
Draw, play a forest. end turn.

Az: 20
Hand: 6
In Play: Mnt, Fst
Graveyard:
RFG:

BigBlue: 20
Hand: 7
In Play: [Island]
Graveyard:
RFG:
 
B

BigBlue

Guest
Draw, play a Swamp, Tap both lands to play Merfolk Raiders
. Done.

Az: 20
Hand: 6
In Play: Mnt, Fst
Graveyard:
RFG:

BigBlue: 20
Hand: 6
In Play: [Island, Swamp](TT), Merfolk Raiders(2/3).
Graveyard:
RFG:
 
A

Azreal the Soulmaster

Guest
Draw. I'll play a forest. tap both forests and the mountain to play Jolrael's Centaur. end turn.

Az: 20
Hand: 5
In Play: {Mnt, Fst, Fst}(T), Jolrael's Centaur(2/2, flanking, can't be targetted)
Graveyard:
RFG:

BigBlue: 20
Hand: 6
In Play: [Island, Swamp](TT), Merfolk Raiders(2/3).
Graveyard:
RFG:
 
B

BigBlue

Guest
Untap, Raiders Phase, Draw, play Plains, Fledgling Djinn. Done.


Az: 20
Hand: 5
In Play: {Mnt, Fst, Fst}(T), Jolrael's Centaur(2/2, flanking, can't be targetted)
Graveyard:
RFG:

BigBlue: 20
Hand: 5
In Play: [Island, Swamp, Plains](UTT), Fledgling Djinn(2/2, Flying)
Phased out: Merfolk Raiders(2/3).
Graveyard:
RFG:
 
A

Azreal the Soulmaster

Guest
Untap. Draw. Play a mountain. tap 2 mountains and a forest to lpay Chariot of the Sun. tap the remaining forest to play granger guildmage Attack with Centaur. end turn after that.

Az: 20
Hand: 3
In Play: {Mnt, Mnt, Fst, Fst}(T), Jolrael's Centaur(2/2, flanking, can't be targetted)(T), Granger Guildmage(1/1, W,T: target creature gains first strike until EOT, R, t: deal 1 damage to target creature or player and I take 1 damage) Chariot of the Sun(2, T: target creature gains flying, and its toughness is reduced to 1 until EOT)
Graveyard:
RFG:

BigBlue: 18?
Hand: 5
In Play: [Island, Swamp, Plains](UTT), Fledgling Djinn(2/2, Flying)
Phased out: Merfolk Raiders(2/3).
Graveyard:
RFG:
 
B

BigBlue

Guest
Taking the 2.

Untap, phase in Raiders, Take 1 from the djinn, draw, play an Island, Tap the swamp and plains to play Parapet

Attack with the Raiders and the Djinn. Done after that.

Az: 16?
Hand: 3
In Play: {Mnt, Mnt, Fst, Fst}(T), Jolrael's Centaur(2/2, flanking, can't be targetted)(T), Granger Guildmage(1/1, W,T: target creature gains first strike until EOT, R, t: deal 1 damage to target creature or player and I take 1 damage) Chariot of the Sun(2, T: target creature gains flying, and its toughness is reduced to 1 until EOT)
Graveyard:
RFG:

BigBlue: 17
Hand: 4
In Play: [Islandx2, Swamp, Plains](UUTT), Parapet, Fledgling Djinn(2/3, Flying)(T), Merfolk Raiders(2/4)(T).
Phased out:
Graveyard:
RFG:
 
A

Azreal the Soulmaster

Guest
taking the damage. I'll untap. play a forest. I'll tap my lands to play Hulking Cyclops. I'll then attack with my Centaur. end turn after that.

damn chariot only targetting my creatures. I'd of had a good combo there.
Az: 16
Hand: 2
In Play: {Mnt, Mnt, Fst, Fst, Fst}(T), Hulking Cyclops(5/5, can't block), Jolrael's Centaur(2/2, flanking, can't be targetted)(T), Granger Guildmage(1/1, W,T: target creature gains first strike until EOT, R, t: deal 1 damage to target creature or player and I take 1 damage) Chariot of the Sun(2, T: target creature I control gains flying, and its toughness is reduced to 1 until EOT)
Graveyard:
RFG:

BigBlue: 15
Hand: 4
In Play: [Islandx2, Swamp, Plains](UUTT), Parapet, Fledgling Djinn(2/3, Flying)(T), Merfolk Raiders(2/4)(T)
Phased out:
Graveyard:
RFG:
 
B

BigBlue

Guest
Taking the 2 (from the centaur)...

Untap, Phase out the Raiders, take 1 from the Djinn, Draw, Play Abduction on the Cyclops, Attack with the Djinn. Done after that.

Abduction

Az: 14?
Hand: 2
In Play: {Mnt, Mnt, Fst, Fst, Fst}(T), Jolrael's Centaur(2/2, flanking, can't be targetted)(T), Granger Guildmage(1/1, W,T: target creature gains first strike until EOT, R, t: deal 1 damage to target creature or player and I take 1 damage) Chariot of the Sun(2, T: target creature I control gains flying, and its toughness is reduced to 1 until EOT)
Graveyard:
RFG:

BigBlue: 14
Hand: 4
In Play: [Islandx2, Swamp, Plains](TTTT), Parapet, Fledgling Djinn(2/3, Flying)(T), Hulking Cyclops (5/6, can't block) - Abducted.
Phased out: Merfolk Raiders(2/4)
Graveyard:
RFG:
 
T

train

Guest
*train streaks through the thread flashing the players and completely distracting them...*

:eek:

:D
 
A

Azreal the Soulmaster

Guest
you know, i'm getting awfully tired of people taking my fat creatures with blue enchantments. I'll play a forest. I'm done.

Az: 14?
Hand: 2
In Play: {Mnt, Mnt, Fst, Fst, Fst, Fst}, Jolrael's Centaur(2/2, flanking, can't be targetted)(T), Granger Guildmage(1/1, W,T: target creature gains first strike until EOT, R, t: deal 1 damage to target creature or player and I take 1 damage) Chariot of the Sun(2, T: target creature I control gains flying, and its toughness is reduced to 1 until EOT)
Graveyard:
RFG:

BigBlue: 14
Hand: 4
In Play: [Islandx2, Swamp, Plains](TTTT), Parapet, Fledgling Djinn(2/3, Flying)(T), Hulking Cyclops (5/6, can't block) - Abducted.
Phased out: Merfolk Raiders(2/4)
Graveyard:
RFG:
 
T

train

Guest
No offense to spidey - but his control magics are the worst...

"not only does he have web-shooters, but he now has the ever-so-fat verdant forces, and he's not even playing green!!!..."

:D
 

Spiderman

Administrator
Staff member
If train put out something, I would have probably taken it (if it was fat)....

I figure, I let you do my dirty work for me, and then I take it :D
 
B

BigBlue

Guest
Untap, Phase in the Raiders, Take 1 from the Djinn, Draw, Play a Daraja Griffin.

Attack with the Raiders, Djinn and Cyclops. Done after that.

Az: 5?
Hand: 2
In Play: {Mnt, Mnt, Fst, Fst, Fst, Fst}, Jolrael's Centaur(2/2, flanking, can't be targetted), Granger Guildmage(1/1, W,T: target creature gains first strike until EOT, R, t: deal 1 damage to target creature or player and I take 1 damage) Chariot of the Sun(2, T: target creature I control gains flying, and its toughness is reduced to 1 until EOT)
Graveyard:
RFG:

BigBlue: 13
Hand: 4
In Play: [Islandx2, Swamp, Plains](TTTT), Parapet, Fledgling Djinn(2/3, Flying)(T), Hulking Cyclops (5/6, can't block)(T) - Abducted, Merfolk Raiders(2/4)(T), Daraja Griffin(2/3, Flying).
Phased out:
Graveyard:
RFG:
 
A

Azreal the Soulmaster

Guest
I'll block the cyclops with my centaur.

Untap, Draw. Play a mountain. and promptly die on the next turn.



Az: 10
Hand: 2
In Play: {Mnt, Mnt, Mnt, Fst, Fst, Fst, Fst}, Granger Guildmage(1/1, W,T: target creature gains first strike until EOT, R, t: deal 1 damage to target creature or player and I take 1 damage) Chariot of the Sun(2, T: target creature I control gains flying, and its toughness is reduced to 1 until EOT)
Graveyard:
RFG:

BigBlue: 13
Hand: 4
In Play: [Islandx2, Swamp, Plains](TTTT), Parapet, Fledgling Djinn(2/3, Flying)(T), Hulking Cyclops (5/6, can't block)(T) - Abducted, Merfolk Raiders(2/4)(T), Daraja Griffin(2/3, Flying).
Phased out:
Graveyard:
RFG:
 
B

BigBlue

Guest
Untap, Raiders phase out, take a damage from the djinn, draw, Play Man O' War targeting the Guildmage, then attack with the Djinn, Cyclops, and Griffin. Done.


Az: 1?
Hand: 3
In Play: {Mnt, Mnt, Mnt, Fst, Fst, Fst, Fst}, Granger Guildmage(1/1, W,T: target creature gains first strike until EOT, R, t: deal 1 damage to target creature or player and I take 1 damage) Chariot of the Sun(2, T: target creature I control gains flying, and its toughness is reduced to 1 until EOT)
Graveyard:
RFG:

BigBlue: 12
Hand: 4
In Play: [Islandx2, Swamp, Plains](UTTT), Parapet, Fledgling Djinn(2/3, Flying)(T), Hulking Cyclops (5/6, can't block)(T) - Abducted, Daraja Griffin(2/3, Flying)(T), Man O' War(2/3).
Phased out: Merfolk Raiders(2/4)
Graveyard:
RFG:
 
A

Azreal the Soulmaster

Guest
thats called me forgetting to type that it was in the graveyard after I removed it from play.

I'll play a forest. and I'm going to die anyway, but might as well play a crash of rhinos first.

Az: 1
Hand: 2
In Play: {Mnt, Mnt, Mnt, Fst, Fst, Fst, Fst, Fst}(T), Crash of Rhinos(8/4, trample) Chariot of the Sun(2, T: target creature I control gains flying, and its toughness is reduced to 1 until EOT)
Graveyard: Centaur
RFG:

BigBlue: 12
Hand: 4
In Play: [Islandx2, Swamp, Plains](UTTT), Parapet, Fledgling Djinn(2/3, Flying)(T), Hulking Cyclops (5/6, can't block)(T) - Abducted, Daraja Griffin(2/3, Flying)(T), Man O' War(2/3).
Phased out: Merfolk Raiders(2/4)
Graveyard:
RFG:
 
B

BigBlue

Guest
Untap, Raiders Phase in, take my lumps from the Djinn, Draw. Attack with Djinn and Griffin. If that doesn't do the trick then I'll cast something (some sort of divine intervention - with my luck... :D )

Az: -3?
Hand: 2
In Play: {Mnt, Mnt, Mnt, Fst, Fst, Fst, Fst, Fst}(T), Crash of Rhinos(8/4, trample) Chariot of the Sun(2, T: target creature I control gains flying, and its toughness is reduced to 1 until EOT)
Graveyard: Centaur
RFG:

BigBlue: 11
Hand: 4
In Play: [Islandx2, Swamp, Plains](UUUU), Parapet, Fledgling Djinn(2/3, Flying)(T), Hulking Cyclops (5/6, can't block) - Abducted, Daraja Griffin(2/3, Flying)(T), Man O' War(2/3), Merfolk Raiders(2/4).
Phased out:
Graveyard:
RFG:

I'm not sideboarding Train...
 
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