M
mogg bomber
Guest
My initial thoughts:
Animal Boneyard- Diamond Valley?
Balancing Act- Balance is back? Even in this new form, I suspect it's abusable
Graceful Antelope- Plainswalk is back(although it was never really there to begin with)
Wayward Angel- Anyone else notice that this thing turns into an exact copy of Lord of the Pit?
Patron Wizard- Mundungu, only could be much more annoying. That casting cost is a bit much though.
Traumatize- Millstone anyone?
Gravestorm- Phyrexian Arena is just better.
Haunting Echoes- super lobotomy, I expect to see a lot of these being used
Nefarious Lich- no this isn't very good, I just can't believe they made a new version of Lich
Rotting Giant- 3/3 for 2 mana, with an acceptable drawback
Bomb Squad- it'll get killed before it can do anything, but I like the concept of a Dwarven bomb squad
Chance Encounter- could someone actually use Squee's Revenge in a deck? No, but at least it might almost make someone consider it.
Ember Beast, Mad Dog, Minotaur Explorer- could be a nice creature base for a new Sligh deck
Price of Glory- puts a limit on counterspells, without stopping them completely. Nicely balanced.
Steam Vines- Kudzu returns, although why they'd bring that back I can't guess
Green as a whole- what's up with all the Squirrels and Elephants?
Metamorphic Wurm- "Elephant Wurm"?, hopefully the artwork will explain that(although I'm not really sure I want to see an elephant wurm)
Overrun- glad to see it back
Spellbane Centaur- would be a lot better if it stopped counterspells
Squirrel Mob- funniest idea for a card I've seen in awhile
Iridescent Angel- overpriced, but you have to give a second look to something that says "protection from all colors"
Otarian Juggarnaut- with threshold, it's an exact reprint of Juggarnaut
Double lands(Mossfire Valley, etc.)- look pretty good, but don't use too many
this is one weird set. Hopefully they'll keep it up, I'm just glad to see something fresh, the last storyline went on for far too long, which made the cards not seem as unique.
Animal Boneyard- Diamond Valley?
Balancing Act- Balance is back? Even in this new form, I suspect it's abusable
Graceful Antelope- Plainswalk is back(although it was never really there to begin with)
Wayward Angel- Anyone else notice that this thing turns into an exact copy of Lord of the Pit?
Patron Wizard- Mundungu, only could be much more annoying. That casting cost is a bit much though.
Traumatize- Millstone anyone?
Gravestorm- Phyrexian Arena is just better.
Haunting Echoes- super lobotomy, I expect to see a lot of these being used
Nefarious Lich- no this isn't very good, I just can't believe they made a new version of Lich
Rotting Giant- 3/3 for 2 mana, with an acceptable drawback
Bomb Squad- it'll get killed before it can do anything, but I like the concept of a Dwarven bomb squad
Chance Encounter- could someone actually use Squee's Revenge in a deck? No, but at least it might almost make someone consider it.
Ember Beast, Mad Dog, Minotaur Explorer- could be a nice creature base for a new Sligh deck
Price of Glory- puts a limit on counterspells, without stopping them completely. Nicely balanced.
Steam Vines- Kudzu returns, although why they'd bring that back I can't guess
Green as a whole- what's up with all the Squirrels and Elephants?
Metamorphic Wurm- "Elephant Wurm"?, hopefully the artwork will explain that(although I'm not really sure I want to see an elephant wurm)
Overrun- glad to see it back
Spellbane Centaur- would be a lot better if it stopped counterspells
Squirrel Mob- funniest idea for a card I've seen in awhile
Iridescent Angel- overpriced, but you have to give a second look to something that says "protection from all colors"
Otarian Juggarnaut- with threshold, it's an exact reprint of Juggarnaut
Double lands(Mossfire Valley, etc.)- look pretty good, but don't use too many