Cards I like from this set:
Auramancer (common) - Hey, look! It's Monk Idealist!
Beloved Chaplain (uncommon) - Hi, I'll just stand here and block. You don't mind, do you?
Devoted Caretaker (rare) - Land destruction? Disenchant? Burn? I DON'T THINK SO.
Gallantry (uncommon) - Just because it's a decent reprint. Superior to Righteousness.
Karmic Justice (rare) - Cool! Are you suuuuuure you wanna destroy my land/enchantment/artifact? Great vs. Price of Glory.
Pianna, Nomad Captain (rare) - Gives herself her own bonus. Soltari Champion ruled; this does too!
Second Thoughts (common) - NEAT! Better than Exile. Substantially better! Better than Order!
Testament of Faith (uncommon) - Wall made to order, on the cheap! Me likey.
Amugaba (rare) - I just like the name. "Amugaba!"

Bamboozle (uncommon) - Sort of like a better Millstone effect, though it IS a one-shot.
Cephalid Broker (uncommon) - Now, THAT'S library-sifting.
Chamber of Manipulation (uncommon) - VERY nice. This thing screams 'combat tricks'.
Concentrate (uncommon) - Arrrrgh! Why did it have to be a Sorcery?! I would've paid 3UU for it as an instant, but Sorcery card drawing sucks!

Escape Artist (common) - Heh! Little. Blue. Different. Better.
Extract (rare) - COOL! Low-CC single-card Cap. Think 'pre-emptive counterspell'!
Persuasion (rare) - Well...it's no Control Magic, and it's CERTAINLY no Treachery, but creature theft has always been useful.
Standstill (uncommon) - I still can't believe it. A two-mana pre-emptive Counterspell that lets you draw THREE CARDS next time your opponent tries to do anything.
Syncopate (common) - Of course, this is quite nifty too!
I'd like to go on record as saying that I DO NOT like Time Stretch. How often do you have ten mana floating around?
Traumatize (rare) - Upon reading this, I actually said out loud, "OH MY GOD!" That's insane! Combine with Haunting Echoes...I don't wanna think about it.
Caustic Tar (uncommon) - Nasty! Can we say 'clock'?
Diabolic Tutor (uncommon) - I don't care if it IS four mana. It's a TUTOR. A tutor with no drawback.
Gravestorm (rare) - With all the graveyard manipulation in this set, I expect this to be quite useful.
Haunting Echoes (rare) - Good god...look up in the sky! It's a bird! It's a plane! It's SUPER-LOBOTOMY!
(What's Infected Vermin's P/T?)
Mind Burst (common) - What can I say? The first one is okay. All subsequent ones are *really* good.
Skull Fracture (uncommon) - What can I say? A one-drop discard is nice, and there's a fair chance your opponent will be hanging onto a card or two when you pay Flashback...and you will.
Tainted Pact confuses me. If I'm reading it right, you'll just automatically draw the first card in your library...can that be right?
Blazing Salvo (common) - Actually, fairly decent. How often do you get to go 'R, instant, 3 damage' to a creature anymore?
ROTFL at Bomb Squad! "Here, hold this for a minute."
Demolish (uncommon) - Hey, look...Pillage II! Probably get used just like it, too.
Flame Burst (common) - Ahhhh, good ol' Kindle.
Lava Blister (uncommon) - Nifty, especially considering all that nonbasic land out there.
Molten Influence (rare) - Nasty vs. blue control decks!
Tremble (common) - Hey, look! Raze is back!
Beast Attack (uncommon) - I ph33r this card.
Chlorophant (rare) - It's Rushwood Elemental Jr.! I think we could get some use out of this guy.
Druid Lyrist (common) - ...which is what Elvish Lyrist should have stayed. Oh well; same thing.
Nantuko Mentor (rare) - Pretty ugly. Use on anything with Trample for maximum effect.
Overrun (uncommon) - YEAH, baby! I knew I'd been saving these for a reason.

Still Life (uncommon) - 1GG for the ability to make a 4/3 for GG? Sure!
Shadowmage Infiltrator (rare) - It's just insane. End of story.
In other words...me likey Odyssey!