MTG News Partial Spoiler - 205 cards

Oversoul

The Tentacled One
Browsed the list. It does look like Prophecy all over again. Cards that could be good simply cost too much or are too underpowered, although flavorful enough...

The splicing onto arcane thing could be nice if it didn't cost mana...

Lava Spike did catch my eye. I wonder about that one...
 
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Mikeymike

Guest
I'm not too worried about the big costs for a few reasons:
1) Mirrodin block has proved to us that you can play big CC stuff and succeed in competitive play...thinking TnN
2) A slower block is following a fast block, which IMO is a good thing most of the time. Affinity appears to be the real mistake, yet CoK gives us a few potential hosers to help keep it in check (the white Propaganda, That "Imi" artifact). It should be able to battle fine.

Prophecy had problems for a few different reasons. (Don't mind my obsession with lists)
1) It seems that anything that was powerful in Prophecy was simply too expensive to play.
2) The expensive stuff, while potentially housing some powerful effects, where still over-costed.
3) The Masques block on the whole was weak, which further prevented Prophecy from making much of an impact (in that it had little quality to interact with).

Looking at the lists, I already see a ton of cost-effective cards that can very well end up in competitive Magic, all over the mana curve. I can supply specific cards with reasoning if you'd like.

Also, I have a feeling that Isochron's Scepter could be a problem with Arcane spells. Since the Scepter "casts" the spell, it is a reusable Arcane engine.
 
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Mikeymike

Guest
Just want to highlight one of my favorites in the set:

Hall of the Bandit Lord
Legendary Land
Hall of the Bandit Lord comes into play tapped.
Tap, pay three life: Add 1 to your mana pool. If that mana is spent on a creature spell, that creature has haste.
Rare


I love the design on this card. It is dangerous, and does run the risk of often being a dead card, but this is excellent in any color with an aggro deck with a high creature count. Considering the land gives you the ability and mana, it theoretically allows you to run 4 more spells in an aggro deck that wants as many spells as possible.

I also happen to be a huge fan of haste in non-red decks (yay Lightning Greaves!), so I'm a little bit partial here.

Great skill tester. I don't think it will be a chase rare, but I do think it will find a home in many a deck.
 
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Ephraim

Guest
As far as splice costs are concerned, recall that they're usually conservative with costs in the first set in a block and then get more creative in the second and third sets. The remaining two sets in Kamigawa block are likely to bring us life-payments, permanent sacrifices, etc. as Splice costs.
 
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Mr_Pestilence

Guest
I like the cycle of Dragons - my Dragon deck needs more critters, and I hope there are a few dragon theme cards.

A question about "splice" - if you splice a spell, does the splice spell stay in your hand, ready to be spliced again later?

Constructed wise, the only impact card I see is the previously mentioned artifact. But, decks full of hate for affinity have been around for a while, and affinity continues to roll, so I don't see this helping much.

Constructed wise, it looks like the best strategy is to load up on white weenies, and win with speed.

So far, this set is interesting for casual players, but crappy for tournament play.

I hope the last 100 or so cards are a little better.
 
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Rooser

Guest
Ishall respond to your questions/comments one at a time!

1. First, I'm pretty sure Scourge was the "Dragon" set. Also, MaRo pretty much said that the only dragons in Champions were going to be the cyclee of five legend ones. From what I can tell though, they'll all be pretty good.

2. Of course splice leaves the card in your hand! What would be the benefit otherwise?

3. I think you're wrong on both counts. First, I think Standard constructed will make use of a lot more cards than Imi Statue, and second, I don't think Imi Statue will see much play, except in the hands of ignorant players at States. Let me explain how it works.

Game 1 - Affinity tramples you horribly. You mutter as you side in your Imi Statues.
Game 2 - You play first, which is good, because it means you get to turn three first. You play your statue. Now, at the end of affinity's second turn, which creature are tapped? The arcbound ravager they just played? The ornithopter they haven't Cranial Plated yet? In other words, the statue doesn't stop the turn 3 offensive, which is sometimes the gamewinner, but not always. So it doesn't really slow 'em down until turn 4. On turn 4 you're so beaten down that all they have to do is untap their ornithopter and fly over for the win, (Either they have Cranial Plating on it, or they can sac everything to the ravager, thus making you lose life, the sac the ravager to itself so it can put its counters on the orny).

In short, the statue does not slow them down. Damping Matrix on the other hand...

4. White weenie does not work without 'geddon. It's a fact of life.

5. I disagree.

6. Me too.
 
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Mr_Pestilence

Guest
I was just hoping for a second Red Dragon in addition to the cycle of 1 in each color.

By "dragon" theme, I mean cards that have pictures/quotes about Dragons. Think Terminate or Torrent of Fire.

I think WW can work just fine w/o 'geddon. There is a 2/2 for 1 and lots of other efficient critters.

We'll see about the rest...
 
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orgg

Guest
Well, the Autocard window now has all the cards avaible for perusing other than the reprints.

..not that it matters, as everyone but me is at the Pre Release...
 
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