MP - You're all talk G/U/R

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Mikeymike

Guest
Hey guys, long time no speak. I have a few minutes so I wanted to post this new deck I built. I haven't played it against anything yet, but its been goldfishing surprisingly smoothly, and its got a few neat tricks.

Built for 2 Headed-Giant, so its teammate friendly.

Creatures - 11
3 Gigapede (1 foil baby)
3 Roar of the Wurm
2 Arrogant Wurm
2 Wonder
1 Anger

Enchantments - 12
3 Words of War
3 Words of Wilding
3 Sylvan Library
3 Oath of Scholars

Helpers - 13
4 Counterspell
3 Hull Breach
2 Intuition
1 Ancestral Recall
1 Regrowth
1 Zuran Orb
1 Memory Jar

Lands - 25
1 Strip Mine
1 Sol Ring
2 U,G Mox
2 Wasteland
2 Wooded Foothills (R/G sack land)
4 Tropical Island
4 Taiga
4 Volcanic Island
3 Forest
2 Island

The idea behind the deck:
Basically I want to start out with a early Library and then drop a Words of X, allowing me to skip my draw to make 3 2/2 bears or 3 shocks. If I get the Oath afterwards, I can draw 3 cards during my upkeep, and then skip the regular draw - or I can use Words of X 4-6 times.
The discarding sub-theme started because I didn't want to worry about pitching my hand to the Oath, and I soon found that Intuition helped out the Wonder route tremendously.

Cool tricks.
- Inuition for Gigapede, Wonder, and Anger...or a Roar if you have 1 of those 3 already.
- Having flying, hasted Gigapede's and Roars
- Having an army of flying, hasted 2/2's
- Play Memory Jar, sack it on your next turn to A) use Words 7 times and B) give your teammate a fresh hand.
- Having out 2 (or more) card-drawing enchantments and either Words
- Putting out a Wooded Foothills and not using it, surprising my opponent by sacking it to get the 2nd island necessary for a counter
- Sacking Wooded Foothills after seeing a bunch of chaff under my Sylvan Library.

Cards I'm not nuts about
- Arrogant Wurm - its usually a cheap 4/4 trampling, flying, etc. but I don't think the deck needs it. Maybe this would be better as a recursive creature or reusable removal.
- HullBreach - in 2v2 there are almost always 2 targets for it, but the red slowed me down once or twice. Could become Naturalize.
- Roar of the Wurm - its good in here, but could I do better? In 2v2 it loses power because there is now another opponent to worry about casting that bounce spell.

Cards I considered
- Windfall, I probably stand to benefit from it.
- Nature's Lore to get duallands, but the land ratio has been solid so far.
- 1 more Sylvan Library, its just a great card that will never hurt me.
- Lighting Bolt, just because
- 1 more Intuition, it is immensely helpful early but not so great late.

Thoughts? I'm open to everything, although I'm probably going to keep this configuration until tomorrow nights game.
 
M

Mikeymike

Guest
This deck is still together, and not half bad. Drastically different though, here's the new decklist.

Creatures - 10
3 Gigapede (2 foil)
2 Roar of the Wurm
2 Squee
2 Wonder
1 Anger

Enchantments - 13
4 Sylvan Library
3 Words of War
3 Words of Wilding
3 Compulsion

Helpers - 13
4 Counterspell (not really attached to it)
3 Hull Breach
3 Intuition
1 Ancestral Recall
1 Regrowth
1 Zuran Orb
1 Memory Jar

Lands - 24
1 Strip Mine
1 Sol Ring
2 U,G Mox
2 Wasteland
2 Wooded Foothills (R/G sack land)
4 Tropical Island
4 Taiga
4 Volcanic Island
2 Forest
2 Island

I think I need a 4th Intuition, because when I cast it the deck explodes. Squee helps Gigapede out a lot, so I might consider another Pede. Actually, the Pede/Squee lock is nice enough that I might remove the Words altogether and focus on that.

Its an interesting deck, give it a shot. It's got flaws but what doesn't. I'd love to hear comments, but I didn't have much luck last time. :p
 
T

train

Guest
The decks look good...

I'm just used to building duel decks... I maybe play one mulitplayer once a month... and usually do that with a tourney style deck...:cool:
 
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