M
Mikeymike
Guest
Hey guys, long time no speak. I have a few minutes so I wanted to post this new deck I built. I haven't played it against anything yet, but its been goldfishing surprisingly smoothly, and its got a few neat tricks.
Built for 2 Headed-Giant, so its teammate friendly.
Creatures - 11
3 Gigapede (1 foil baby)
3 Roar of the Wurm
2 Arrogant Wurm
2 Wonder
1 Anger
Enchantments - 12
3 Words of War
3 Words of Wilding
3 Sylvan Library
3 Oath of Scholars
Helpers - 13
4 Counterspell
3 Hull Breach
2 Intuition
1 Ancestral Recall
1 Regrowth
1 Zuran Orb
1 Memory Jar
Lands - 25
1 Strip Mine
1 Sol Ring
2 U,G Mox
2 Wasteland
2 Wooded Foothills (R/G sack land)
4 Tropical Island
4 Taiga
4 Volcanic Island
3 Forest
2 Island
The idea behind the deck:
Basically I want to start out with a early Library and then drop a Words of X, allowing me to skip my draw to make 3 2/2 bears or 3 shocks. If I get the Oath afterwards, I can draw 3 cards during my upkeep, and then skip the regular draw - or I can use Words of X 4-6 times.
The discarding sub-theme started because I didn't want to worry about pitching my hand to the Oath, and I soon found that Intuition helped out the Wonder route tremendously.
Cool tricks.
- Inuition for Gigapede, Wonder, and Anger...or a Roar if you have 1 of those 3 already.
- Having flying, hasted Gigapede's and Roars
- Having an army of flying, hasted 2/2's
- Play Memory Jar, sack it on your next turn to A) use Words 7 times and B) give your teammate a fresh hand.
- Having out 2 (or more) card-drawing enchantments and either Words
- Putting out a Wooded Foothills and not using it, surprising my opponent by sacking it to get the 2nd island necessary for a counter
- Sacking Wooded Foothills after seeing a bunch of chaff under my Sylvan Library.
Cards I'm not nuts about
- Arrogant Wurm - its usually a cheap 4/4 trampling, flying, etc. but I don't think the deck needs it. Maybe this would be better as a recursive creature or reusable removal.
- HullBreach - in 2v2 there are almost always 2 targets for it, but the red slowed me down once or twice. Could become Naturalize.
- Roar of the Wurm - its good in here, but could I do better? In 2v2 it loses power because there is now another opponent to worry about casting that bounce spell.
Cards I considered
- Windfall, I probably stand to benefit from it.
- Nature's Lore to get duallands, but the land ratio has been solid so far.
- 1 more Sylvan Library, its just a great card that will never hurt me.
- Lighting Bolt, just because
- 1 more Intuition, it is immensely helpful early but not so great late.
Thoughts? I'm open to everything, although I'm probably going to keep this configuration until tomorrow nights game.
Built for 2 Headed-Giant, so its teammate friendly.
Creatures - 11
3 Gigapede (1 foil baby)
3 Roar of the Wurm
2 Arrogant Wurm
2 Wonder
1 Anger
Enchantments - 12
3 Words of War
3 Words of Wilding
3 Sylvan Library
3 Oath of Scholars
Helpers - 13
4 Counterspell
3 Hull Breach
2 Intuition
1 Ancestral Recall
1 Regrowth
1 Zuran Orb
1 Memory Jar
Lands - 25
1 Strip Mine
1 Sol Ring
2 U,G Mox
2 Wasteland
2 Wooded Foothills (R/G sack land)
4 Tropical Island
4 Taiga
4 Volcanic Island
3 Forest
2 Island
The idea behind the deck:
Basically I want to start out with a early Library and then drop a Words of X, allowing me to skip my draw to make 3 2/2 bears or 3 shocks. If I get the Oath afterwards, I can draw 3 cards during my upkeep, and then skip the regular draw - or I can use Words of X 4-6 times.
The discarding sub-theme started because I didn't want to worry about pitching my hand to the Oath, and I soon found that Intuition helped out the Wonder route tremendously.
Cool tricks.
- Inuition for Gigapede, Wonder, and Anger...or a Roar if you have 1 of those 3 already.
- Having flying, hasted Gigapede's and Roars
- Having an army of flying, hasted 2/2's
- Play Memory Jar, sack it on your next turn to A) use Words 7 times and B) give your teammate a fresh hand.
- Having out 2 (or more) card-drawing enchantments and either Words
- Putting out a Wooded Foothills and not using it, surprising my opponent by sacking it to get the 2nd island necessary for a counter
- Sacking Wooded Foothills after seeing a bunch of chaff under my Sylvan Library.
Cards I'm not nuts about
- Arrogant Wurm - its usually a cheap 4/4 trampling, flying, etc. but I don't think the deck needs it. Maybe this would be better as a recursive creature or reusable removal.
- HullBreach - in 2v2 there are almost always 2 targets for it, but the red slowed me down once or twice. Could become Naturalize.
- Roar of the Wurm - its good in here, but could I do better? In 2v2 it loses power because there is now another opponent to worry about casting that bounce spell.
Cards I considered
- Windfall, I probably stand to benefit from it.
- Nature's Lore to get duallands, but the land ratio has been solid so far.
- 1 more Sylvan Library, its just a great card that will never hurt me.
- Lighting Bolt, just because
- 1 more Intuition, it is immensely helpful early but not so great late.
Thoughts? I'm open to everything, although I'm probably going to keep this configuration until tomorrow nights game.