Killer Joe
New member
Format: Casual Multi-Player
Born Date: Early Spring `03
Creator: Yellowjacket
Archetype: U/W Control (5C)
38 Spells
4 Absorb
1 Braingeyser
1 Capsize
1 Charcoal Diamond
4 Counterspells
2 Death Grasp
1 Demonic Tutor
1 Fact or Fiction
1 Fire Diamond
1 Ivory Tower
1 Jayemdae Tome
1 Marble Diamond
1 Moss Diamond
1 Mystical Tutor
4 Propaganda
2 Pyroblast
1 Recall
1 Regrowth
4 Rout
1 Sky Diamond
1 Sol Ring
1 Time Spiral
1 Time Stretch
1 Windfall
23 Land
2 City of Brass
4 Coastal Tower
1 Dust Bowl
4 Flooded Strand
4 Island
1 Kor Haven
1 Nantuko Monastery
2 Plains
1 Savannah
1 Tolarian Academy
1 Tropical Island
1 Undiscovered Paradise
I buy enough time to build up a creature defense, then go for board control, and kill with Death Grasp.
Control decks mostly suck in multi-player and especially decks with Type I associated cards like Demonic Tutor, Recall, Braingeyser, Ivory Tower (even though these cards are extremely the bottom of the barrel Type I cards). I get attacked a.s.a.p. when one of these puppies hit the board.
But I like this deck because it has the feel and look of a Type I deck and I know I’ll probably never ever have one with the “Power 9” or P-10 or whatever they’re called.
4 Counterspell
4 Absorb
4 Propaganda
4 Rout (Wrath’s are too hard to get right now)
These cards are what makes this deck U/W Control.
The Diamonds are the poor man’s Moxes but do help a little in the mana acceleration department. They also help my Tolarian Academy pump out loads of blue mana.
Windfall, Time Stretch, Time Spiral, Regrowth, Demonic Tutor, Mystical Tutor, Recall, Fact or Fiction, Braingeyser and Jayemdae Tome are all ways to generate card advantage. I just could’ve put in full compliments of Brainstorms, Accelerated Knowledges and Fact or Fictions, but what fun would that be?
This deck is severely missing enchantment/artifact removal, but in the circles I play in, creature beat-down decks rule. But I have a Capsize and ample counter magic plus two Pyroblasts to help out.
The minimal “Life-Gain” I have in this deck is also enough for me to survive before gaining board control. Absorb, Ivory Tower and Death Grasp do just fine.
The land choices could be better but I don’t have many Dual Lands. The Flooded Strands are in this deck because I am not currently playing a T2 deck that needs them and they do help thinning. I did have two wastelands but after this past Friday I finally realized that most of the people I play with don’t use non-basic lands, so I replaced them with a Dust Bowl and a Kor Haven. I use the Nantuko Monastery mostly after I have played Rout and also to help get my opponent’s life total down to a reasonable Death Grasp range.
The Tolarian Academy is really good for Death Grasp (I sorta forgot how good the Academy was/is). The Undiscovered Paradise is there because I don’t have a spare City of Brass, the only time it’s of any use is when I have Ivory Tower in play and I get to return back to my hand before my upkeep.
For tournament play I am a ‘net-decker’ and play to win at any cost. In casual play I feel the need to win on my own terms with my own builds. And not since my creation of “Erratic-Spkies” (circa 1998) have I felt this good about a deck that I’ve pieced together.
Comments are welcomed (and needed).
~Yellowjacket
Born Date: Early Spring `03
Creator: Yellowjacket
Archetype: U/W Control (5C)
38 Spells
4 Absorb
1 Braingeyser
1 Capsize
1 Charcoal Diamond
4 Counterspells
2 Death Grasp
1 Demonic Tutor
1 Fact or Fiction
1 Fire Diamond
1 Ivory Tower
1 Jayemdae Tome
1 Marble Diamond
1 Moss Diamond
1 Mystical Tutor
4 Propaganda
2 Pyroblast
1 Recall
1 Regrowth
4 Rout
1 Sky Diamond
1 Sol Ring
1 Time Spiral
1 Time Stretch
1 Windfall
23 Land
2 City of Brass
4 Coastal Tower
1 Dust Bowl
4 Flooded Strand
4 Island
1 Kor Haven
1 Nantuko Monastery
2 Plains
1 Savannah
1 Tolarian Academy
1 Tropical Island
1 Undiscovered Paradise
I buy enough time to build up a creature defense, then go for board control, and kill with Death Grasp.
Control decks mostly suck in multi-player and especially decks with Type I associated cards like Demonic Tutor, Recall, Braingeyser, Ivory Tower (even though these cards are extremely the bottom of the barrel Type I cards). I get attacked a.s.a.p. when one of these puppies hit the board.
But I like this deck because it has the feel and look of a Type I deck and I know I’ll probably never ever have one with the “Power 9” or P-10 or whatever they’re called.
4 Counterspell
4 Absorb
4 Propaganda
4 Rout (Wrath’s are too hard to get right now)
These cards are what makes this deck U/W Control.
The Diamonds are the poor man’s Moxes but do help a little in the mana acceleration department. They also help my Tolarian Academy pump out loads of blue mana.
Windfall, Time Stretch, Time Spiral, Regrowth, Demonic Tutor, Mystical Tutor, Recall, Fact or Fiction, Braingeyser and Jayemdae Tome are all ways to generate card advantage. I just could’ve put in full compliments of Brainstorms, Accelerated Knowledges and Fact or Fictions, but what fun would that be?
This deck is severely missing enchantment/artifact removal, but in the circles I play in, creature beat-down decks rule. But I have a Capsize and ample counter magic plus two Pyroblasts to help out.
The minimal “Life-Gain” I have in this deck is also enough for me to survive before gaining board control. Absorb, Ivory Tower and Death Grasp do just fine.
The land choices could be better but I don’t have many Dual Lands. The Flooded Strands are in this deck because I am not currently playing a T2 deck that needs them and they do help thinning. I did have two wastelands but after this past Friday I finally realized that most of the people I play with don’t use non-basic lands, so I replaced them with a Dust Bowl and a Kor Haven. I use the Nantuko Monastery mostly after I have played Rout and also to help get my opponent’s life total down to a reasonable Death Grasp range.
The Tolarian Academy is really good for Death Grasp (I sorta forgot how good the Academy was/is). The Undiscovered Paradise is there because I don’t have a spare City of Brass, the only time it’s of any use is when I have Ivory Tower in play and I get to return back to my hand before my upkeep.
For tournament play I am a ‘net-decker’ and play to win at any cost. In casual play I feel the need to win on my own terms with my own builds. And not since my creation of “Erratic-Spkies” (circa 1998) have I felt this good about a deck that I’ve pieced together.
Comments are welcomed (and needed).
~Yellowjacket