MP - Green deck idea needs help & polish

M

Mikeymike

Guest
+1/+1 Counters, I love em. I want to build a deck with lots of them. But my current thoughts seem to be running on the expensive side.

Definites
4 Forgotten Ancient
4 Mindless Automaton
3 Spike Weaver
3 Triskelion
3 Spike Feeder

Probables
1 Spike Feeder
1 Triskelion
2 Decree of Savagery
3 Phantom Nantuko - Trample

In the think tank
- Power Conduit - Which I think opens me up greatly to cards like Wall of Roots, Woodripper, Serrated Biskelion, and Tornado (which I wholly want to play). Need a ruling on this one.
- Erratic Portal - Versatile card, works well with the CIP counter critters
- Skyshroud Warbeast - Just b/c its cheap and very efficient in group play, and late game it can do massive trample damage.
- Rushwood Elemental - Cool factor
- Some kind of crazy mana acceleration (this sucker is getting expensive)
- Cyclone - Now that is a cool card
- Phantom Centaur
- Clockwork Dragon - I need some form of evasion
- Magma Mine - Direct Damage
- Workhorse - mana accel, but it freaking costs 6.

Token Givers
- Elven Rite - cheap and effective.
- Thrive
- Dragon Blood - slow
- Forcemage Advocate - odd form of GY removal. Effective? I don't know

I want to keep it green/artifact. Beyond that I'm open to anything, but I have to admit I'm a little bit of a synergy fanatic. The better a suggestion works with the rest of the cards the more apt I am to use it (doesn't have to be good either).
 
C

Captain Caveman

Guest
Here are a few other cards to consider:


Clockwork creatures(4th-8th + Mirrodin)
Tetravus
Fungusaur
Hunting Moa
Predatory Hunger
Thallid creatures
Time Bomb
Wall of Roots
Sporogenesis
Titania's Chosen
Kavu Titan
Chlorophant
Nantuko Cultivator
Ironshell beetle
Phantom creature
Kraklin

Power Conduit
Pentavus
Slith Predator
 
T

train

Guest
Just to mention this...

Astral Slide works wonders for counters when you need more of them...;)
 
N

NorrYtt

Guest
Power Conduit does indeed combo like all get out with Wall of Roots, which is an ideal 2 drop mana accelerator for your deck.

You can use Cumulative Upkeep counters as fuel, perhaps from Yavimaya Ants. Thran Turbine is a junky old-school Sol Ring that you can use to pay Echo, Morph, spike tricks, Mindless Automaton tricks, Dragon Blood, and whatnot.

Matt Gottlieb's article about Power Conduit:
http://www.wizards.com/default.asp?x=mtgcom/daily/mg90
 
M

Mikeymike

Guest
Final list was...

62 cards
Critters 23
4 Wall of Roots
3 Spike Feeder
3 Phantom Nantuko
4 Forgotten Ancient
3 Mindless Automaton
3 Spike Weaver
3 Triskelion

Token stuff 9
4 Power Conduit
3 Tornado
2 Decree of Savagery

Other 5
2 Naturalize
2 Erratic Portal
1 Regrowth

Mana 25
1 Sol Ring
1 Grim Monolith
1 Mox Emerald
1 Strip Mine
2 Wasteland
2 Yavimaya Hollow
17 Forest

I've only gotten to play it about 5 times, so I've yet to get all the ideal interactions, but I got a pretty good idea about certain cards

- Wall of Roots - Ideal Mana accel in here, awesome with the Conduit
- Phantom Nantuko - Actually pretty effective, and its my 1 form of evasion. They have trample, build tokens, and are quite difficult to deal with. They get pretty big pretty quickly, and have done serious damage for me.
- Forgotten Ancient - If it stays alive it helps tremendously
- Mindless Automaton - Might squeeze in a 4th, they are a pretty effective card-drawing machine
- Triskelion - Very very good, if it didn't cost 6 there would be 4 in here. They are scary when the Ancient turns it into a 12/12.

- Power Conduit - What an awesome card. Its so much fun to play and its simply a great casual card in how it interacts with the pieces of the deck and makes for sneaky combat tricks. So cool.
- Tornado - I've been waiting to play this card for a very long time, and the Conduit has finally given it a home. After playing it (in MP mind you) I've found out that its easily good enough to play without the Conduit, which is very important. In 2-headed giant I'd gladly give up 9 life to blow up 3 permanents of my choice. With the Conduit it its kind of mean.
- Decree of Savagery - So far the weakest card in the deck, just cuz you want to hold onto them for the perfect scenario yet its quite tough to hold 6/9 mana aside for them. Yet to cast/cycle in my 5 games...unfortunately b/c in theory its perfect in here. Oh well.

- Naturalize - was Woodripper initially, but this is just much easier to use. Was the right call, might need to squeeze in a 3rd.
- Erratic Portal - put it in here to reset my token guys, but this is an extremely versatile card. Ties up my opponents mana or bounces their creatures, resets mine, protects mine from removal. Just a very good card.
- Regrowth - just cuz its effective.


The deck definitely has weaknesses, like black creature removal, and mass removal, but its kind of unavoidable.

- Dense Foliage could help me without hurting my key components. Our group plays quality targeted removal (terminate, STP, etc.) so this could seriously help.
- More mana accel would be nice, probably in land-fetch form.
- Bind could be nice to protect me from the Disk/Deed (Bind is never a useless card, highly underrated)
- More card-draw would be nice
- More evasion would be nice. I wish Kavu Titan inherently had trample, oh well. Clockwork Dragon is very expensive, but it too builds up its own counters.


So I've got lots of stuff I'd like to add, but not enough spots. What to do?
 
T

train

Guest
Mana Acceleration, Card Drawing, Deck Thinning all in one!!!: Instead of Decree of Savagery - try Krosan Tuskers... they draw cards, and fetch lands thinning out the deck, giving you mana acceleration...

Dense Foilage is a must if they are targeting...

Gaea's blessing in place of regrowth - gets you 3 cards, and you draw, 2 allows you to recur everything...

Loco Version X.y.Z - 63 cards

Critters 23
4 Wall of Roots
3 Spike Feeder
3 Phantom Nantuko
4 Forgotten Ancient
2 Mindless Automaton
3 Spike Weaver
3 Triskelion
3 Krosan tusker

Token stuff 9
4 Power Conduit
3 Tornado

Other 5
2 Naturalize
1 Erratic Portal
2 Gaea's blessing
1 Dense Foilage

Mana 25
1 Sol Ring
1 Grim Monolith
1 Mox Emerald
1 Strip Mine
1 Wasteland
1 Winding Canyons
2 Yavimaya Hollow
17 Forest
 
M

Mikeymike

Guest
Krosan Tusker is a very good idea Train, I think I might have to try it out in place of the Decree. Man I wish that Decree was good....but its not, at least in here.

I too think I need to find some space for the Dense Foliage. For now it stays out due to my inability to find space for more than 1, but I think it will eventually work its way in.

I've got to keep at least 3 Automatons, and maybe a 4th even. The Portal I can drop to 1, but I'd drop both and just run the Foliage. Right now I think the Portal gets the nod just b/c its another form of creature removal (even though soft), but I'll be swapping between the 2 I think.

Winding Canyons is cool! For all this time I thought it cost 4 to activate. I want some...(was that the perfect segway to your trade list or what?)

I'm not sure about Gaea's Blessing in here. What I like about Regrowth is its immediacy, allowing me to get a key card when I need it. I've used the Blessing in the past many times and while it replaces itself I've also had plenty of games where the 3 cards I pulled back never showed up again. I like the Blessing in manipulative decks, like something with Tutors and Planar Portal. That said, I can run 2 in the deck.

Thanks!
 
T

train

Guest
the main reason I mentioned the blessings was that it of course got key cards back, but then it also allows you to draw... that's where it helps... so it does replace itself, and 3 others...;) but is not as fast as regrowth...

Winding canyons was actually posted in my list after this post - but hey - not a bad nod in retrospect...:D

I do think the Tusker will help you out more than any of the other cards...

Hope it plays well for you!...

:D

Edit - and let me know if you need that canyon...:D :cool: ;)
 
M

Mikeymike

Guest
62 cards

Critters 23
4 Wall of Roots
3 Spike Feeder
3 Phantom Nantuko
4 Forgotten Ancient
3 Mindless Automaton
3 Spike Weaver
3 Triskelion

Token stuff 9
4 Power Conduit
3 Tornado
2 Decree of Savagery

Other 5
2 Naturalize
2 Erratic Portal
1 Regrowth

Mana 25
1 Sol Ring
1 Grim Monolith
1 Mox Emerald
1 Strip Mine
2 Wasteland
2 Yavimaya Hollow
17 Forest

Changes
-2 Decree of Savagery
-1 Spike Weaver (tenative call, base on the relative lack of creature decks in my group recently)

+3 AEther Vial

Why AEther Vial?
It serves 5 good purposes in here:
1 - My biggest problem with the deck is with dropping my creatures on a timely basis, this allows me to cast my setup pieces while playing my (largely 4CC) creatures for free.
2 - It is another source of charge counters for the Conduit to snack on.
3 - It allows me to do ugly, instant, largely uncounterable combos with Erratic Portal (say bounce my Triskelion for 1, drop it back into play with the Vial)
4 - The Conduit can add and remove counters from the Vial, effectively allowing me to manipulate the Vial according to what is in my hand
5 - It allows me to do cool EOT plays with the Forgotten Ancient, right before it moves its' counters over

Ruling Question - I can't remember, but can Power Conduit manipulate my Powder Keg's "Fuse" counters (both to take away and to add)?

Does anyone have any good Darksteel additions to this deck?
 
T

train

Guest
The conduit can take away fuse counters, but not add - it only adds +1/+1 counters, or "charge" counters - and the keg needs fuse counters...

As for black creatures - don't think removal - thnk elephant grass... and you can even remove the counters from it - to keep it in play!...
 
O

orgg

Guest
Giant Fan works with the Keg, and most players won't care that you're using it since it's actually more expensive and difficult to use than the Conduit.
 
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