M
Mikeymike
Guest
+1/+1 Counters, I love em. I want to build a deck with lots of them. But my current thoughts seem to be running on the expensive side.
Definites
4 Forgotten Ancient
4 Mindless Automaton
3 Spike Weaver
3 Triskelion
3 Spike Feeder
Probables
1 Spike Feeder
1 Triskelion
2 Decree of Savagery
3 Phantom Nantuko - Trample
In the think tank
- Power Conduit - Which I think opens me up greatly to cards like Wall of Roots, Woodripper, Serrated Biskelion, and Tornado (which I wholly want to play). Need a ruling on this one.
- Erratic Portal - Versatile card, works well with the CIP counter critters
- Skyshroud Warbeast - Just b/c its cheap and very efficient in group play, and late game it can do massive trample damage.
- Rushwood Elemental - Cool factor
- Some kind of crazy mana acceleration (this sucker is getting expensive)
- Cyclone - Now that is a cool card
- Phantom Centaur
- Clockwork Dragon - I need some form of evasion
- Magma Mine - Direct Damage
- Workhorse - mana accel, but it freaking costs 6.
Token Givers
- Elven Rite - cheap and effective.
- Thrive
- Dragon Blood - slow
- Forcemage Advocate - odd form of GY removal. Effective? I don't know
I want to keep it green/artifact. Beyond that I'm open to anything, but I have to admit I'm a little bit of a synergy fanatic. The better a suggestion works with the rest of the cards the more apt I am to use it (doesn't have to be good either).
Definites
4 Forgotten Ancient
4 Mindless Automaton
3 Spike Weaver
3 Triskelion
3 Spike Feeder
Probables
1 Spike Feeder
1 Triskelion
2 Decree of Savagery
3 Phantom Nantuko - Trample
In the think tank
- Power Conduit - Which I think opens me up greatly to cards like Wall of Roots, Woodripper, Serrated Biskelion, and Tornado (which I wholly want to play). Need a ruling on this one.
- Erratic Portal - Versatile card, works well with the CIP counter critters
- Skyshroud Warbeast - Just b/c its cheap and very efficient in group play, and late game it can do massive trample damage.
- Rushwood Elemental - Cool factor
- Some kind of crazy mana acceleration (this sucker is getting expensive)
- Cyclone - Now that is a cool card
- Phantom Centaur
- Clockwork Dragon - I need some form of evasion
- Magma Mine - Direct Damage
- Workhorse - mana accel, but it freaking costs 6.
Token Givers
- Elven Rite - cheap and effective.
- Thrive
- Dragon Blood - slow
- Forcemage Advocate - odd form of GY removal. Effective? I don't know
I want to keep it green/artifact. Beyond that I'm open to anything, but I have to admit I'm a little bit of a synergy fanatic. The better a suggestion works with the rest of the cards the more apt I am to use it (doesn't have to be good either).