I was initially basing this off of Windborn Muse:
Creatures
Ancient Spider
2 Anurid Brushhopper
3 Birds of Paradise
Glory
Phantom Nishoba
Verdant Force
2 Windborn Muse
Artifact
2 Fellwar Stone
Ivory Tower
Marble Diamond
Moss Diamond
Mox Diamond
Sol Ring
2 Winter Orb
Gold
2 Hunting Grounds
2 Sterling Grove
Green
Naturalize
2 Night Soil
Survival of the Fittest
Sylvan Library
White
Armageddon
Disenchant
2 Enlightened Tutor
Land Tax
Limited Resources
4 Swords to Plowshares
Vengeful Dreams
Wing Shards
Worship
Wrath of God
Land
6 Forest
Kjeldoran Outpost
Library of Alexandria
Nantuko Monastery
6 Plains
Riftstone Portal
Safe Haven
3 Savannah
Ancient Spider and Phantom Nishoba are really there for "placeholders"; my group has some flyers and I just wanted to use the Nishoba. After playing this, I probably don't need the Hunting Grounds since I don't have a lot of creatures to take advantage of it.
Slight problems: one player hd a Zombie deck with Noxious Ghoul which effectively countered (unknowingly at the time) my Outpost and use of Night Soil (never got to the Force). Night Soils weren't too bad as they were still able to empty graveyards but I'd like to keep the Saprolings around
Any ideas?
Creatures
Ancient Spider
2 Anurid Brushhopper
3 Birds of Paradise
Glory
Phantom Nishoba
Verdant Force
2 Windborn Muse
Artifact
2 Fellwar Stone
Ivory Tower
Marble Diamond
Moss Diamond
Mox Diamond
Sol Ring
2 Winter Orb
Gold
2 Hunting Grounds
2 Sterling Grove
Green
Naturalize
2 Night Soil
Survival of the Fittest
Sylvan Library
White
Armageddon
Disenchant
2 Enlightened Tutor
Land Tax
Limited Resources
4 Swords to Plowshares
Vengeful Dreams
Wing Shards
Worship
Wrath of God
Land
6 Forest
Kjeldoran Outpost
Library of Alexandria
Nantuko Monastery
6 Plains
Riftstone Portal
Safe Haven
3 Savannah
Ancient Spider and Phantom Nishoba are really there for "placeholders"; my group has some flyers and I just wanted to use the Nishoba. After playing this, I probably don't need the Hunting Grounds since I don't have a lot of creatures to take advantage of it.
Slight problems: one player hd a Zombie deck with Noxious Ghoul which effectively countered (unknowingly at the time) my Outpost and use of Night Soil (never got to the Force). Night Soils weren't too bad as they were still able to empty graveyards but I'd like to keep the Saprolings around