G
Gerode
Guest
2 Arc Lightning
1 Braidwood Cup
3 Chimeric Idol
4 Citadel of Pain
3 Flame Rift
3 Ghitu Encampment
4 Ghitu War Cry
1 Keldon Vandals
3 Scoria Cat
4 Seal of Fire
2 Shock
4 Spur Grappler
2 Veteran Brawlers
4 Well of Life
20 Mountain
The point of this deck is to tap out every turn. Many of the cards grow when this happens, War Cry and Chimmy help you tap out, and tapping out causes you to be immune to the keystone of this deck: Citadel of Pain. This deck has been very effective in multiplayer games so far. Whereas most burn decks burn out after several turns, this deck has a permanent source of direct damage that becomes more powerful as the game progresses.
Any ideas of other cards that would work with this theme?
1 Braidwood Cup
3 Chimeric Idol
4 Citadel of Pain
3 Flame Rift
3 Ghitu Encampment
4 Ghitu War Cry
1 Keldon Vandals
3 Scoria Cat
4 Seal of Fire
2 Shock
4 Spur Grappler
2 Veteran Brawlers
4 Well of Life
20 Mountain
The point of this deck is to tap out every turn. Many of the cards grow when this happens, War Cry and Chimmy help you tap out, and tapping out causes you to be immune to the keystone of this deck: Citadel of Pain. This deck has been very effective in multiplayer games so far. Whereas most burn decks burn out after several turns, this deck has a permanent source of direct damage that becomes more powerful as the game progresses.
Any ideas of other cards that would work with this theme?