M
Mikeymike
Guest
This deck is a revised version of a different (and similarly crappy) Old deck of mine. I've decided to dabble in a bit of necromancy because Guildpact has given me the lovely Souls of the Faultless.
Creatures - 14
4 Sleeper Agent
4 Wall of Souls
4 Souls of the Faultlless
3 Nettling Imp
Other Combo & general sneakiness - 14
3 Bullwhip
3 Entangler
2 Angel's Trumpet
2 Corpse Dance
2 Gaze of the Gorgon (for entangle)
2 Phyrexian Splicer (for entangle/steal flying, generally great MP card)
Standard Fare - 10
4 Vindicate
4 Mind's Eye (hey, I need card draw)
1 Enlightened Tutor (any non-broken enlighteneds you can think of?)
1 Demonic Tutor
Lands - 22 (low CC's throughout the deck)
1 Sol Ring
1 Strip Mine
1 Waste Land
2 Volrath's Stronghold
4 Scrubland
7 Swamp
4 Plains
(Tainted Field?)
Notes:
- I'll definitely try a bunch of other Guildpact B/W cards when I get them, specifically Angel of Despair, Ghost Council, and Mortify and maybe Debtor's Knell (ok, doesn't belong in here, but wow).
- Keep in mind my MP group typically plays 2-headed giant, so my teammate will likely pick up a lot of the slack. Well, that's the hope anyway, because I'll need it.
- Card counts are weird to begin with as I try out different cards.
Ideas:
- I can play other cards which punish creatures which attacked: Retaliate, Turn the Tables, and others which I hope you guys remember better than me. Our group rules play that you have to choose which head to attack, do No Mercy wouldn't work (thinking about changing the rule though).
- Splash Green for Yavimaya Hollow
- Splash Red for similarly themed Backlash/Delerium and Mogg Maniac. Chaoshere woulld work too.
- Anything that boosts toughness and gives flying?
- Kaldra pieces?
- Golden Wish?
This deck is all about annoying tricks, so the more the merrier.
Creatures - 14
4 Sleeper Agent
4 Wall of Souls
4 Souls of the Faultlless
3 Nettling Imp
Other Combo & general sneakiness - 14
3 Bullwhip
3 Entangler
2 Angel's Trumpet
2 Corpse Dance
2 Gaze of the Gorgon (for entangle)
2 Phyrexian Splicer (for entangle/steal flying, generally great MP card)
Standard Fare - 10
4 Vindicate
4 Mind's Eye (hey, I need card draw)
1 Enlightened Tutor (any non-broken enlighteneds you can think of?)
1 Demonic Tutor
Lands - 22 (low CC's throughout the deck)
1 Sol Ring
1 Strip Mine
1 Waste Land
2 Volrath's Stronghold
4 Scrubland
7 Swamp
4 Plains
(Tainted Field?)
Notes:
- I'll definitely try a bunch of other Guildpact B/W cards when I get them, specifically Angel of Despair, Ghost Council, and Mortify and maybe Debtor's Knell (ok, doesn't belong in here, but wow).
- Keep in mind my MP group typically plays 2-headed giant, so my teammate will likely pick up a lot of the slack. Well, that's the hope anyway, because I'll need it.
- Card counts are weird to begin with as I try out different cards.
Ideas:
- I can play other cards which punish creatures which attacked: Retaliate, Turn the Tables, and others which I hope you guys remember better than me. Our group rules play that you have to choose which head to attack, do No Mercy wouldn't work (thinking about changing the rule though).
- Splash Green for Yavimaya Hollow
- Splash Red for similarly themed Backlash/Delerium and Mogg Maniac. Chaoshere woulld work too.
- Anything that boosts toughness and gives flying?
- Kaldra pieces?
- Golden Wish?
This deck is all about annoying tricks, so the more the merrier.