MML stands for the Multiplayer Magic League, a Magic league where we play with 75 card decks. ARTIFACTS (11) 1x Marble Diamond 1x Fire Diamond 1x Moss Diamond 1x Dragon's Claw 1x Wurm's Tooth 1x Angel's Feather 2x Pristine Talisman 3x Chalice of Life ENCHANTMENTS (15) 1x Sylvan Library 1x Abundance 1x Choke 3x Ghostly Prison 2x Searing Meditation 3x Powerstone Minefield 1x Karma 1x Kismet 1x Ivory Mask 1x Dueling Grounds SORCERIES (11) 4x Hull Breach 4x Wildfire 3x Gaea's Blessing INSTANTS (8) 3x Moment's Peace 2x Pulse of the Fields 3x Enlightened Tutor LANDS (30) 1x Arid Mesa 1x Woodland Foothills 1x Windswept Heath 1x Reflecting Pool 1x Temple Garden 3x Savannah 2x Sacred Foundry 2x Plateau 2x Stomping Ground 2x Taiga 3x Forest 3x Mountain 4x Plains 1x Forbidding Watchtower 1x Maze of Ith 1x Kor Haven 1x Shivan Gorge The basic concept is for me to gain life in the early game long enough for me to set up a defense in the way of Ghostly Prison, Powerstone Minefield and Dueling Ground. I also use Wildfire to set players back in land count which they need to pay for Ghostly Prison and to get rid of medium to small creatures (4 points of damage). The kill method comes in the form of Chalice of Life (transforms to Chalice of Death) and Searing Meditation and with all the life gain cards I have makes for a good way to trigger Searing Meditation. This deck is S-L-O-W and only fares well in a long multiplayer game and if I can survive past the first few players and I have enough mana and protection the deck does very well. I played this deck this past Saturday (3-9-2013) at the MML game and won in a four player game (Mooseman played in that game as well).