Mirrodin Mirrored Sealed vs train

Discussion in 'Games Run By CPA Members' started by Spiderman, Sep 24, 2003.

  1. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Well, I went with it the second time for the flying guys and the Sun Standard. The first game was Red/Blue 'cause that's what I played in the prerelease.

    I guess I have to look at black more next time :)

    I was debating whether to get rid of the Mender or the Patrol when you Wrench Minded me, but I guess you would have gotten rid of the Patrol the same way you got rid of the Mender. It really came down to whether I could find an artifact removal for the Foundry (at least, at that point).
  2. train The Wildcard!!!...

    I had to hold off from doing much because the mender could regenerate anything that was an artifact...

    That was the best part in the white list I saw...

    I didn't switch colors - just stayed the same... I usually use black if it has enough removal, and it was decent... Wrecnh mind is something I would like to get 3 of in sealed:eek: :cool:

    The reason I took black is because it had the automatic boosters: Nim shrieker(flying - black with evasion!!!) and tthe Nim lasher...

    but then in a heavy artifact environment, or battle environment... Flayed Nim and disciple of the vault are nice...

    Dross Harvester is iffy - but a definite beatstick if you get him out early... especially with other red damage flying around...


    I'm not a blue player... but the white and green looked decent... I just go for more removal in sealed... as it's more of a creature environment...

    And of course if it's constructed, I'll run non-blue control... unless I'm in a weak moment...;)
  3. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Well, these series of games was more a test of whether I picked the right color combinations. It was close with Red/White so that might have made it but I probably should have considered black more.

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