Mirrodin Ideas

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DÛke

Guest
Although I don't play, I really like the news so far...

The new "creative" thing really got my thoughts flowing - what is meant by "customizable" cards? There are talks about bringing Kicker back in an abusive fashion, but I think it's too early to bring back a mechanic that hasn’t been absent for that long. Some talk about Buy Back coming back, but that's not "creative." It's just good and...repetitive. I don’t see it.

What my thoughts lead me about the new "creative" and "customizable" element in the cards is to an idea I believe explored in other card games - Yu Gi Oh, I think is one of them. They already copied the Morph theme, which is essential fundamentally a Yu Gi Oh element, as I have heard.

Now, the customizable, and thus creative cards, could be something like - they give you a creature, for example, which can (as it comes into play? During upkeep? As an ability?) recruit certain specified equipment artifact for its use. Example:

Cyberborg Vampire (3BB)
Creature - Vampire
Flying
As Cyberborg Vampire comes to play, search your library for a Vampiric Whip, Syphon Claws, or Spirit Gear card and put it in your hand, then shuffle your library.
3/3

Vampiric Whip (3)
Equipment Artifact
Equipped creature gains “Tap: this creature deals an amount of damage equal to half of its power rounded down, to target creature. You gain that much life."

Syphon Claws (4)
Equipment Artifact
Equipped Creature gains +1/+0 and “Whenever this creature deals combat damage to a creature or player, you gain that much life.”

Revival Gear (5)
Equipment Artifact
Equipped creature gains +1/+1 and “Whenever equipped creature is destroyed, it regenerates.”



Note: these equipments can be used by any creature, but only specific creatures can call for them. Or maybe the equipments will specify which creature class it can be used on – for instance: the example card above, Vampiric Whip, can read so that it may only be used on Vampire and Horror creatures, and so on. And you have to take into consideration the many possibilities – they could take a completely different route – they could make the creature itself able to recruit the equipment of its choice whenever desired by tapping, paying, or sacrificing for it. They could have the player able to tap the creature on his or her upkeep to search his or her library for some specified equipment cards. I can see it now: some powerful or special creatures, like Legends, can call for any equipment. In any case, I have a big feeling that they will rely one way or another on creature-equipment-recruiting method.

To have an new card type as equipment just for the sake that it is an artifact as opposed to an actual enchant-creature card is unnecessary, and anyone with quarter a brain can see the superficiality behind the decision for such a creation. But...I venture to say that there is more to equipment than meets the eye. Perhaps each and every equipment card to ever be printed will be recruitable by some number of creatures, so every equipment is essentially a "counterpart," and not just merely a variation on enchant-creature cards. The reason for making them artifacts and not just recruitable enchant-creature cards is to add an additional element of flexibility - any creature may use these weapons, shields, and the whole inventory of gears...but only few may abuse them.

The main problem in these assertions of mine is that the set would have to have a creature-focus - we can't have equipment cards floating around without enough creatures, so the equipment/creature ratio should be balanced enough...which, if done correctly, would not leave room for many other spells, which, again, may be a good arrow towards the fact that some good spells are coming back, like Terror and Annul, and…um…Shatter. It makes some sense: they're not going to have a lot of spells, so they're bringing back the valuable ones. And, actually, now that I think about it, they might indeed bring back Buy Back for this set - the lack of spells will create a need for reusable instants and sorceries.

Thoughts, ideas, speculations…all welcome…
 
T

Thallid Ice Cream Man

Guest
Maybe there will be subtypes of Equipment, like with creatures or on lands. There may be cards like "Equipment - Shield" or something...
Of course there will be legendary equipment too.
 
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Chaos Turtle

Guest
I don't know if it will be the "new card type" but I think that there will be a mechanic that allows you to play cards as different types of permanents. Creatures that can be "equipped" to another creature, lands that can be creatures... think of it as the set's theme.
 
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Notepad

Guest
One thing I really want to see is if they make the gear make sense. Will little birds be able to use shields? Will wurm saddles be able to fit on a soldier's back!? :eek:
 
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DÛke

Guest
...

Chaos Turtle - kind of like Licids? I doubt that. Too...boring.

SefRo:

One thing I really want to see is if they make the gear make sense. Will little birds be able to use shields? Will wurm saddles be able to fit on a soldier's back!?
I think they will have taken care of, for some reason. And it's not hard to make them "fit" to certain creature types. For example, they can specify that "this equpiment can only be used by this and this and this." Otherwise, I really don't like to see some 0/1 bug carrying a Heavy Laser Cannon on its "left arm."
 
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Chaos Turtle

Guest
Kind of like licids, but much more verstile. It's just a guess, of course.

Here's the artwork from www.magicsur.com that makes me think so. The helmet appears also to be a creature of some sort.
 

Attachments

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Nightstalkers

Guest
Um... :confused:


Did they go and actually play on our incerted idea of going into the future with the story or something?

:confused:
 
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DÛke

Guest
Could the reprinting and revealing of Stalking Stones be a hint?

How about creatures with “stalking stones” ability?

<name> (1U)
Creature - Wall
1U: <this> becomes a 0/7 creature that still counts as a wall.
2UU: <this> becomes a 5/5 creature that can’t be the target of spells or abilities.
3UU: Becomes a an Equip card with: “Equipped creature becomes a 6/5 Black creature with flying.”
0/4

And since it doesn’t say stuff like “Becomes a 3/3 creature with flying. It retains its abilities,” it means you have one shot at choosing what the creature becomes, if anything…so you and I could be playing the same creature or the same permanents, yet with completely different intentions.

Or are are the equipment cards for sure just different versions of artifacts? So far it seems to me that the the assumption of equipment being merely a different type of artifacts is a popular opinion, and not close to a fact.

Maybe it has nothing to do with "enchanting" a creature?
 
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EricBess

Guest
My understanding is that "equipment" is a type of artifact, but that it behaves more like an enchant creature. The difference is that it can be passed around from one creature to another.

I suppose it's sort of like an artifact that says "Tap: Target creature gets <foo> as long as <cardname> remains tapped. You may choose not to untap <cardname> during your upkeep." except that it actually is put onto a creature (or land? or...?)
 
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Chaos Turtle

Guest
Rumor also has it that the equipment cards can remain in play even when not "equipped," like weapons lying on the battlefield.

I'll bet that what R&D has cooked up for us is gonna be even wilder than we expect.
 
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DÛke

Guest
...

I can also bet that the total mana cost of the equipped permanent becomes equal to its original mana cost plus the equipment’s mana cost as well.

I didn't know about them just lying on the field - that's interesting - so any creature can "pick" them up or something, and maybe that the equipment is not automatically destroyed when the creature is.

But doesn't this pose a question? What about past sets and their storylines? Surely there were some special equipment in there - a Gerard's legendary sword of some type, or something like Ertai's staff?

I agree with Chaos Turtle: I believe that these equipment cards are way more complex than we can imagine. We'll laugh at all assumptions that they're just artificial enchant-creature cards. Hopefully...

I haven't been this excited about Magic since I first started the game...
 

Spiderman

Administrator
Staff member
Well, this certainly makes more sense than initial reports of a new artifact subtype - Equipment. I'm just gonna wait and see...
 
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train

Guest
I'm impressed - the reason... it really helps your mana curve - 2 cards for 1 mana payment... nice...

<name> (1U)
Creature - Wall
1U: <this> becomes a 0/7 creature that still counts as a wall.
2UU: <this> becomes a 5/5 creature that can’t be the target of spells or abilities.
3UU: Becomes a an Equip card with: “Equipped creature becomes a 6/5 Black creature with flying.”
0/4

And since it doesn’t say stuff like “Becomes a 3/3 creature with flying. It retains its abilities,” it means you have one shot at choosing what the creature becomes, if anything…so you and I could be playing the same creature or the same permanents, yet with completely different intentions.
Actually this seems similar to chimeric staff... which, though this doesn't list a duration, has a duration...

I can see this pulling a morphling...

"I'll block your 6/6 with my 6/5 black flyer... put dmg on the stack, and then turn this into a 0/7 wall... it lives, yours dies..."
 
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DÛke

Guest
...

I just had a vision!

Equipment cards will not look like normal cards. The art will be aligned on the right side, and the text on the left, all in a horizontal position.

This is a vision which I see as clear as the sun. I assure you!
 
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Nightstalkers

Guest
When equipment cards go lame!

List:

Sword
Naginata
Fly Swatter
Urza's trick knee
Mishra's fake eye
Visara's blade! (Oh, this is sooo original!)
 
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Notepad

Guest
Originally posted by DÛke
...
Equipment cards will not look like normal cards. The art will be aligned on the right side, and the text on the left, all in a horizontal position.

Sounds like Rage, where the equipment goes under the character and the art sticks out the side so you know whats under. OH HELL YES!!!!
 
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