That's enough Creatures for you.... Dang it...
Untap, Pay Echo for Wurm, Play Island, Play Veiled Sentry, Play Goblin Patrol, Done. (C'mon Wood Elves or any other 4 CC 1/1 w/ a useless ability)
BigBlue: 13
Hand: 4
In Play
(ench)
Pacifism (Ench Creature can't attack or block) on Phrexian Ghoul
(ench)
Veiled Sentry (When an opponent plays a spell, if ~ is an enchantment, then it becomes an X/X creature where X is the converted cost of that spell)
(T) Island
(TT) Swamp
(TU) Mountain
(T) Plains
(TT) Forest
(U)
Serra Zealot (1/1; First Strike)
(U)
Acridian (2/4; Echo: 1G)
(U)
Flesh Reaver (4/4; When ~ deals dmg to a creature or player, ~ deals the same amt to me)
(U)
Retromancer (3/3; Whenever ~ is the target of a spell or ability, ~ deals 3 damage to the controller of the spell or ability)
(U)
Winding Wurm (6/6; Echo: 4G)
(S)
Goblin Patrol (2/1; Echo: R)
Graveyard: Fertile Ground, Befoul, Symbiosis
Removed from Game:
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SpiderMan: 14
Hand: 5
In Play
(U) Island
(T,U) Plains x2
(T) Mt
(T) Swamp
(T) Forest
(U)
Angelic Page (1/1, Flying, T: Target attacking or blocking creature gets +1/+1 ueot)
(U)
Phyrexian Ghoul (2/2, Sac a Creature: ~ gets +2/+2 ueot) *Feeling Peaceful*
(U)
Peregrine Drake (2/3, flying, When ~ CIP, I may untap up to five lands)
(U)
Veiled Serpent (4/4; ~ Can't attack unless defending player controls an Island)
(S)
Viashino Weaponsmith (2/2, Whenever ~ becomes blocked, it gets +2/+2 ueot for each creature blocking it)
Graveyard: Curfew, Clear, Forest, Winding Wurm, Symbiosis, Goblin Patrol
Removed from Game: