Mindmaster Urza's Saga: Ransac vs. Mooseman

Mooseman

Isengar Tussle
Witch Engine is a go.

Untap, Upkeep, MT, Pegasus Charger
If that resolcves, then Fiery Mantle on it.
Done

Ransac: 20
Hand: 7
In Play:

(TT) Plains
(T) Island
(TU) Swamp
(T) Mountain
(T) Forest

Venomous Fangs (Enchanted creature has deathtouch. (Whenever it deals damage to a creature, destroy that creature.))

(U) Serra Zealot (1/1, first strike) fangly venomous
(U) Disciple of Grace (1/2, pro-black)
(T) Pendrell Drake (2/3, flying)
(S) Witch Engine (4/4, Swampwalk, T: Add BBBB to your mana pool. Target opponent gains control of Witch Engine.)

Graveyard: Heat Ray, Pendrell Flux, Lilting Refrain
RFG:


Mooseman: 18
Hand: 10
In Play:

(UT) Plains
(T) Island
(T) Swamp
(UT) Mountain
(T) Forest

Rune of Protection: Red (W: Prevent all damage to you from a red source. Treat further damage from that source normally.)
Fiery Mantle (When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to owner's hand. R: Enchanted creature gets +1/+0 until end of turn.)


(U) Dromosaur (2/3, Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.)
(S) Pegasus Charger (2/1,Flying, first strike) ~Mantled~


Graveyard: Seasoned Marshall, Phyrexian Ghoul, Rejuvenate
RFG:
 

Ransac

CPA Trash Man
Untap, Upkeep, Attack with the Engine. Swamp, Wirecat, Spined Fluke (saccing the useless Wirecat). Done.

Ransac: 20
Hand: 5
In Play:

(TT) Plains
(T) Island
(TTU) Swamp
(T) Mountain
(T) Forest

Venomous Fangs (Enchanted creature has deathtouch. (Whenever it deals damage to a creature, destroy that creature.))

(U) Serra Zealot (1/1, first strike) fangly venomous
(U) Disciple of Grace (1/2, pro-black)
(U) Pendrell Drake (2/3, flying)
(T) Witch Engine (4/4, Swampwalk, T: Add BBBB to your mana pool. Target opponent gains control of Witch Engine.)
(S) Spined Fluke (5/1, When Spined Fluke comes into play, sacrifice a creature. B: regenerate Spined Fluke)

Graveyard: Heat Ray, Pendrell Flux, Lilting Refrain, Wirecat
RFG:


Mooseman: 14
Hand: 10
In Play:

(UT) Plains
(T) Island
(T) Swamp
(UT) Mountain
(T) Forest

Rune of Protection: Red (W: Prevent all damage to you from a red source. Treat further damage from that source normally.)
Fiery Mantle (When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to owner's hand. R: Enchanted creature gets +1/+0 until end of turn.)


(U) Dromosaur (2/3, Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.)
(S) Pegasus Charger (2/1,Flying, first strike) ~Mantled~


Graveyard: Seasoned Marshall, Phyrexian Ghoul, Rejuvenate
RFG:


Ransac, cpa trash man
 

Mooseman

Isengar Tussle
Untap, Upkeep, MT, Attack with charger
Response/Block?

Ransac: 20
Hand: 5
In Play:

(TT) Plains
(T) Island
(TTU) Swamp
(T) Mountain
(T) Forest

Venomous Fangs (Enchanted creature has deathtouch. (Whenever it deals damage to a creature, destroy that creature.))

(U) Serra Zealot (1/1, first strike) fangly venomous
(U) Disciple of Grace (1/2, pro-black)
(U) Pendrell Drake (2/3, flying)
(T) Witch Engine (4/4, Swampwalk, T: Add BBBB to your mana pool. Target opponent gains control of Witch Engine.)
(S) Spined Fluke (5/1, When Spined Fluke comes into play, sacrifice a creature. B: regenerate Spined Fluke)

Graveyard: Heat Ray, Pendrell Flux, Lilting Refrain, Wirecat
RFG:


Mooseman: 14
Hand: 7
In Play:

(UU) Plains
(U) Island
(U) Swamp
(UUU) Mountain
(U) Forest

Rune of Protection: Red (W: Prevent all damage to you from a red source. Treat further damage from that source normally.)
Fiery Mantle (When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to owner's hand. R: Enchanted creature gets +1/+0 until end of turn.)


(U) Dromosaur (2/3, Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.)
(T) Pegasus Charger (2/1,Flying, first strike) ~Mantled~


Graveyard: Seasoned Marshall, Phyrexian Ghoul, Rejuvenate
RFG:
 

Mooseman

Isengar Tussle
Take 5
Horseshoe Crab
Fortitude on the Dromosaur
Done

Ransac: 15
Hand: 5
In Play:

(TT) Plains
(T) Island
(TTU) Swamp
(T) Mountain
(T) Forest

Venomous Fangs (Enchanted creature has deathtouch. (Whenever it deals damage to a creature, destroy that creature.))

(U) Serra Zealot (1/1, first strike) fangly venomous
(U) Disciple of Grace (1/2, pro-black)
(U) Pendrell Drake (2/3, flying)
(T) Witch Engine (4/4, Swampwalk, T: Add BBBB to your mana pool. Target opponent gains control of Witch Engine.)
(S) Spined Fluke (5/1, When Spined Fluke comes into play, sacrifice a creature. B: regenerate Spined Fluke)

Graveyard: Heat Ray, Pendrell Flux, Lilting Refrain, Wirecat
RFG:


Mooseman: 14
Hand: 6
In Play:

(TT) Plains
(T) Island
(T) Swamp
(TTT) Mountain
(T) Forest

Rune of Protection: Red (W: Prevent all damage to you from a red source. Treat further damage from that source normally.)
Fiery Mantle (When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to owner's hand. R: Enchanted creature gets +1/+0 until end of turn.)
Fortitude (When Fortitude is put into a graveyard from play, return Fortitude to owner's hand. Sacrifice a forest: Regenerate enchanted creature.)



(U) Dromosaur (2/3, Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.) ~Fortified~
(T) Pegasus Charger (2/1,Flying, first strike) ~Mantled~
(S) Horseshoe Crab (1/3 U: Untap Horseshoe Crab.)

Graveyard: Seasoned Marshall, Phyrexian Ghoul, Rejuvenate
RFG:
 

Ransac

CPA Trash Man
Untap, Upkeep, Attack with my Fluke and my Engine. Blocks?

Ransac: 15
Hand: 5
In Play:

(UU) Plains
(U) Island
(UUU) Swamp
(U) Mountain
(U) Forest

Venomous Fangs (Enchanted creature has deathtouch. (Whenever it deals damage to a creature, destroy that creature.))

(U) Serra Zealot (1/1, first strike) fangly venomous
(U) Disciple of Grace (1/2, pro-black)
(U) Pendrell Drake (2/3, flying)
(T) Witch Engine (4/4, Swampwalk, T: Add BBBB to your mana pool. Target opponent gains control of Witch Engine.)
(S) Spined Fluke (5/1, When Spined Fluke comes into play, sacrifice a creature. B: regenerate Spined Fluke)

Graveyard: Heat Ray, Pendrell Flux, Lilting Refrain, Wirecat
RFG:


Mooseman: 14/10/5?
Hand: 6
In Play:

(TT) Plains
(T) Island
(T) Swamp
(TTT) Mountain
(T) Forest

Rune of Protection: Red (W: Prevent all damage to you from a red source. Treat further damage from that source normally.)
Fiery Mantle (When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to owner's hand. R: Enchanted creature gets +1/+0 until end of turn.)
Fortitude (When Fortitude is put into a graveyard from play, return Fortitude to owner's hand. Sacrifice a forest: Regenerate enchanted creature.)



(U) Dromosaur (2/3, Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.) ~Fortified~
(T) Pegasus Charger (2/1,Flying, first strike) ~Mantled~
(S) Horseshoe Crab (1/3 U: Untap Horseshoe Crab.)

Graveyard: Seasoned Marshall, Phyrexian Ghoul, Rejuvenate
RFG:

Ransac, cpa trash man
 

Ransac

CPA Trash Man
As you can imagine, I ALSO regenerate, Plains, Viashino Weaponsmith, ROP: Black. Done

Ransac: 15
Hand: 3
In Play:

(TTU) Plains
(T) Island
(TUT) Swamp
(T) Mountain
(T) Forest

Venomous Fangs (Enchanted creature has deathtouch. (Whenever it deals damage to a creature, destroy that creature.))
Rune of Protection: Black (W: The next time a black source of your choice would deal damage to you this turn, prevent that damage.)

(U) Serra Zealot (1/1, first strike) fangly venomous
(U) Disciple of Grace (1/2, pro-black)
(U) Pendrell Drake (2/3, flying)
(T) Witch Engine (4/4, Swampwalk, T: Add BBBB to your mana pool. Target opponent gains control of Witch Engine.)
(T) Spined Fluke (5/1, When Spined Fluke comes into play, sacrifice a creature. B: regenerate Spined Fluke)
(S) Viashino Weaponsmith (2/2,Whenever Viashino Weaponsmith becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.)

Graveyard: Heat Ray, Pendrell Flux, Lilting Refrain, Wirecat
RFG:


Mooseman: 14/10/5?
Hand: 6
In Play:

(TT) Plains
(T) Island
(T) Swamp
(TTT) Mountain

Rune of Protection: Red (W: Prevent all damage to you from a red source. Treat further damage from that source normally.)
Fiery Mantle (When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to owner's hand. R: Enchanted creature gets +1/+0 until end of turn.)
Fortitude (When Fortitude is put into a graveyard from play, return Fortitude to owner's hand. Sacrifice a forest: Regenerate enchanted creature.)



(T) Dromosaur (2/3, Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.) ~Fortified~
(T) Pegasus Charger (2/1,Flying, first strike) ~Mantled~
(S) Horseshoe Crab (1/3 U: Untap Horseshoe Crab.)

Graveyard: Seasoned Marshall, Phyrexian Ghoul, Rejuvenate, Forest
RFG:

Ransac, cpa trash man
 

Mooseman

Isengar Tussle
Untap, upkeep, MT
Attack with Flyer
Well?

Ransac: 15
Hand: 3
In Play:

(TTU) Plains
(T) Island
(TUT) Swamp
(T) Mountain
(T) Forest

Venomous Fangs (Enchanted creature has deathtouch. (Whenever it deals damage to a creature, destroy that creature.))
Rune of Protection: Black (W: The next time a black source of your choice would deal damage to you this turn, prevent that damage.)

(U) Serra Zealot (1/1, first strike) fangly venomous
(U) Disciple of Grace (1/2, pro-black)
(U) Pendrell Drake (2/3, flying)
(T) Witch Engine (4/4, Swampwalk, T: Add BBBB to your mana pool. Target opponent gains control of Witch Engine.)
(T) Spined Fluke (5/1, When Spined Fluke comes into play, sacrifice a creature. B: regenerate Spined Fluke)
(S) Viashino Weaponsmith (2/2,Whenever Viashino Weaponsmith becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.)

Graveyard: Heat Ray, Pendrell Flux, Lilting Refrain, Wirecat
RFG:


Mooseman: 10
Hand: 5
In Play:

(UU) Plains
(U) Island
(U) Swamp
(UUUU) Mountain

Rune of Protection: Red (W: Prevent all damage to you from a red source. Treat further damage from that source normally.)
Fiery Mantle (When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to owner's hand. R: Enchanted creature gets +1/+0 until end of turn.)
Fortitude (When Fortitude is put into a graveyard from play, return Fortitude to owner's hand. Sacrifice a forest: Regenerate enchanted creature.)



(U) Dromosaur (2/3, Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.) ~Fortified~
(T) Pegasus Charger (2/1,Flying, first strike) ~Mantled~
(U) Horseshoe Crab (1/3 U: Untap Horseshoe Crab.)

Graveyard: Seasoned Marshall, Phyrexian Ghoul, Rejuvenate, Forest
RFG:
 

Mooseman

Isengar Tussle
Yep
Monk Idealist
Done


Ransac: 9
Hand: 3
In Play:

(TTU) Plains
(T) Island
(TUT) Swamp
(T) Mountain
(T) Forest

Venomous Fangs (Enchanted creature has deathtouch. (Whenever it deals damage to a creature, destroy that creature.))
Rune of Protection: Black (W: The next time a black source of your choice would deal damage to you this turn, prevent that damage.)

(U) Serra Zealot (1/1, first strike) fangly venomous
(U) Disciple of Grace (1/2, pro-black)
(U) Pendrell Drake (2/3, flying)
(T) Witch Engine (4/4, Swampwalk, T: Add BBBB to your mana pool. Target opponent gains control of Witch Engine.)
(T) Spined Fluke (5/1, When Spined Fluke comes into play, sacrifice a creature. B: regenerate Spined Fluke)
(S) Viashino Weaponsmith (2/2,Whenever Viashino Weaponsmith becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.)

Graveyard: Heat Ray, Pendrell Flux, Lilting Refrain, Wirecat
RFG:


Mooseman: 10
Hand: 5
In Play:

(UT) Plains
(T) Island
(T) Swamp
(TTTT) Mountain

Rune of Protection: Red (W: Prevent all damage to you from a red source. Treat further damage from that source normally.)
Fiery Mantle (When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to owner's hand. R: Enchanted creature gets +1/+0 until end of turn.)
Fortitude (When Fortitude is put into a graveyard from play, return Fortitude to owner's hand. Sacrifice a forest: Regenerate enchanted creature.)



(U) Dromosaur (2/3, Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.) ~Fortified~
(T) Pegasus Charger (2/1,Flying, first strike) ~Mantled~
(U) Horseshoe Crab (1/3 U: Untap Horseshoe Crab.)
(S) Monk Idealist (2/2, CIP is useless)


Graveyard: Seasoned Marshall, Phyrexian Ghoul, Rejuvenate, Forest
RFG:
 

Ransac

CPA Trash Man
Untap, Upkeep, Attack with my Drake and my Engine. Plains. Done.

I see 7 damage at me next turn and lethal damage for you next. Do you have the creature pump, direct damage, or creature kill to win?

Ransac: 9
Hand: 3
In Play:

(UUUU) Plains
(U) Island
(UUU) Swamp
(U) Mountain
(U) Forest

Venomous Fangs (Enchanted creature has deathtouch. (Whenever it deals damage to a creature, destroy that creature.))
Rune of Protection: Black (W: The next time a black source of your choice would deal damage to you this turn, prevent that damage.)

(U) Serra Zealot (1/1, first strike) fangly venomous
(U) Disciple of Grace (1/2, pro-black)
(T) Pendrell Drake (2/3, flying)
(T) Witch Engine (4/4, Swampwalk, T: Add BBBB to your mana pool. Target opponent gains control of Witch Engine.)
(U) Spined Fluke (5/1, When Spined Fluke comes into play, sacrifice a creature. B: regenerate Spined Fluke)
(U) Viashino Weaponsmith (2/2,Whenever Viashino Weaponsmith becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.)

Graveyard: Heat Ray, Pendrell Flux, Lilting Refrain, Wirecat
RFG:


Mooseman: 4
Hand: 5
In Play:

(UT) Plains
(T) Island
(T) Swamp
(TTTT) Mountain

Rune of Protection: Red (W: Prevent all damage to you from a red source. Treat further damage from that source normally.)
Fiery Mantle (When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to owner's hand. R: Enchanted creature gets +1/+0 until end of turn.)
Fortitude (When Fortitude is put into a graveyard from play, return Fortitude to owner's hand. Sacrifice a forest: Regenerate enchanted creature.)



(U) Dromosaur (2/3, Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.) ~Fortified~
(T) Pegasus Charger (2/1,Flying, first strike) ~Mantled~
(U) Horseshoe Crab (1/3 U: Untap Horseshoe Crab.)
(S) Monk Idealist (2/2, CIP is useless)


Graveyard: Seasoned Marshall, Phyrexian Ghoul, Rejuvenate, Forest
RFG:

Ransac, cpa trash man
 

Mooseman

Isengar Tussle
Nope was just waiting to see if you were going to get antsy and do an alpha strike to give me a chance..... you had this one won with the Engine.


My hand:
Remembrance - total crap
Hollow Dogs - Wasn't enought to help me win
Rain of Filth - What the heck would this be good for?
Raze - Didn't have a good chance to use it


What a crappy pack...... or maybe I'm just a crappy player.....hmmmmmmm

Onto Legacy?
 

Ransac

CPA Trash Man
Mooseman.... how many times do I have to remind you. We're going backwards. Onto Exodus!

AND, as for my getting antsy, how many games have we played where I got too anxious over killing you?

MY hand:
Polluted Mire
Smoldering Crater
Scrap

Cycling, Cycling, and MORE cycling!!

Ransac, cpa trash man
 

Mooseman

Isengar Tussle
Ransac said:
That would've been game......
I don't think so.... I would have just lasted longer, you would have taken out most of my creatures with the regenerater.......
 
M

Modus Pwnens

Guest
You would have a two-turn clock with the pegasus, and that includes a chumping Drake..
 

Ransac

CPA Trash Man
Yeah, if you had taken out the Swamp last turn, there would've been way for me. EVEN if you had taken it out next turn, I would've had nothing.


Ransac, cpa trash man
 
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