Mindmaster Urza's Saga: Ransac vs. Mooseman

Discussion in 'Mindmaster Games' started by Mooseman, Apr 7, 2008.

  1. Mooseman Isengar Tussle

    Witch Engine is a go.

    Untap, Upkeep, MT, Pegasus Charger
    If that resolcves, then Fiery Mantle on it.
    Done

    Ransac: 20
    Hand: 7
    In Play:

    (TT) Plains
    (T) Island
    (TU) Swamp
    (T) Mountain
    (T) Forest

    Venomous Fangs (Enchanted creature has deathtouch. (Whenever it deals damage to a creature, destroy that creature.))

    (U) Serra Zealot (1/1, first strike) fangly venomous
    (U) Disciple of Grace (1/2, pro-black)
    (T) Pendrell Drake (2/3, flying)
    (S) Witch Engine (4/4, Swampwalk, T: Add BBBB to your mana pool. Target opponent gains control of Witch Engine.)

    Graveyard: Heat Ray, Pendrell Flux, Lilting Refrain
    RFG:


    Mooseman: 18
    Hand: 10
    In Play:

    (UT) Plains
    (T) Island
    (T) Swamp
    (UT) Mountain
    (T) Forest

    Rune of Protection: Red (W: Prevent all damage to you from a red source. Treat further damage from that source normally.)
    Fiery Mantle (When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to owner's hand. R: Enchanted creature gets +1/+0 until end of turn.)


    (U) Dromosaur (2/3, Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.)
    (S) Pegasus Charger (2/1,Flying, first strike) ~Mantled~


    Graveyard: Seasoned Marshall, Phyrexian Ghoul, Rejuvenate
    RFG:
  2. Ransac CPA Trash Man

    Untap, Upkeep, Attack with the Engine. Swamp, Wirecat, Spined Fluke (saccing the useless Wirecat). Done.

    Ransac: 20
    Hand: 5
    In Play:

    (TT) Plains
    (T) Island
    (TTU) Swamp
    (T) Mountain
    (T) Forest

    Venomous Fangs (Enchanted creature has deathtouch. (Whenever it deals damage to a creature, destroy that creature.))

    (U) Serra Zealot (1/1, first strike) fangly venomous
    (U) Disciple of Grace (1/2, pro-black)
    (U) Pendrell Drake (2/3, flying)
    (T) Witch Engine (4/4, Swampwalk, T: Add BBBB to your mana pool. Target opponent gains control of Witch Engine.)
    (S) Spined Fluke (5/1, When Spined Fluke comes into play, sacrifice a creature. B: regenerate Spined Fluke)

    Graveyard: Heat Ray, Pendrell Flux, Lilting Refrain, Wirecat
    RFG:


    Mooseman: 14
    Hand: 10
    In Play:

    (UT) Plains
    (T) Island
    (T) Swamp
    (UT) Mountain
    (T) Forest

    Rune of Protection: Red (W: Prevent all damage to you from a red source. Treat further damage from that source normally.)
    Fiery Mantle (When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to owner's hand. R: Enchanted creature gets +1/+0 until end of turn.)


    (U) Dromosaur (2/3, Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.)
    (S) Pegasus Charger (2/1,Flying, first strike) ~Mantled~


    Graveyard: Seasoned Marshall, Phyrexian Ghoul, Rejuvenate
    RFG:


    Ransac, cpa trash man
  3. Mooseman Isengar Tussle

    Untap, Upkeep, MT, Attack with charger
    Response/Block?

    Ransac: 20
    Hand: 5
    In Play:

    (TT) Plains
    (T) Island
    (TTU) Swamp
    (T) Mountain
    (T) Forest

    Venomous Fangs (Enchanted creature has deathtouch. (Whenever it deals damage to a creature, destroy that creature.))

    (U) Serra Zealot (1/1, first strike) fangly venomous
    (U) Disciple of Grace (1/2, pro-black)
    (U) Pendrell Drake (2/3, flying)
    (T) Witch Engine (4/4, Swampwalk, T: Add BBBB to your mana pool. Target opponent gains control of Witch Engine.)
    (S) Spined Fluke (5/1, When Spined Fluke comes into play, sacrifice a creature. B: regenerate Spined Fluke)

    Graveyard: Heat Ray, Pendrell Flux, Lilting Refrain, Wirecat
    RFG:


    Mooseman: 14
    Hand: 7
    In Play:

    (UU) Plains
    (U) Island
    (U) Swamp
    (UUU) Mountain
    (U) Forest

    Rune of Protection: Red (W: Prevent all damage to you from a red source. Treat further damage from that source normally.)
    Fiery Mantle (When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to owner's hand. R: Enchanted creature gets +1/+0 until end of turn.)


    (U) Dromosaur (2/3, Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.)
    (T) Pegasus Charger (2/1,Flying, first strike) ~Mantled~


    Graveyard: Seasoned Marshall, Phyrexian Ghoul, Rejuvenate
    RFG:
  4. Ransac CPA Trash Man

    Taking at least 5 right now is fine with me.


    Ransac, cpa trash man
  5. Mooseman Isengar Tussle

    Take 5
    Horseshoe Crab
    Fortitude on the Dromosaur
    Done

    Ransac: 15
    Hand: 5
    In Play:

    (TT) Plains
    (T) Island
    (TTU) Swamp
    (T) Mountain
    (T) Forest

    Venomous Fangs (Enchanted creature has deathtouch. (Whenever it deals damage to a creature, destroy that creature.))

    (U) Serra Zealot (1/1, first strike) fangly venomous
    (U) Disciple of Grace (1/2, pro-black)
    (U) Pendrell Drake (2/3, flying)
    (T) Witch Engine (4/4, Swampwalk, T: Add BBBB to your mana pool. Target opponent gains control of Witch Engine.)
    (S) Spined Fluke (5/1, When Spined Fluke comes into play, sacrifice a creature. B: regenerate Spined Fluke)

    Graveyard: Heat Ray, Pendrell Flux, Lilting Refrain, Wirecat
    RFG:


    Mooseman: 14
    Hand: 6
    In Play:

    (TT) Plains
    (T) Island
    (T) Swamp
    (TTT) Mountain
    (T) Forest

    Rune of Protection: Red (W: Prevent all damage to you from a red source. Treat further damage from that source normally.)
    Fiery Mantle (When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to owner's hand. R: Enchanted creature gets +1/+0 until end of turn.)
    Fortitude (When Fortitude is put into a graveyard from play, return Fortitude to owner's hand. Sacrifice a forest: Regenerate enchanted creature.)



    (U) Dromosaur (2/3, Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.) ~Fortified~
    (T) Pegasus Charger (2/1,Flying, first strike) ~Mantled~
    (S) Horseshoe Crab (1/3 U: Untap Horseshoe Crab.)

    Graveyard: Seasoned Marshall, Phyrexian Ghoul, Rejuvenate
    RFG:
  6. Ransac CPA Trash Man

    Untap, Upkeep, Attack with my Fluke and my Engine. Blocks?

    Ransac: 15
    Hand: 5
    In Play:

    (UU) Plains
    (U) Island
    (UUU) Swamp
    (U) Mountain
    (U) Forest

    Venomous Fangs (Enchanted creature has deathtouch. (Whenever it deals damage to a creature, destroy that creature.))

    (U) Serra Zealot (1/1, first strike) fangly venomous
    (U) Disciple of Grace (1/2, pro-black)
    (U) Pendrell Drake (2/3, flying)
    (T) Witch Engine (4/4, Swampwalk, T: Add BBBB to your mana pool. Target opponent gains control of Witch Engine.)
    (S) Spined Fluke (5/1, When Spined Fluke comes into play, sacrifice a creature. B: regenerate Spined Fluke)

    Graveyard: Heat Ray, Pendrell Flux, Lilting Refrain, Wirecat
    RFG:


    Mooseman: 14/10/5?
    Hand: 6
    In Play:

    (TT) Plains
    (T) Island
    (T) Swamp
    (TTT) Mountain
    (T) Forest

    Rune of Protection: Red (W: Prevent all damage to you from a red source. Treat further damage from that source normally.)
    Fiery Mantle (When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to owner's hand. R: Enchanted creature gets +1/+0 until end of turn.)
    Fortitude (When Fortitude is put into a graveyard from play, return Fortitude to owner's hand. Sacrifice a forest: Regenerate enchanted creature.)



    (U) Dromosaur (2/3, Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.) ~Fortified~
    (T) Pegasus Charger (2/1,Flying, first strike) ~Mantled~
    (S) Horseshoe Crab (1/3 U: Untap Horseshoe Crab.)

    Graveyard: Seasoned Marshall, Phyrexian Ghoul, Rejuvenate
    RFG:

    Ransac, cpa trash man
  7. Mooseman Isengar Tussle

    Block and regen the Dromosaur
    I take 4
  8. Ransac CPA Trash Man

    As you can imagine, I ALSO regenerate, Plains, Viashino Weaponsmith, ROP: Black. Done

    Ransac: 15
    Hand: 3
    In Play:

    (TTU) Plains
    (T) Island
    (TUT) Swamp
    (T) Mountain
    (T) Forest

    Venomous Fangs (Enchanted creature has deathtouch. (Whenever it deals damage to a creature, destroy that creature.))
    Rune of Protection: Black (W: The next time a black source of your choice would deal damage to you this turn, prevent that damage.)

    (U) Serra Zealot (1/1, first strike) fangly venomous
    (U) Disciple of Grace (1/2, pro-black)
    (U) Pendrell Drake (2/3, flying)
    (T) Witch Engine (4/4, Swampwalk, T: Add BBBB to your mana pool. Target opponent gains control of Witch Engine.)
    (T) Spined Fluke (5/1, When Spined Fluke comes into play, sacrifice a creature. B: regenerate Spined Fluke)
    (S) Viashino Weaponsmith (2/2,Whenever Viashino Weaponsmith becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.)

    Graveyard: Heat Ray, Pendrell Flux, Lilting Refrain, Wirecat
    RFG:


    Mooseman: 14/10/5?
    Hand: 6
    In Play:

    (TT) Plains
    (T) Island
    (T) Swamp
    (TTT) Mountain

    Rune of Protection: Red (W: Prevent all damage to you from a red source. Treat further damage from that source normally.)
    Fiery Mantle (When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to owner's hand. R: Enchanted creature gets +1/+0 until end of turn.)
    Fortitude (When Fortitude is put into a graveyard from play, return Fortitude to owner's hand. Sacrifice a forest: Regenerate enchanted creature.)



    (T) Dromosaur (2/3, Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.) ~Fortified~
    (T) Pegasus Charger (2/1,Flying, first strike) ~Mantled~
    (S) Horseshoe Crab (1/3 U: Untap Horseshoe Crab.)

    Graveyard: Seasoned Marshall, Phyrexian Ghoul, Rejuvenate, Forest
    RFG:

    Ransac, cpa trash man
  9. Mooseman Isengar Tussle

    Untap, upkeep, MT
    Attack with Flyer
    Well?

    Ransac: 15
    Hand: 3
    In Play:

    (TTU) Plains
    (T) Island
    (TUT) Swamp
    (T) Mountain
    (T) Forest

    Venomous Fangs (Enchanted creature has deathtouch. (Whenever it deals damage to a creature, destroy that creature.))
    Rune of Protection: Black (W: The next time a black source of your choice would deal damage to you this turn, prevent that damage.)

    (U) Serra Zealot (1/1, first strike) fangly venomous
    (U) Disciple of Grace (1/2, pro-black)
    (U) Pendrell Drake (2/3, flying)
    (T) Witch Engine (4/4, Swampwalk, T: Add BBBB to your mana pool. Target opponent gains control of Witch Engine.)
    (T) Spined Fluke (5/1, When Spined Fluke comes into play, sacrifice a creature. B: regenerate Spined Fluke)
    (S) Viashino Weaponsmith (2/2,Whenever Viashino Weaponsmith becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.)

    Graveyard: Heat Ray, Pendrell Flux, Lilting Refrain, Wirecat
    RFG:


    Mooseman: 10
    Hand: 5
    In Play:

    (UU) Plains
    (U) Island
    (U) Swamp
    (UUUU) Mountain

    Rune of Protection: Red (W: Prevent all damage to you from a red source. Treat further damage from that source normally.)
    Fiery Mantle (When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to owner's hand. R: Enchanted creature gets +1/+0 until end of turn.)
    Fortitude (When Fortitude is put into a graveyard from play, return Fortitude to owner's hand. Sacrifice a forest: Regenerate enchanted creature.)



    (U) Dromosaur (2/3, Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.) ~Fortified~
    (T) Pegasus Charger (2/1,Flying, first strike) ~Mantled~
    (U) Horseshoe Crab (1/3 U: Untap Horseshoe Crab.)

    Graveyard: Seasoned Marshall, Phyrexian Ghoul, Rejuvenate, Forest
    RFG:
  10. Ransac CPA Trash Man

    I'll take it again. 6 this time.

    Ransac, cpa trash man
  11. Mooseman Isengar Tussle

    Yep
    Monk Idealist
    Done


    Ransac: 9
    Hand: 3
    In Play:

    (TTU) Plains
    (T) Island
    (TUT) Swamp
    (T) Mountain
    (T) Forest

    Venomous Fangs (Enchanted creature has deathtouch. (Whenever it deals damage to a creature, destroy that creature.))
    Rune of Protection: Black (W: The next time a black source of your choice would deal damage to you this turn, prevent that damage.)

    (U) Serra Zealot (1/1, first strike) fangly venomous
    (U) Disciple of Grace (1/2, pro-black)
    (U) Pendrell Drake (2/3, flying)
    (T) Witch Engine (4/4, Swampwalk, T: Add BBBB to your mana pool. Target opponent gains control of Witch Engine.)
    (T) Spined Fluke (5/1, When Spined Fluke comes into play, sacrifice a creature. B: regenerate Spined Fluke)
    (S) Viashino Weaponsmith (2/2,Whenever Viashino Weaponsmith becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.)

    Graveyard: Heat Ray, Pendrell Flux, Lilting Refrain, Wirecat
    RFG:


    Mooseman: 10
    Hand: 5
    In Play:

    (UT) Plains
    (T) Island
    (T) Swamp
    (TTTT) Mountain

    Rune of Protection: Red (W: Prevent all damage to you from a red source. Treat further damage from that source normally.)
    Fiery Mantle (When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to owner's hand. R: Enchanted creature gets +1/+0 until end of turn.)
    Fortitude (When Fortitude is put into a graveyard from play, return Fortitude to owner's hand. Sacrifice a forest: Regenerate enchanted creature.)



    (U) Dromosaur (2/3, Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.) ~Fortified~
    (T) Pegasus Charger (2/1,Flying, first strike) ~Mantled~
    (U) Horseshoe Crab (1/3 U: Untap Horseshoe Crab.)
    (S) Monk Idealist (2/2, CIP is useless)


    Graveyard: Seasoned Marshall, Phyrexian Ghoul, Rejuvenate, Forest
    RFG:
  12. Ransac CPA Trash Man

    Untap, Upkeep, Attack with my Drake and my Engine. Plains. Done.

    I see 7 damage at me next turn and lethal damage for you next. Do you have the creature pump, direct damage, or creature kill to win?

    Ransac: 9
    Hand: 3
    In Play:

    (UUUU) Plains
    (U) Island
    (UUU) Swamp
    (U) Mountain
    (U) Forest

    Venomous Fangs (Enchanted creature has deathtouch. (Whenever it deals damage to a creature, destroy that creature.))
    Rune of Protection: Black (W: The next time a black source of your choice would deal damage to you this turn, prevent that damage.)

    (U) Serra Zealot (1/1, first strike) fangly venomous
    (U) Disciple of Grace (1/2, pro-black)
    (T) Pendrell Drake (2/3, flying)
    (T) Witch Engine (4/4, Swampwalk, T: Add BBBB to your mana pool. Target opponent gains control of Witch Engine.)
    (U) Spined Fluke (5/1, When Spined Fluke comes into play, sacrifice a creature. B: regenerate Spined Fluke)
    (U) Viashino Weaponsmith (2/2,Whenever Viashino Weaponsmith becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.)

    Graveyard: Heat Ray, Pendrell Flux, Lilting Refrain, Wirecat
    RFG:


    Mooseman: 4
    Hand: 5
    In Play:

    (UT) Plains
    (T) Island
    (T) Swamp
    (TTTT) Mountain

    Rune of Protection: Red (W: Prevent all damage to you from a red source. Treat further damage from that source normally.)
    Fiery Mantle (When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to owner's hand. R: Enchanted creature gets +1/+0 until end of turn.)
    Fortitude (When Fortitude is put into a graveyard from play, return Fortitude to owner's hand. Sacrifice a forest: Regenerate enchanted creature.)



    (U) Dromosaur (2/3, Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.) ~Fortified~
    (T) Pegasus Charger (2/1,Flying, first strike) ~Mantled~
    (U) Horseshoe Crab (1/3 U: Untap Horseshoe Crab.)
    (S) Monk Idealist (2/2, CIP is useless)


    Graveyard: Seasoned Marshall, Phyrexian Ghoul, Rejuvenate, Forest
    RFG:

    Ransac, cpa trash man
  13. Mooseman Isengar Tussle

    Nope was just waiting to see if you were going to get antsy and do an alpha strike to give me a chance..... you had this one won with the Engine.


    My hand:
    Remembrance - total crap
    Hollow Dogs - Wasn't enought to help me win
    Rain of Filth - What the heck would this be good for?
    Raze - Didn't have a good chance to use it


    What a crappy pack...... or maybe I'm just a crappy player.....hmmmmmmm

    Onto Legacy?
  14. Ransac CPA Trash Man

    Mooseman.... how many times do I have to remind you. We're going backwards. Onto Exodus!

    AND, as for my getting antsy, how many games have we played where I got too anxious over killing you?

    MY hand:
    Polluted Mire
    Smoldering Crater
    Scrap

    Cycling, Cycling, and MORE cycling!!

    Ransac, cpa trash man
  15. Modus Pwnens Eligible for User Title

    Couldn't you have used Raze to kill your own swamp?
  16. Mooseman Isengar Tussle

    Yep..... and I thanks you for pointing that...... :eek:
  17. Ransac CPA Trash Man

    That would've been game...... Still, that was a good game.


    Ransac, cpa trash man
  18. Mooseman Isengar Tussle

    I don't think so.... I would have just lasted longer, you would have taken out most of my creatures with the regenerater.......
  19. Modus Pwnens Eligible for User Title

    You would have a two-turn clock with the pegasus, and that includes a chumping Drake..
  20. Ransac CPA Trash Man

    Yeah, if you had taken out the Swamp last turn, there would've been way for me. EVEN if you had taken it out next turn, I would've had nothing.


    Ransac, cpa trash man

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