Mindmaster The Dark: Spidey vs rokapoke

R

rokapoke

Guest
I suspect that means we're both happy with the Folk biting it then. Proceeding to my post-combat main phase...

Marsh Viper.
Done.


Spidey: 15
Hand: 11
In Play:

(U,U) Forest x2
(U,U,U) Island x3
(U) Plains

(U) Murk Dweller (2/2, Whenever ~ attacks and is not blocked, it gets +2/+0 ueot)
(S) Land Leeches (2/2, first strike)

Graveyard: Inquisition, Swamp, Erosion, Scavenger Folk
RFG:

rokapoke: 18
Hand: 9
In Play:

(U) Mountain
(TT) Forest x2
(T) Swamp
(TT) Island x2
(T) Plains

Sunken City (At the beginning of your upkeep, sacrifice SC unless you pay UU. Blue creatures get +1/+1.)

(U) Scarwood Goblins (2/2)
(U) Marsh Goblins (1/1, Swampwalk)
(U) Land Leeches (2/2, First Strike)
(U) Goblin Rock Sled (3/1, Trample. GRS doesn't untap during your untap step if it attacked last turn. GRS can't attack unless defending player controls a Mountain.)
(U) Electric Eel (2/2, When EE comes into play, it deals 1 damage to you. RR: EE gets +2/+0 until EOT. EE deals 1 damage to you.)
(T) Giant Shark (5/5, GS can't attack unless defending player controls an Island. Whenever GS blocks or becomes blocked by a creature that has been dealt damage this turn, GS gets +2/+0 and gains trample until EOT. When you control no Islands, sacrifice GS.)
(S) Marsh Viper (1/2, Whenever MV deals combat damage to a player, that player gets two poison counters. If a player has ten poison counters, he loses the game.)

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Untap, upkeep

Plains

Done

Spidey: 15
Hand: 11
In Play:

(U,U) Forest x2
(U,U,U) Island x3
(U,U) Plains x2

(U) Murk Dweller (2/2, Whenever ~ attacks and is not blocked, it gets +2/+0 ueot)
(U) Land Leeches (2/2, first strike)

Graveyard: Inquisition, Swamp, Erosion, Scavenger Folk
RFG:

rokapoke: 18
Hand: 9
In Play:

(U) Mountain
(TT) Forest x2
(T) Swamp
(TT) Island x2
(T) Plains

Sunken City (At the beginning of your upkeep, sacrifice SC unless you pay UU. Blue creatures get +1/+1.)

(U) Scarwood Goblins (2/2)
(U) Marsh Goblins (1/1, Swampwalk)
(U) Land Leeches (2/2, First Strike)
(U) Goblin Rock Sled (3/1, Trample. GRS doesn't untap during your untap step if it attacked last turn. GRS can't attack unless defending player controls a Mountain.)
(U) Electric Eel (2/2, When EE comes into play, it deals 1 damage to you. RR: EE gets +2/+0 until EOT. EE deals 1 damage to you.)
(T) Giant Shark (5/5, GS can't attack unless defending player controls an Island. Whenever GS blocks or becomes blocked by a creature that has been dealt damage this turn, GS gets +2/+0 and gains trample until EOT. When you control no Islands, sacrifice GS.)
(S) Marsh Viper (1/2, Whenever MV deals combat damage to a player, that player gets two poison counters. If a player has ten poison counters, he loses the game.)

Graveyard:
RFG:
 
R

rokapoke

Guest
Untap, upkeep

Maze of Ith.
Attack with the Shark. Responses/blocks?


Spidey: 15
Hand: 11
In Play:

(U,U) Forest x2
(U,U,U) Island x3
(U,U) Plains x2

(U) Murk Dweller (2/2, Whenever ~ attacks and is not blocked, it gets +2/+0 ueot)
(U) Land Leeches (2/2, first strike)

Graveyard: Inquisition, Swamp, Erosion, Scavenger Folk
RFG:

rokapoke: 18
Hand: 8
In Play:

(U) Mountain
(UU) Forest x2
(U) Swamp
(TT) Island x2
(U) Plains

(U) Maze of Ith (T: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.)

Sunken City (At the beginning of your upkeep, sacrifice SC unless you pay UU. Blue creatures get +1/+1.)

(U) Scarwood Goblins (2/2)
(U) Marsh Goblins (1/1, Swampwalk)
(U) Land Leeches (2/2, First Strike)
(U) Goblin Rock Sled (3/1, Trample. GRS doesn't untap during your untap step if it attacked last turn. GRS can't attack unless defending player controls a Mountain.)
(U) Electric Eel (2/2, When EE comes into play, it deals 1 damage to you. RR: EE gets +2/+0 until EOT. EE deals 1 damage to you.)
(T) Giant Shark (5/5, GS can't attack unless defending player controls an Island. Whenever GS blocks or becomes blocked by a creature that has been dealt damage this turn, GS gets +2/+0 and gains trample until EOT. When you control no Islands, sacrifice GS.)
(U) Marsh Viper (1/2, Whenever MV deals combat damage to a player, that player gets two poison counters. If a player has ten poison counters, he loses the game.)

Graveyard:
RFG:
 
R

rokapoke

Guest
Okay, I'm prepared to stack the damage, since as of now my Shark survives alone.
 
R

rokapoke

Guest
Turns out I'm more than happy to let your creatures die.

Done.


Spidey: 15
Hand: 10
In Play:

(U,T) Forest x2
(U,U,T) Island x3
(U,T) Plains x2


Graveyard: Inquisition, Swamp, Erosion, Scavenger Folk, Holy Light, Murk Dweller, Land Leeches
RFG:

rokapoke: 18
Hand: 7
In Play:

(U) Mountain
(UU) Forest x2
(U) Swamp
(TT) Island x2
(U) Plains

(U) Maze of Ith (T: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.)

Sunken City (At the beginning of your upkeep, sacrifice SC unless you pay UU. Blue creatures get +1/+1.)

(U) Scarwood Goblins (2/2)
(U) Marsh Goblins (1/1, Swampwalk)
(U) Land Leeches (2/2, First Strike)
(U) Goblin Rock Sled (3/1, Trample. GRS doesn't untap during your untap step if it attacked last turn. GRS can't attack unless defending player controls a Mountain.)
(U) Electric Eel (2/2, When EE comes into play, it deals 1 damage to you. RR: EE gets +2/+0 until EOT. EE deals 1 damage to you.)
(T) Giant Shark (5/5, GS can't attack unless defending player controls an Island. Whenever GS blocks or becomes blocked by a creature that has been dealt damage this turn, GS gets +2/+0 and gains trample until EOT. When you control no Islands, sacrifice GS.)
(U) Marsh Viper (1/2, Whenever MV deals combat damage to a player, that player gets two poison counters. If a player has ten poison counters, he loses the game.)

Graveyard:
RFG:
 
R

rokapoke

Guest
Now it's my turn to feel foolish. Going way back to your third-turn Inquisition, I did have a white card in hand. I didn't realize it at the time, as I had entered my hand off of the initial listing and not off of my spreadsheet. I was wondering why I had a plains out there right now! I have taken the 1 damage, and I hope that hasn't changed any of your plans or plays.

Anyway, still done.


Spidey: 15
Hand: 10
In Play:

(U,T) Forest x2
(U,U,T) Island x3
(U,T) Plains x2


Graveyard: Inquisition, Swamp, Erosion, Scavenger Folk, Holy Light, Murk Dweller, Land Leeches
RFG:

rokapoke: 17
Hand: 7
In Play:

(U) Mountain
(UU) Forest x2
(U) Swamp
(TT) Island x2
(U) Plains

(U) Maze of Ith (T: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.)

Sunken City (At the beginning of your upkeep, sacrifice SC unless you pay UU. Blue creatures get +1/+1.)

(U) Scarwood Goblins (2/2)
(U) Marsh Goblins (1/1, Swampwalk)
(U) Land Leeches (2/2, First Strike)
(U) Goblin Rock Sled (3/1, Trample. GRS doesn't untap during your untap step if it attacked last turn. GRS can't attack unless defending player controls a Mountain.)
(U) Electric Eel (2/2, When EE comes into play, it deals 1 damage to you. RR: EE gets +2/+0 until EOT. EE deals 1 damage to you.)
(T) Giant Shark (5/5, GS can't attack unless defending player controls an Island. Whenever GS blocks or becomes blocked by a creature that has been dealt damage this turn, GS gets +2/+0 and gains trample until EOT. When you control no Islands, sacrifice GS.)
(U) Marsh Viper (1/2, Whenever MV deals combat damage to a player, that player gets two poison counters. If a player has ten poison counters, he loses the game.)

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Psh, one dmg. I was hoping for like 5-7 :)

Don't forget your Marsh Goblins and Goblin Rock Sled also perished from the Holy Light :)

In addition, at your EOT, I will tap WBG for another Holy Light. Responses?
 

Spiderman

Administrator
Staff member
So all of your guys are gone except the Shark.

Untap, upkeep

Forest
Niall Silvain
Stone Calender

Done

Spidey: 15
Hand: 7
In Play:

(T,T,T) Forest x3
(T,T,T) Island x3
(T,T) Plains x2

(U) Stone Calender (Spells I play cost up to 1 less to play)

(S) Niall Silvain (2/2, GGGG, T: Regenerate target creature)

Graveyard: Inquisition, Swamp, Erosion, Scavenger Folk, Holy Light, Murk Dweller, Land Leeches, Holy Light
RFG:

rokapoke: 17
Hand: 7
In Play:

(U) Mountain
(UU) Forest x2
(U) Swamp
(TT) Island x2
(U) Plains

(U) Maze of Ith (T: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.)

Sunken City (At the beginning of your upkeep, sacrifice SC unless you pay UU. Blue creatures get +1/+1.)

(T) Giant Shark (5/5, GS can't attack unless defending player controls an Island. Whenever GS blocks or becomes blocked by a creature that has been dealt damage this turn, GS gets +2/+0 and gains trample until EOT. When you control no Islands, sacrifice GS.)

Graveyard: Scarwood Goblins, Marsh Goblins, Land Leeches, Goblin Rock Sled, Electric Eel, Marsh Viper
RFG:
 
R

rokapoke

Guest
Pretty devestating set of spells, to eliminate my army.

However...
Untap, upkeep.
Mountain.
Send the Shark. Blocks?


Spidey: 15
Hand: 7
In Play:

(T,T,T) Forest x3
(T,T,T) Island x3
(T,T) Plains x2

(U) Stone Calender (Spells I play cost up to 1 less to play)

(S) Niall Silvain (2/2, GGGG, T: Regenerate target creature)

Graveyard: Inquisition, Swamp, Erosion, Scavenger Folk, Holy Light, Murk Dweller, Land Leeches, Holy Light
RFG:

rokapoke: 17
Hand: 7
In Play:

(UU) Mountain x2
(UU) Forest x2
(U) Swamp
(TT) Island x2
(U) Plains

(U) Maze of Ith (T: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.)

Sunken City (At the beginning of your upkeep, sacrifice SC unless you pay UU. Blue creatures get +1/+1.)

(U) Giant Shark (5/5, GS can't attack unless defending player controls an Island. Whenever GS blocks or becomes blocked by a creature that has been dealt damage this turn, GS gets +2/+0 and gains trample until EOT. When you control no Islands, sacrifice GS.)

Graveyard: Scarwood Goblins, Marsh Goblins, Land Leeches, Goblin Rock Sled, Electric Eel, Marsh Viper
RFG:
 
R

rokapoke

Guest
War Barge. Done.


Spidey: 10
Hand: 7
In Play:

(T,T,T) Forest x3
(T,T,T) Island x3
(T,T) Plains x2

(U) Stone Calender (Spells I play cost up to 1 less to play)

(S) Niall Silvain (2/2, GGGG, T: Regenerate target creature)

Graveyard: Inquisition, Swamp, Erosion, Scavenger Folk, Holy Light, Murk Dweller, Land Leeches, Holy Light
RFG:

rokapoke: 17
Hand: 7
In Play:

(UU) Mountain x2
(TT) Forest x2
(T) Swamp
(TT) Island x2
(T) Plains

(U) Maze of Ith (T: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.)

Sunken City (At the beginning of your upkeep, sacrifice SC unless you pay UU. Blue creatures get +1/+1.)

War Barge (3: Target creature gains Islandwalk until EOT. When WB leaves play this turn, destroy that creature. A creature destroyed this way can't be regenerated.)

(T) Giant Shark (5/5, GS can't attack unless defending player controls an Island. Whenever GS blocks or becomes blocked by a creature that has been dealt damage this turn, GS gets +2/+0 and gains trample until EOT. When you control no Islands, sacrifice GS.)

Graveyard: Scarwood Goblins, Marsh Goblins, Land Leeches, Goblin Rock Sled, Electric Eel, Marsh Viper
RFG:
 

Spiderman

Administrator
Staff member
I need my Folk back :(

Untap, upkeep

Forest
Mana Vortex, saccing an Island

Done

Spidey: 10
Hand: 6
In Play:

(U,U,U,U) Forest x4
(T,T) Island x2
(U,U) Plains x2

Mana Vortex (At the beginning of each player's upkeep, that player sacs a land. When there are no lands in play, sac ~)

(U) Stone Calender (Spells I play cost up to 1 less to play)

(U) Niall Silvain (2/2, GGGG, T: Regenerate target creature)

Graveyard: Inquisition, Swamp, Erosion, Scavenger Folk, Holy Light, Murk Dweller, Land Leeches, Holy Light, Island
RFG:

rokapoke: 17
Hand: 7
In Play:

(UU) Mountain x2
(TT) Forest x2
(T) Swamp
(TT) Island x2
(T) Plains

(U) Maze of Ith (T: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.)

Sunken City (At the beginning of your upkeep, sacrifice SC unless you pay UU. Blue creatures get +1/+1.)

War Barge (3: Target creature gains Islandwalk until EOT. When WB leaves play this turn, destroy that creature. A creature destroyed this way can't be regenerated.)

(T) Giant Shark (5/5, GS can't attack unless defending player controls an Island. Whenever GS blocks or becomes blocked by a creature that has been dealt damage this turn, GS gets +2/+0 and gains trample until EOT. When you control no Islands, sacrifice GS.)

Graveyard: Scarwood Goblins, Marsh Goblins, Land Leeches, Goblin Rock Sled, Electric Eel, Marsh Viper
RFG:
 
R

rokapoke

Guest
Untap, upkeep - Islandwalk the Shark, sac a (tapped) forest.

Island.
Jaws on the attack. Responses?

Spidey: 10 (5?)
Hand: 6
In Play:

(U,U,U,U) Forest x4
(T,T) Island x2
(U,U) Plains x2

Mana Vortex (At the beginning of each player's upkeep, that player sacs a land. When there are no lands in play, sac ~)

(U) Stone Calender (Spells I play cost up to 1 less to play)

(U) Niall Silvain (2/2, GGGG, T: Regenerate target creature)

Graveyard: Inquisition, Swamp, Erosion, Scavenger Folk, Holy Light, Murk Dweller, Land Leeches, Holy Light, Island
RFG:

rokapoke: 17
Hand: 7
In Play:

(UU) Mountain x2
(T) Forest
(T) Swamp
(TTU) Island x3
(U) Plains

(U) Maze of Ith (T: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.)

Sunken City (At the beginning of your upkeep, sacrifice SC unless you pay UU. Blue creatures get +1/+1.)

War Barge (3: Target creature gains Islandwalk until EOT. When WB leaves play this turn, destroy that creature. A creature destroyed this way can't be regenerated.)

(T) Giant Shark (5/5, GS can't attack unless defending player controls an Island. Whenever GS blocks or becomes blocked by a creature that has been dealt damage this turn, GS gets +2/+0 and gains trample until EOT. When you control no Islands, sacrifice GS.)

Graveyard: Scarwood Goblins, Marsh Goblins, Land Leeches, Goblin Rock Sled, Electric Eel, Marsh Viper, Forest
RFG:
 
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