I think I counted correctly:
1 from Centaur's Herald's ability (create a Centaur token)
1 from Druid's Deliverance (populate, so copied the above token)
2 from Courser's Accord (one from the text and one from populate, so had to copy one of the above 3 aforecreated tokens since Centaurs are the only kind of tokens I have )
Counterflux the Patrol.
Not sure if that changes anything from my EOT to your turn?
Spidey: 11
Hand: 2
Battlefield:
(T,T,U) Forest x3
(T,T) Island x2
(T,T) Swamp x2
(T,T) Mt x2
(T) Plains
(U) Selesnya Guildgate (~ ETB tapped.; T: Add G or W to my mana pool)
(U) Centaur Healer (4/4 from ctr; When ~ ETB, I gain 3 life) *1 +1/+1 ctr*
(U) Drainpipe Vermin (1/1; When ~ dies, I may pay B. If I do, target player discards a card)
(U) Hussar Patrol (2/4; Flash; Vigilance)
(U) Catacomb Slug (2/6)
(U) Rubbleback Rhino (3/4; Hexproof)
(U) Centaur creature token (3/3)
(U) Centaur creature token (3/3)
(S) Centaur creature token (3/3)
(S) Centaur creature token (3/3)
Graveyard: Stab Wound, Centaur's Herald, Druid's Deliverance, Counterflux
Exile: Launch Party, Slitherhead
=======================================================================
Mooseman: 16
Hand: 4
Battlefield:
(UU) Plains
(UU) Swamp
(UU) Island
(UU) Mountain
(UU) Forest
(U) Dryad Militant (2/1, If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.)
(U) Doorkeeper (0/4, Defender 2U,T: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control.)
(U) Axebane Guardian (0/3, Defender. T: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control.)
(U) Towering Indrik (3/5, Reach) ~ cnt +1/+1~
(T) Sunspire Griffin (2/3, Flying)
(U) Frostburn Weird (1/4, (U/R): Frostburn Weird gets +1/-1 until end of turn.)
(U) Stonefare Crocodile (3/2. 2B: ~ get lifelink till EOT.)
Graveyard: Hypersonic Dragon, Keening Apparition, HussarPatrol
Exile: Slitherhead
1 from Centaur's Herald's ability (create a Centaur token)
1 from Druid's Deliverance (populate, so copied the above token)
2 from Courser's Accord (one from the text and one from populate, so had to copy one of the above 3 aforecreated tokens since Centaurs are the only kind of tokens I have )
Counterflux the Patrol.
Not sure if that changes anything from my EOT to your turn?
Spidey: 11
Hand: 2
Battlefield:
(T,T,U) Forest x3
(T,T) Island x2
(T,T) Swamp x2
(T,T) Mt x2
(T) Plains
(U) Selesnya Guildgate (~ ETB tapped.; T: Add G or W to my mana pool)
(U) Centaur Healer (4/4 from ctr; When ~ ETB, I gain 3 life) *1 +1/+1 ctr*
(U) Drainpipe Vermin (1/1; When ~ dies, I may pay B. If I do, target player discards a card)
(U) Hussar Patrol (2/4; Flash; Vigilance)
(U) Catacomb Slug (2/6)
(U) Rubbleback Rhino (3/4; Hexproof)
(U) Centaur creature token (3/3)
(U) Centaur creature token (3/3)
(S) Centaur creature token (3/3)
(S) Centaur creature token (3/3)
Graveyard: Stab Wound, Centaur's Herald, Druid's Deliverance, Counterflux
Exile: Launch Party, Slitherhead
=======================================================================
Mooseman: 16
Hand: 4
Battlefield:
(UU) Plains
(UU) Swamp
(UU) Island
(UU) Mountain
(UU) Forest
(U) Dryad Militant (2/1, If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.)
(U) Doorkeeper (0/4, Defender 2U,T: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control.)
(U) Axebane Guardian (0/3, Defender. T: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control.)
(U) Towering Indrik (3/5, Reach) ~ cnt +1/+1~
(T) Sunspire Griffin (2/3, Flying)
(U) Frostburn Weird (1/4, (U/R): Frostburn Weird gets +1/-1 until end of turn.)
(U) Stonefare Crocodile (3/2. 2B: ~ get lifelink till EOT.)
Graveyard: Hypersonic Dragon, Keening Apparition, HussarPatrol
Exile: Slitherhead