Mindmaster Return to Ravnica: Spidey vs Mooseman

Spiderman

Administrator
Staff member
I think I counted correctly:

1 from Centaur's Herald's ability (create a Centaur token)
1 from Druid's Deliverance (populate, so copied the above token)
2 from Courser's Accord (one from the text and one from populate, so had to copy one of the above 3 aforecreated tokens since Centaurs are the only kind of tokens I have :( )

Counterflux the Patrol.

Not sure if that changes anything from my EOT to your turn?

Spidey: 11
Hand: 2
Battlefield:

(T,T,U) Forest x3
(T,T) Island x2
(T,T) Swamp x2
(T,T) Mt x2
(T) Plains
(U) Selesnya Guildgate (~ ETB tapped.; T: Add G or W to my mana pool)

(U) Centaur Healer (4/4 from ctr; When ~ ETB, I gain 3 life) *1 +1/+1 ctr*
(U) Drainpipe Vermin (1/1; When ~ dies, I may pay B. If I do, target player discards a card)
(U) Hussar Patrol (2/4; Flash; Vigilance)
(U) Catacomb Slug (2/6)
(U) Rubbleback Rhino (3/4; Hexproof)
(U) Centaur creature token (3/3)
(U) Centaur creature token (3/3)
(S) Centaur creature token (3/3)
(S) Centaur creature token (3/3)

Graveyard: Stab Wound, Centaur's Herald, Druid's Deliverance, Counterflux
Exile: Launch Party, Slitherhead
=======================================================================
Mooseman: 16
Hand: 4
Battlefield:

(UU) Plains
(UU) Swamp
(UU) Island
(UU) Mountain
(UU) Forest


(U) Dryad Militant (2/1, If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.)
(U) Doorkeeper (0/4, Defender 2U,T: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control.)
(U) Axebane Guardian (0/3, Defender. T: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control.)
(U) Towering Indrik (3/5, Reach) ~ cnt +1/+1~
(T) Sunspire Griffin (2/3, Flying)
(U) Frostburn Weird (1/4, (U/R): Frostburn Weird gets +1/-1 until end of turn.)
(U) Stonefare Crocodile (3/2. 2B: ~ get lifelink till EOT.)

Graveyard: Hypersonic Dragon, Keening Apparition, HussarPatrol
Exile: Slitherhead
 

Mooseman

Isengar Tussle
Missed the Druid's deliverance.
Sure counter my patrol

You take 2
Arrest your healer
Isperia's Skywatch
Detain a token
Done

Spidey: 9
Hand: 2
Battlefield:

(T,T,U) Forest x3
(T,T) Island x2
(T,T) Swamp x2
(T,T) Mt x2
(T) Plains
(U) Selesnya Guildgate (~ ETB tapped.; T: Add G or W to my mana pool)

(U) Centaur Healer (4/4 from ctr; When ~ ETB, I gain 3 life) *1 +1/+1 ctr* ~Arrested~
(U) Drainpipe Vermin (1/1; When ~ dies, I may pay B. If I do, target player discards a card)
(U) Hussar Patrol (2/4; Flash; Vigilance)
(U) Catacomb Slug (2/6)
(U) Rubbleback Rhino (3/4; Hexproof)
(U) Centaur creature token (3/3)
(U) Centaur creature token (3/3)
(S) Centaur creature token (3/3)
(S) Centaur creature token (3/3) ~Detained~

Graveyard: Stab Wound, Centaur's Herald, ,
Exile: Launch Party, Slitherhead, Druid's Deliverance, Counterflux
=======================================================================
Mooseman: 16
Hand: 2
Battlefield:

(TT) Plains
(TT) Swamp
(TT) Island
(UT) Mountain
(TT) Forest

Arrest (Enchanted creature can't attack or block, and its activated abilities can't be activated.)

(U) Dryad Militant (2/1, If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.)
(U) Doorkeeper (0/4, Defender 2U,T: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control.)
(U) Axebane Guardian (0/3, Defender. T: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control.)
(U) Towering Indrik (3/5, Reach) ~ cnt +1/+1~
(T) Sunspire Griffin (2/3, Flying)
(U) Frostburn Weird (1/4, (U/R): Frostburn Weird gets +1/-1 until end of turn.)
(U) Stonefare Crocodile (3/2. 2B: ~ get lifelink till EOT.)
(S) Isperia's Skywatch (3/3, Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)


Graveyard: Hypersonic Dragon, Keening Apparition, HussarPatrol
Exile: Slitherhead
 

Spiderman

Administrator
Staff member
Oh boy.

EOT, Heros Reunion me

Untap, upkeep

Done

Spidey: 16
Hand: 1
Battlefield:

(U,U,U) Forest x3
(U,U) Island x2
(U,U) Swamp x2
(U,U) Mt x2
(U) Plains
(U) Selesnya Guildgate (~ ETB tapped.; T: Add G or W to my mana pool)

(U) Centaur Healer (4/4 from ctr; When ~ ETB, I gain 3 life) *1 +1/+1 ctr* ~Arrested~
(U) Drainpipe Vermin (1/1; When ~ dies, I may pay B. If I do, target player discards a card)
(U) Hussar Patrol (2/4; Flash; Vigilance)
(U) Catacomb Slug (2/6)
(U) Rubbleback Rhino (3/4; Hexproof)
(U) Centaur creature token (3/3)
(U) Centaur creature token (3/3)
(U) Centaur creature token (3/3)
(U) Centaur creature token (3/3) ~Detained~

Graveyard: Stab Wound, Centaur's Herald
Exile: Launch Party, Slitherhead, Druid's Deliverance, Counterflux, Heros Reunion
=======================================================================
Mooseman: 16
Hand: 2
Battlefield:

(TT) Plains
(TT) Swamp
(TT) Island
(UT) Mountain
(TT) Forest

Arrest (Enchanted creature can't attack or block, and its activated abilities can't be activated.)

(U) Dryad Militant (2/1, If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.)
(U) Doorkeeper (0/4, Defender 2U,T: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control.)
(U) Axebane Guardian (0/3, Defender. T: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control.)
(U) Towering Indrik (3/5, Reach) ~ cnt +1/+1~
(T) Sunspire Griffin (2/3, Flying)
(U) Frostburn Weird (1/4, (U/R): Frostburn Weird gets +1/-1 until end of turn.)
(U) Stonefare Crocodile (3/2. 2B: ~ get lifelink till EOT.)
(S) Isperia's Skywatch (3/3, Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)


Graveyard: Hypersonic Dragon, Keening Apparition, HussarPatrol
Exile: Slitherhead
 

Mooseman

Isengar Tussle
UU
Attack with both flyers
Done

Spidey: 11
Hand: 1
Battlefield:

(U,U,U) Forest x3
(U,U) Island x2
(U,U) Swamp x2
(U,U) Mt x2
(U) Plains
(U) Selesnya Guildgate (~ ETB tapped.; T: Add G or W to my mana pool)

(U) Centaur Healer (4/4 from ctr; When ~ ETB, I gain 3 life) *1 +1/+1 ctr* ~Arrested~
(U) Drainpipe Vermin (1/1; When ~ dies, I may pay B. If I do, target player discards a card)
(U) Hussar Patrol (2/4; Flash; Vigilance)
(U) Catacomb Slug (2/6)
(U) Rubbleback Rhino (3/4; Hexproof)
(U) Centaur creature token (3/3)
(U) Centaur creature token (3/3)
(U) Centaur creature token (3/3)
(U) Centaur creature token (3/3)

Graveyard: Stab Wound, Centaur's Herald
Exile: Launch Party, Slitherhead, Druid's Deliverance, Counterflux, Heros Reunion
=======================================================================
Mooseman: 16
Hand: 2
Battlefield:

(UU) Plains
(UU) Swamp
(UU) Island
(UU) Mountain
(UU) Forest

Arrest (Enchanted creature can't attack or block, and its activated abilities can't be activated.)

(U) Dryad Militant (2/1, If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.)
(U) Doorkeeper (0/4, Defender 2U,T: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control.)
(U) Axebane Guardian (0/3, Defender. T: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control.)
(U) Towering Indrik (3/5, Reach) ~ cnt +1/+1~
(T) Sunspire Griffin (2/3, Flying)
(U) Frostburn Weird (1/4, (U/R): Frostburn Weird gets +1/-1 until end of turn.)
(U) Stonefare Crocodile (3/2. 2B: ~ get lifelink till EOT.)
(T) Isperia's Skywatch (3/3, Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)


Graveyard: Hypersonic Dragon, Keening Apparition, HussarPatrol
Exile: Slitherhead
 

Spiderman

Administrator
Staff member
Untap, upkeep

Attack with all I can
Responses/blocks/take it?

Spidey: 11
Hand: 1
Battlefield:

(U,U,U) Forest x3
(U,U) Island x2
(U,U) Swamp x2
(U,U) Mt x2
(U) Plains
(U) Selesnya Guildgate (~ ETB tapped.; T: Add G or W to my mana pool)

(U) Centaur Healer (4/4 from ctr; When ~ ETB, I gain 3 life) *1 +1/+1 ctr* ~Arrested~
(T) Drainpipe Vermin (1/1; When ~ dies, I may pay B. If I do, target player discards a card)
(T) Hussar Patrol (2/4; Flash; Vigilance)
(T) Catacomb Slug (2/6)
(T) Rubbleback Rhino (3/4; Hexproof)
(T) Centaur creature token (3/3)
(T) Centaur creature token (3/3)
(T) Centaur creature token (3/3)
(T) Centaur creature token (3/3)

Graveyard: Stab Wound, Centaur's Herald
Exile: Launch Party, Slitherhead, Druid's Deliverance, Counterflux, Heros Reunion
=======================================================================
Mooseman: 16
Hand: 2
Battlefield:

(UU) Plains
(UU) Swamp
(UU) Island
(UU) Mountain
(UU) Forest

Arrest (Enchanted creature can't attack or block, and its activated abilities can't be activated.)

(U) Dryad Militant (2/1, If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.)
(U) Doorkeeper (0/4, Defender 2U,T: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control.)
(U) Axebane Guardian (0/3, Defender. T: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control.)
(U) Towering Indrik (3/5, Reach) ~ cnt +1/+1~
(T) Sunspire Griffin (2/3, Flying)
(U) Frostburn Weird (1/4, (U/R): Frostburn Weird gets +1/-1 until end of turn.)
(U) Stonefare Crocodile (3/2. 2B: ~ get lifelink till EOT.)
(T) Isperia's Skywatch (3/3, Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Graveyard: Hypersonic Dragon, Keening Apparition, HussarPatrol
Exile: Slitherhead
 

Mooseman

Isengar Tussle
Well I'm not just gonna sit here and take it....
"We're not gonna take it, no, we're not gonna take it...." lost in the 80's
Blocks
Doorkeeper - Rhino
Axebane Guardian - Slug
Towering Indrik - Token
Stonefare Crocodile - Token

Give the Croc Life link (UWB)
 

Spiderman

Administrator
Staff member
So two of my tokens and your Crocodile die, you take 9 damage from the unblocked creatures but gain 3 from your Crocodile for a net loss of 6.

Done

Spidey: 11
Hand: 1
Battlefield:

(U,U,U) Forest x3
(U,U) Island x2
(U,U) Swamp x2
(U,U) Mt x2
(U) Plains
(U) Selesnya Guildgate (~ ETB tapped.; T: Add G or W to my mana pool)

(U) Centaur Healer (4/4 from ctr; When ~ ETB, I gain 3 life) *1 +1/+1 ctr* ~Arrested~
(T) Drainpipe Vermin (1/1; When ~ dies, I may pay B. If I do, target player discards a card)
(T) Hussar Patrol (2/4; Flash; Vigilance)
(T) Catacomb Slug (2/6)
(T) Rubbleback Rhino (3/4; Hexproof)
(T) Centaur creature token (3/3)
(T) Centaur creature token (3/3)

Graveyard: Stab Wound, Centaur's Herald
Exile: Launch Party, Slitherhead, Druid's Deliverance, Counterflux, Heros Reunion
=======================================================================
Mooseman: 10
Hand: 2
Battlefield:

(UU) Plains
(UU) Swamp
(UU) Island
(UU) Mountain
(UU) Forest

Arrest (Enchanted creature can't attack or block, and its activated abilities can't be activated.)

(U) Dryad Militant (2/1, If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.)
(U) Doorkeeper (0/4, Defender 2U,T: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control.)
(U) Axebane Guardian (0/3, Defender. T: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control.)
(U) Towering Indrik (3/5, Reach) ~ cnt +1/+1~
(T) Sunspire Griffin (2/3, Flying)
(U) Frostburn Weird (1/4, (U/R): Frostburn Weird gets +1/-1 until end of turn.)
(T) Isperia's Skywatch (3/3, Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Graveyard: Hypersonic Dragon, Keening Apparition, HussarPatrol, Stonefare Crocodile
Exile: Slitherhead
 

Mooseman

Isengar Tussle
UUD
Plains
Stir the Pride with entwine
Response?

Spidey: 11
Hand: 1
Battlefield:

(U,U,U) Forest x3
(U,U) Island x2
(U,U) Swamp x2
(U,U) Mt x2
(U) Plains
(U) Selesnya Guildgate (~ ETB tapped.; T: Add G or W to my mana pool)

(U) Centaur Healer (4/4 from ctr; When ~ ETB, I gain 3 life) *1 +1/+1 ctr* ~Arrested~
(T) Drainpipe Vermin (1/1; When ~ dies, I may pay B. If I do, target player discards a card)
(T) Hussar Patrol (2/4; Flash; Vigilance)
(T) Catacomb Slug (2/6)
(T) Rubbleback Rhino (3/4; Hexproof)
(T) Centaur creature token (3/3)
(T) Centaur creature token (3/3)

Graveyard: Stab Wound, Centaur's Herald
Exile: Launch Party, Slitherhead, Druid's Deliverance, Counterflux, Heros Reunion
=======================================================================
Mooseman: 10
Hand: 1
Battlefield:

(TTT) Plains
(TT) Swamp
(UT) Island
(UU) Mountain
(UT) Forest

Arrest (Enchanted creature can't attack or block, and its activated abilities can't be activated.)

(U) Dryad Militant (2/1, If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.)
(U) Doorkeeper (0/4, Defender 2U,T: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control.)
(U) Axebane Guardian (0/3, Defender. T: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control.)
(U) Towering Indrik (3/5, Reach) ~ cnt +1/+1~
(T) Sunspire Griffin (2/3, Flying)
(U) Frostburn Weird (1/4, (U/R): Frostburn Weird gets +1/-1 until end of turn.)
(T) Isperia's Skywatch (3/3, Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Graveyard: Hypersonic Dragon, Keening Apparition, HussarPatrol, Stonefare Crocodile
Exile: Slitherhead
 

Mooseman

Isengar Tussle
That's 5
Done

Spidey: 6
Hand: 1
Battlefield:

(U,U,U) Forest x3
(U,U) Island x2
(U,U) Swamp x2
(U,U) Mt x2
(U) Plains
(U) Selesnya Guildgate (~ ETB tapped.; T: Add G or W to my mana pool)

(U) Centaur Healer (4/4 from ctr; When ~ ETB, I gain 3 life) *1 +1/+1 ctr* ~Arrested~
(T) Drainpipe Vermin (1/1; When ~ dies, I may pay B. If I do, target player discards a card)
(T) Hussar Patrol (2/4; Flash; Vigilance)
(T) Catacomb Slug (2/6)
(T) Rubbleback Rhino (3/4; Hexproof)
(T) Centaur creature token (3/3)
(T) Centaur creature token (3/3)

Graveyard: Stab Wound, Centaur's Herald
Exile: Launch Party, Slitherhead, Druid's Deliverance, Counterflux, Heros Reunion
=======================================================================
Mooseman: 10
Hand: 2
Battlefield:

(TTT) Plains
(TT) Swamp
(UT) Island
(UU) Mountain
(UT) Forest

Arrest (Enchanted creature can't attack or block, and its activated abilities can't be activated.)

(U) Dryad Militant (2/1, If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.)
(U) Doorkeeper (0/4, Defender 2U,T: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control.)
(U) Axebane Guardian (0/3, Defender. T: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control.)
(U) Towering Indrik (3/5, Reach) ~ cnt +1/+1~
(T) Sunspire Griffin (2/3, Flying)
(U) Frostburn Weird (1/4, (U/R): Frostburn Weird gets +1/-1 until end of turn.)
(T) Isperia's Skywatch (3/3, Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Graveyard: Hypersonic Dragon, Keening Apparition, HussarPatrol, Stonefare Crocodile
Exile: Slitherhead
 

Spiderman

Administrator
Staff member
Untap, upkeep

Attack with all but the Healer
Responses/blocks/take it?

Spidey: 6
Hand: 1
Battlefield:

(U,U,U) Forest x3
(U,U) Island x2
(U,U) Swamp x2
(U,U) Mt x2
(U) Plains
(U) Selesnya Guildgate (~ ETB tapped.; T: Add G or W to my mana pool)

(U) Centaur Healer (4/4 from ctr; When ~ ETB, I gain 3 life) *1 +1/+1 ctr* ~Arrested~
(T) Drainpipe Vermin (1/1; When ~ dies, I may pay B. If I do, target player discards a card)
(T) Hussar Patrol (2/4; Flash; Vigilance)
(T) Catacomb Slug (2/6)
(T) Rubbleback Rhino (3/4; Hexproof)
(T) Centaur creature token (3/3)
(T) Centaur creature token (3/3)

Graveyard: Stab Wound, Centaur's Herald
Exile: Launch Party, Slitherhead, Druid's Deliverance, Counterflux, Heros Reunion
=======================================================================
Mooseman: 10
Hand: 2
Battlefield:

(TTT) Plains
(TT) Swamp
(UT) Island
(UU) Mountain
(UT) Forest

Arrest (Enchanted creature can't attack or block, and its activated abilities can't be activated.)

(U) Dryad Militant (2/1, If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.)
(U) Doorkeeper (0/4, Defender 2U,T: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control.)
(U) Axebane Guardian (0/3, Defender. T: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control.)
(U) Towering Indrik (3/5, Reach) ~ cnt +1/+1~
(T) Sunspire Griffin (2/3, Flying)
(U) Frostburn Weird (1/4, (U/R): Frostburn Weird gets +1/-1 until end of turn.)
(T) Isperia's Skywatch (3/3, Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Graveyard: Hypersonic Dragon, Keening Apparition, HussarPatrol, Stonefare Crocodile
Exile: Slitherhead
 

Mooseman

Isengar Tussle
I should be untapped , but it shouldn't matter
Doorkeeper blocks Token
Axebane blocks Rhino
Indrik blocks token
Weird blocks slug
Patrol and vermin are unblocked
Nada before damage
 

Spiderman

Administrator
Staff member
Me neither, so Axebane and a token die and you take 3 from the unblocked creatures.

Done

Spidey: 6
Hand: 1
Battlefield:

(U,U,U) Forest x3
(U,U) Island x2
(U,U) Swamp x2
(U,U) Mt x2
(U) Plains
(U) Selesnya Guildgate (~ ETB tapped.; T: Add G or W to my mana pool)

(U) Centaur Healer (4/4 from ctr; When ~ ETB, I gain 3 life) *1 +1/+1 ctr* ~Arrested~
(T) Drainpipe Vermin (1/1; When ~ dies, I may pay B. If I do, target player discards a card)
(T) Hussar Patrol (2/4; Flash; Vigilance)
(T) Catacomb Slug (2/6)
(T) Rubbleback Rhino (3/4; Hexproof)
(T) Centaur creature token (3/3)

Graveyard: Stab Wound, Centaur's Herald
Exile: Launch Party, Slitherhead, Druid's Deliverance, Counterflux, Heros Reunion
=======================================================================
Mooseman: 7
Hand: 2
Battlefield:

(TTT) Plains
(TT) Swamp
(UT) Island
(UU) Mountain
(UT) Forest

Arrest (Enchanted creature can't attack or block, and its activated abilities can't be activated.)

(U) Dryad Militant (2/1, If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.)
(U) Doorkeeper (0/4, Defender 2U,T: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control.)
(U) Towering Indrik (3/5, Reach) ~ cnt +1/+1~
(T) Sunspire Griffin (2/3, Flying)
(U) Frostburn Weird (1/4, (U/R): Frostburn Weird gets +1/-1 until end of turn.)
(T) Isperia's Skywatch (3/3, Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Graveyard: Hypersonic Dragon, Keening Apparition, HussarPatrol, Stonefare Crocodile, Axebane Guardian
Exile: Slitherhead
 

Mooseman

Isengar Tussle
UUD
Attack with all but the defender
Game?


Spidey: 6
Hand: 1
Battlefield:

(U,U,U) Forest x3
(U,U) Island x2
(U,U) Swamp x2
(U,U) Mt x2
(U) Plains
(U) Selesnya Guildgate (~ ETB tapped.; T: Add G or W to my mana pool)

(U) Centaur Healer (4/4 from ctr; When ~ ETB, I gain 3 life) *1 +1/+1 ctr* ~Arrested~
(T) Drainpipe Vermin (1/1; When ~ dies, I may pay B. If I do, target player discards a card)
(T) Hussar Patrol (2/4; Flash; Vigilance)
(T) Catacomb Slug (2/6)
(T) Rubbleback Rhino (3/4; Hexproof)
(T) Centaur creature token (3/3)

Graveyard: Stab Wound, Centaur's Herald
Exile: Launch Party, Slitherhead, Druid's Deliverance, Counterflux, Heros Reunion
=======================================================================
Mooseman: 7
Hand: 2
Battlefield:

(TTT) Plains
(TT) Swamp
(UT) Island
(UU) Mountain
(UT) Forest

Arrest (Enchanted creature can't attack or block, and its activated abilities can't be activated.)

(T) Dryad Militant (2/1, If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.)
(U) Doorkeeper (0/4, Defender 2U,T: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control.)
(T) Towering Indrik (3/5, Reach) ~ cnt +1/+1~
(T) Sunspire Griffin (2/3, Flying)
(T) Frostburn Weird (1/4, (U/R): Frostburn Weird gets +1/-1 until end of turn.)
(T) Isperia's Skywatch (3/3, Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Graveyard: Hypersonic Dragon, Keening Apparition, HussarPatrol, Stonefare Crocodile, Axebane Guardian
Exile: Slitherhead
 

Spiderman

Administrator
Staff member
Yeah, good one! As you know, all I had was Syncopate so I couldn't even stop the fliers so I just went all out. I probably should have saved Druid's Deliverance in case you did go alpha on me after I went alpha and might have had a slight chance <shrug>. I should have probably kept mana open for the counterspells early on for those fliers.

I'll see what's next...
 

Mooseman

Isengar Tussle
Thanks. I really messedup with the Stir the Prid. a you see I cast it in the Turgy22 league game.
I did have Electrickery, but you would have just syncopated that one.
Yeah, the flyers were your only real problem and If I had just one flyer, you would have taken it.
 
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