Sorry - I'll sac my Plains to prevent 2 to the berserker w/ the cleric...
UU
Play Mountain
Play Well of Life
Attack w/ Berserker, Hatchling, & Healer for 7
Done. (Gain 2 life)
BigBlue: 18 20?
Hand: 10
In Play
(U) Well of Life (If I control no untapped lands at the end of my turn, I gain 2 life)
(T) Island
(TT) Mountain
(T) Forest
(T) Spiketail Hatchling (1/1; Flying; Sac ~: Counter target spell unless it's controller pays 1)
(T) Troubled Healer (1/2; Sac a land: Prevent the next 2 dmg to target creature or player)
(T) Keldon Berserkers (2/3; When ~ attacks, if I control no untapped lands it gets +3/+0 until eot)
Graveyard: Plains, Glittering Lynx
RfG:
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Mooseman: 16 9?
Hand: 12
In Play
(T) Plains
(T) Island
(T) Swamp
(T) Mountain
(U) Forest
(T) Glittering Lynx (1/1; Prevent all damage to ~; 2: ~ loses "Prevent all damage to ~" until eot, any player may play this ability)
(T) Silt Crawler (3/3; When Silt Crawler comes into play, tap all lands you control.)
Graveyard: Steal Strength
RfG: