Mindmaster Planeshift: Spidey vs Mooseman

Spiderman

Administrator
Staff member
That's 2

Plains
Phyrexian Bloodstock

Done

Spidey: 20
Hand: 5
In Play:

(T,T,T) Forest x3
(T,U) Mt x2
(T) Swamp
(U,U) Island x2
(U,U) Plains x2

(U) Thornscape Familiar (2/1, Red and White spells I play cost 1 less to play)
(U) Mire Kavu (4/3, ~ gets +1/+1 as long as I control a Swamp)
(U) Kavu Recluse (2/2, T: Target land becomes a Forest ueot)
(T) Mirrorwood Treefolk (2/4, 2RW: The next time dmg would be dealt to ~ this turn, that dmg is dealt to target creature or player instead)
(S) Phyrexian Bloodstock (3/3, When ~ leaves play, destroy target white creature. It can't be regened)

Graveyard: Horned Kavu, Pollen Remedy, Hobble, Gerrard's Command, Rith's Grove
RFG:

Mooseman: 12
Hand: 4
In Play:

(UTT) Plains
(T) Swamp
(UTT) Mountain
(UU) Forest

(U) Thunderscape Familiar (1/1, First strike Black spells and green spells you play cost 1 less to play.)
(U) Thornscape Familiar (2/1, Red spells and white spells you play cost 1 less to play.)
(U) Stone Kavu (3/3, R: Stone Kavu gets +1/+0 until end of turn. W: Stone Kavu gets +0/+1 until end of turn)
(S) Nemata, Grove Guardian (4/5, 2G: Put a 1/1 green Saproling creature token into play. Sac a Saproling: All Saprolings get +1/+1 until end of turn.)


Graveyard: Terminate, Rith's Charm, Honorable Scout, Primal Growth, Aura Blast, Phyrexian Bloodstock, Implode
RFG:
 

Mooseman

Isengar Tussle
EOT; Make a saporling token
Untap, upkeep, Plains
Attack with Stone Kavu
Blocks, response?

Spidey: 20
Hand: 6
In Play:

(U,U,U) Forest x3
(U,U) Mt x2
(U) Swamp
(U,U) Island x2
(U) Rith's Grove (T: Add R, G, or W to my mana pool)

(U) Thornscape Familiar (2/1, Red and White spells I play cost 1 less to play)
(U) Mire Kavu (4/3, ~ gets +1/+1 as long as I control a Swamp)
(U) Kavu Recluse (2/2, T: Target land becomes a Forest ueot)
(T) Mirrorwood Treefolk (2/4, 2RW: The next time dmg would be dealt to ~ this turn, that dmg is dealt to target creature or player instead)

Graveyard: Horned Kavu, Pollen Remedy, Hobble, Gerrard's Command
RFG:

Mooseman: 14
Hand: 4
In Play:

(UUUU) Plains
(U) Swamp
(UUU) Mountain
(UU) Forest

(U) Thunderscape Familiar (1/1, First strike Black spells and green spells you play cost 1 less to play.)
(U) Thornscape Familiar (2/1, Red spells and white spells you play cost 1 less to play.)
(U) Stone Kavu (3/3, R: Stone Kavu gets +1/+0 until end of turn. W: Stone Kavu gets +0/+1 until end of turn)
(U) Nemata, Grove Guardian (4/5, 2G: Put a 1/1 green Saproling creature token into play. Sac a Saproling: All Saprolings get +1/+1 until end of turn.)
(U) Saproling Token (1/1)

Graveyard: Terminate, Rith's Charm, Honorable Scout, Primal Growth, Aura Blast, Phyrexian Bloodstock
RFG:
 

Spiderman

Administrator
Staff member
Dude, I think you quoted the wrong post because in yours, I still have the Rith's Grove, no plains, no Bloodstock, your life is still 14, etc...

No block - take it.
 

Mooseman

Isengar Tussle
EOT; Make a saporling token
Untap, upkeep, Plains
Attack with Stone Kavu
no block... pump it +1/+0
take 4
done

Spidey: 16
Hand: 5
In Play:

(T,T,T) Forest x3
(T,U) Mt x2
(T) Swamp
(U,U) Island x2
(U,U) Plains x2

(U) Thornscape Familiar (2/1, Red and White spells I play cost 1 less to play)
(U) Mire Kavu (4/3, ~ gets +1/+1 as long as I control a Swamp)
(U) Kavu Recluse (2/2, T: Target land becomes a Forest ueot)
(T) Mirrorwood Treefolk (2/4, 2RW: The next time dmg would be dealt to ~ this turn, that dmg is dealt to target creature or player instead)
(S) Phyrexian Bloodstock (3/3, When ~ leaves play, destroy target white creature. It can't be regened)

Graveyard: Horned Kavu, Pollen Remedy, Hobble, Gerrard's Command, Rith's Grove
RFG:

Mooseman: 14
Hand: 4
In Play:

(UUU) Plains
(U) Swamp
(UUT) Mountain
(UU) Forest

(U) Thunderscape Familiar (1/1, First strike Black spells and green spells you play cost 1 less to play.)
(U) Thornscape Familiar (2/1, Red spells and white spells you play cost 1 less to play.)
(T) Stone Kavu (3/3, R: Stone Kavu gets +1/+0 until end of turn. W: Stone Kavu gets +0/+1 until end of turn)
(U) Nemata, Grove Guardian (4/5, 2G: Put a 1/1 green Saproling creature token into play. Sac a Saproling: All Saprolings get +1/+1 until end of turn.)
(U) Saporling Token (1/1)


Graveyard: Terminate, Rith's Charm, Honorable Scout, Primal Growth, Aura Blast, Phyrexian Bloodstock, Implode
RFG:
 

Spiderman

Administrator
Staff member
You should be at 12 life from my last attack.

Untap, upkeep

Dominaria's Judgement
Attack with all for the win?

Spidey: 16
Hand: 4
In Play:

(T,T,U) Forest x3
(U,U) Mt x2
(U) Swamp
(U,U) Island x2
(T,U) Plains x2

(T) Thornscape Familiar (2/1, Red and White spells I play cost 1 less to play)
(T) Mire Kavu (4/3, ~ gets +1/+1 as long as I control a Swamp)
(T) Kavu Recluse (2/2, T: Target land becomes a Forest ueot)
(T) Mirrorwood Treefolk (2/4, 2RW: The next time dmg would be dealt to ~ this turn, that dmg is dealt to target creature or player instead)
(T) Phyrexian Bloodstock (3/3, When ~ leaves play, destroy target white creature. It can't be regened)

Graveyard: Horned Kavu, Pollen Remedy, Hobble, Gerrard's Command, Rith's Grove, Dominaria's Judgement
RFG:

Mooseman: 12
Hand: 4
In Play:

(UUU) Plains
(U) Swamp
(UUT) Mountain
(UU) Forest

(U) Thunderscape Familiar (1/1, First strike Black spells and green spells you play cost 1 less to play.)
(U) Thornscape Familiar (2/1, Red spells and white spells you play cost 1 less to play.)
(T) Stone Kavu (3/3, R: Stone Kavu gets +1/+0 until end of turn. W: Stone Kavu gets +0/+1 until end of turn)
(U) Nemata, Grove Guardian (4/5, 2G: Put a 1/1 green Saproling creature token into play. Sac a Saproling: All Saprolings get +1/+1 until end of turn.)
(U) Saporling Token (1/1)


Graveyard: Terminate, Rith's Charm, Honorable Scout, Primal Growth, Aura Blast, Phyrexian Bloodstock, Implode
RFG:
 

Spiderman

Administrator
Staff member
Curse you! So you just take 6...

Done

Spidey: 16
Hand: 4
In Play:

(T,T,U) Forest x3
(U,U) Mt x2
(U) Swamp
(U,U) Island x2
(T,U) Plains x2

(T) Thornscape Familiar (2/1, Red and White spells I play cost 1 less to play)
(T) Mire Kavu (4/3, ~ gets +1/+1 as long as I control a Swamp)
(T) Kavu Recluse (2/2, T: Target land becomes a Forest ueot)
(T) Mirrorwood Treefolk (2/4, 2RW: The next time dmg would be dealt to ~ this turn, that dmg is dealt to target creature or player instead)
(T) Phyrexian Bloodstock (3/3, When ~ leaves play, destroy target white creature. It can't be regened)

Graveyard: Horned Kavu, Pollen Remedy, Hobble, Gerrard's Command, Rith's Grove, Dominaria's Judgement
RFG:

Mooseman: 6
Hand: 3
In Play:

(UU) Plains
(U) Swamp
(UUT) Mountain
(UU) Forest

(U) Thunderscape Familiar (1/1, First strike Black spells and green spells you play cost 1 less to play.)
(U) Thornscape Familiar (2/1, Red spells and white spells you play cost 1 less to play.)
(T) Stone Kavu (3/3, R: Stone Kavu gets +1/+0 until end of turn. W: Stone Kavu gets +0/+1 until end of turn)
(U) Nemata, Grove Guardian (4/5, 2G: Put a 1/1 green Saproling creature token into play. Sac a Saproling: All Saprolings get +1/+1 until end of turn.)
(U) Saporling Token (1/1)
(S) Saporling Token (1/1)
(S) Saporling Token (1/1)

Graveyard: Terminate, Rith's Charm, Honorable Scout, Primal Growth, Aura Blast, Phyrexian Bloodstock, Implode, Plains, Pollen Remedy
RFG:
 

Mooseman

Isengar Tussle
Didn't you attack with 13 total, and I prevent 6, so then I take 7 and am at 5 life......
And I forgot to add the plains from my mis-quoted turn....

Untap, upkeep, create a token using GBW, sac it to give all sap tokens +1/+1
Attack with all for the win?

Spidey: 16
Hand: 4
In Play:

(T,T,U) Forest x3
(U,U) Mt x2
(U) Swamp
(U,U) Island x2
(T,U) Plains x2

(T) Thornscape Familiar (2/1, Red and White spells I play cost 1 less to play)
(T) Mire Kavu (4/3, ~ gets +1/+1 as long as I control a Swamp)
(T) Kavu Recluse (2/2, T: Target land becomes a Forest ueot)
(T) Mirrorwood Treefolk (2/4, 2RW: The next time dmg would be dealt to ~ this turn, that dmg is dealt to target creature or player instead)
(T) Phyrexian Bloodstock (3/3, When ~ leaves play, destroy target white creature. It can't be regened)

Graveyard: Horned Kavu, Pollen Remedy, Hobble, Gerrard's Command, Rith's Grove, Dominaria's Judgement
RFG:

Mooseman: 6
Hand: 3
In Play:

(UUT) Plains
(T) Swamp
(UUU) Mountain
(UT) Forest

(T) Thunderscape Familiar (1/1, First strike Black spells and green spells you play cost 1 less to play.)
(T) Thornscape Familiar (2/1, Red spells and white spells you play cost 1 less to play.)
(T) Stone Kavu (3/3, R: Stone Kavu gets +1/+0 until end of turn. W: Stone Kavu gets +0/+1 until end of turn)
(T) Nemata, Grove Guardian (4/5, 2G: Put a 1/1 green Saproling creature token into play. Sac a Saproling: All Saprolings get +1/+1 until end of turn.)
(T) Saporling Token (2/2)
(T) Saporling Token (2/2)
(T) Saporling Token (2/2)

Graveyard: Terminate, Rith's Charm, Honorable Scout, Primal Growth, Aura Blast, Phyrexian Bloodstock, Implode, Plains, Pollen Remedy
RFG:
 

Spiderman

Administrator
Staff member
You're right about my dmg, I was thinking just about the 12 needed to kill you and forgot the extra...

Once you Declare Combat, I tap out to give your creatures Malicious Advice, specifically the Stone Kavu, Nemata, Thornscape, and two Saprolings. Responses or go on to Declare Attackers?
 

Mooseman

Isengar Tussle
I almost conceded after that..... but I want to prolong the pain.....

no attack
Thornscape Battlemage w R/kicker
2 points to your Kavu Recluse
Done

Spidey: 11
Hand: 3
In Play:

(T,T,T) Forest x3
(T,T) Mt x2
(T) Swamp
(T,T) Island x2
(T,T) Plains x2

(T) Thornscape Familiar (2/1, Red and White spells I play cost 1 less to play)
(T) Mire Kavu (4/3, ~ gets +1/+1 as long as I control a Swamp)
(T) Mirrorwood Treefolk (2/4, 2RW: The next time dmg would be dealt to ~ this turn, that dmg is dealt to target creature or player instead)
(T) Phyrexian Bloodstock (3/3, When ~ leaves play, destroy target white creature. It can't be regened)

Graveyard: Horned Kavu, Pollen Remedy, Hobble, Gerrard's Command, Rith's Grove, Dominaria's Judgement, Kavu Recluse
RFG:

Mooseman: 5
Hand: 2
In Play:

(UTT) Plains
(T) Swamp
(UTT) Mountain
(TT) Forest

(U) Thunderscape Familiar (1/1, First strike Black spells and green spells you play cost 1 less to play.)
(T) Thornscape Familiar (2/1, Red spells and white spells you play cost 1 less to play.)
(T) Stone Kavu (3/3, R: Stone Kavu gets +1/+0 until end of turn. W: Stone Kavu gets +0/+1 until end of turn)
(T) Nemata, Grove Guardian (4/5, 2G: Put a 1/1 green Saproling creature token into play. Sac a Saproling: All Saprolings get +1/+1 until end of turn.)
(T) Saporling Token (1/1)
(T) Saporling Token (1/1)
(U) Saporling Token (1/1)
(S) Thornscape Battlemage (2/2, Kicker R and/or W
When Thornscape Battlemage comes into play, if the R kicker cost was paid, it deals 2 damage to target creature or player.)

Graveyard: Terminate, Rith's Charm, Honorable Scout, Primal Growth, Aura Blast, Phyrexian Bloodstock, Implode, Plains, Pollen Remedy
RFG:
 

Spiderman

Administrator
Staff member
Untap, upkeep

Attack with everyone
Responses/blocks?

Spidey: 11
Hand: 3
In Play:

(U,U,U) Forest x3
(U,U) Mt x2
(U) Swamp
(U,U) Island x2
(U,U) Plains x2

(T) Thornscape Familiar (2/1, Red and White spells I play cost 1 less to play)
(T) Mire Kavu (4/3, ~ gets +1/+1 as long as I control a Swamp)
(T) Mirrorwood Treefolk (2/4, 2RW: The next time dmg would be dealt to ~ this turn, that dmg is dealt to target creature or player instead)
(T) Phyrexian Bloodstock (3/3, When ~ leaves play, destroy target white creature. It can't be regened)

Graveyard: Horned Kavu, Pollen Remedy, Hobble, Gerrard's Command, Rith's Grove, Dominaria's Judgement, Kavu Recluse
RFG:

Mooseman: 5
Hand: 2
In Play:

(UTT) Plains
(T) Swamp
(UTT) Mountain
(TT) Forest

(U) Thunderscape Familiar (1/1, First strike Black spells and green spells you play cost 1 less to play.)
(T) Thornscape Familiar (2/1, Red spells and white spells you play cost 1 less to play.)
(T) Stone Kavu (3/3, R: Stone Kavu gets +1/+0 until end of turn. W: Stone Kavu gets +0/+1 until end of turn)
(T) Nemata, Grove Guardian (4/5, 2G: Put a 1/1 green Saproling creature token into play. Sac a Saproling: All Saprolings get +1/+1 until end of turn.)
(T) Saporling Token (1/1)
(T) Saporling Token (1/1)
(U) Saporling Token (1/1)
(S) Thornscape Battlemage (2/2, Kicker R and/or W
When Thornscape Battlemage comes into play, if the R kicker cost was paid, it deals 2 damage to target creature or player.)

Graveyard: Terminate, Rith's Charm, Honorable Scout, Primal Growth, Aura Blast, Phyrexian Bloodstock, Implode, Plains, Pollen Remedy
RFG:
 

Mooseman

Isengar Tussle
Battlemage blocks Thornscape Familiar
Saporling blocks Bloodstock
Thunderscape Familiar blocks Kavu
 

Mooseman

Isengar Tussle
That was dumb, I should have blocked the Familiar with the familiar.....

Damage resolves.....
Whatcher got?
 

Spiderman

Administrator
Staff member
I got nothing.

All of your blocking guys die, my Familiar dies, and you take 2.

I'll cast Insolence on your Stone Kavu and be Done

Spidey: 11
Hand: 2
In Play:

(T,T,U) Forest x3
(T,U) Mt x2
(U) Swamp
(U,U) Island x2
(U,U) Plains x2

Insolence (Whenever enchanted creature becomes tapped, ~ deals 2 dmg to that creature's controller)

(T) Mire Kavu (4/3, ~ gets +1/+1 as long as I control a Swamp)
(T) Mirrorwood Treefolk (2/4, 2RW: The next time dmg would be dealt to ~ this turn, that dmg is dealt to target creature or player instead)
(T) Phyrexian Bloodstock (3/3, When ~ leaves play, destroy target white creature. It can't be regened)

Graveyard: Horned Kavu, Pollen Remedy, Hobble, Gerrard's Command, Rith's Grove, Dominaria's Judgement, Kavu Recluse, Thornscape Familiar
RFG:

Mooseman: 3
Hand: 2
In Play:

(UTT) Plains
(T) Swamp
(UTT) Mountain
(TT) Forest

(T) Thornscape Familiar (2/1, Red spells and white spells you play cost 1 less to play.)
(T) Stone Kavu (3/3, R: Stone Kavu gets +1/+0 until end of turn. W: Stone Kavu gets +0/+1 until end of turn) *Insolent*
(T) Nemata, Grove Guardian (4/5, 2G: Put a 1/1 green Saproling creature token into play. Sac a Saproling: All Saprolings get +1/+1 until end of turn.)
(T) Saporling Token (1/1)
(T) Saporling Token (1/1)

Graveyard: Terminate, Rith's Charm, Honorable Scout, Primal Growth, Aura Blast, Phyrexian Bloodstock, Implode, Plains, Pollen Remedy, Thornscape Familiar, Thornscape Battlemage
RFG:
 

Mooseman

Isengar Tussle
Untap, upkeep, create 2 saporlings, sac them
Attack with all but Kavu.... I don't trust you any farther than I can throw you..... ;)
What have you got left?

Spidey: 11
Hand: 2
In Play:

(T,T,U) Forest x3
(T,U) Mt x2
(U) Swamp
(U,U) Island x2
(U,U) Plains x2

Insolence (Whenever enchanted creature becomes tapped, ~ deals 2 dmg to that creature's controller)

(T) Mire Kavu (4/3, ~ gets +1/+1 as long as I control a Swamp)
(T) Mirrorwood Treefolk (2/4, 2RW: The next time dmg would be dealt to ~ this turn, that dmg is dealt to target creature or player instead)
(T) Phyrexian Bloodstock (3/3, When ~ leaves play, destroy target white creature. It can't be regened)

Graveyard: Horned Kavu, Pollen Remedy, Hobble, Gerrard's Command, Rith's Grove, Dominaria's Judgement, Kavu Recluse, Thornscape Familiar
RFG:

Mooseman: 3
Hand: 2
In Play:

(UUT) Plains
(T) Swamp
(UTT) Mountain
(TT) Forest

(T) Thornscape Familiar (2/1, Red spells and white spells you play cost 1 less to play.)
(U) Stone Kavu (3/3, R: Stone Kavu gets +1/+0 until end of turn. W: Stone Kavu gets +0/+1 until end of turn) *Insolent*
(T) Nemata, Grove Guardian (4/5, 2G: Put a 1/1 green Saproling creature token into play. Sac a Saproling: All Saprolings get +1/+1 until end of turn.)
(T) Saporling Token 3/3
(T) Saporling Token 3/3

Graveyard: Terminate, Rith's Charm, Honorable Scout, Primal Growth, Aura Blast, Phyrexian Bloodstock, Implode, Plains, Pollen Remedy, Thornscape Familiar, Thornscape Battlemage
RFG:
 

Spiderman

Administrator
Staff member
I got nothing... Confound and Gainsay. Good game!

Man, I thought I had it until you pulled out Nemata. And then I think I might have jumped the gun, but I figured you could just build up a Saproling army (or continually block with a token) and eventually overwhelm me.

Probably what I should have done a couple of turns ago was attack with all, wait until you blocked, and THEN cast Dominaria's Judgement.

Onto Apocalypse?
 

Mooseman

Isengar Tussle
Whoa.... I almost gave up on that one......

Good game....

yeah, the saporling army would have overwhelmed you at some point.

my hand:
Hull Breach (did you have any more?)
Pygmy Kavu


Onto Apocalypse
 
Top