Plains, Honorable Scout (When this comes into play, Gain 2 life for every red and/or black creature you control[4 life]), Arctic Merfolk (bouncing my Scout back to my hand for it's kicker cost [return a create - put a +1/+1 counter on Arctic Merfolk], Play the Scout again (4 life again). Done.
Ransac: 25
Hand: 6
In Play:
(U) Forest
(UT) Mountain
(TU) Island
(U) Swamp
(T) Plains
(T) Cavern Harpy (2/1, Flying, When Cavern Harpy comes into play, return a blue or black creature you control to its owner's hand. Pay 1 life: Return Cavern Harpy to its owner's hand.)
(T) Quirion Explorer (1/1, T: Add to your mana pool one mana of any color that a land an opponent controls could produce.)
(T) Stormscape Familiar (1/1, Flying, White spells and black spells you play cost 1 less to play.)
(S) Arctic Merfolk (2/2)
(S) Honorable Scout (1/1, When Honorable Scout comes into play, you gain 2 life for each black and/or red creature target opponent controls.)
Graveyard: Gaea's Might, Thunderscape Battlemage, Mire Kavu, Fallen Timber
RFG:
Modus Pwnens: 9
Hand: 4
In Play:
(T) Swamp
(T, T) Plains
(T) Forest
(T, U) Mountain
(U) Island
(U) Maggot Carrier (1/1, When ~ comes into play, each player loses 1 life.)
(U) Root Greevil (2/3, 2G, T, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.)
(S) Phyrexian Bloodstock (3/3, When Phyrexian Bloodstock leaves play, destroy target white creature. It can't be regenerated.)
Graveyard: Sunscape Familiar, Singe, Amphibious Kavu, Lashknife Barrier, Rith's Grove, Aura Blast, Mire Kavu, Confound
RFG:
Ransac, cpa trash man