Mindmaster Mirage: Spidey vs Mooseman

Spiderman

Administrator
Staff member
Roger that.

Tap the Spirit to deal its dmg.
Responses?


Spidey: 18
Hand: 7
Battlefield:

(U) Swamp
(U,U) Island x2
(U,U) Mt x2
(U,U) Plains x2
(U) Forest

Binding Agony (Whenever enchanted creature is dealt dmg, ~ deals that much dmg to that creature's controller)

(T) Subterranean Spirit (3/3; Pro-Red; T: ~ deals 1 dmg to each creature w/o flying)

Graveyard: Shadow Guildmage, Ekundu Griffin, Ward of Lights, Dwarven Nomad, Reality Ripple, Burning Shield Askari
Exile:

Mooseman: 6
Hand: 5
Battlefield:

(U) Plains
(U) Island
(TU) Swamp
(UUT) Mountain
(U) Forest

(U) Wall of Roots 0/5 Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ability only once each turn. *In Agony*
(S) Feral Shadow (2/1 Flying)
(T) Femeref Healer (1/1, tap: Prevent 1 damage to any creature or player)
(U) Iron Tusk Elephant (3/3, Trample)

Graveyard: Enfeeblement, Spitting Earth, Reality Ripple, Firebreathing, Granger Guildmage, Wall of Corpses
Exile:
 

Spiderman

Administrator
Staff member
Zhalfirin Commander
Favorable Destiny on him
Swamp

Done

Spidey: 18
Hand: 5
Battlefield:

(U,U) Swamp x2
(T,U) Island x2
(T,T) Mt x2
(T,T) Plains x2
(U) Forest

Binding Agony (Whenever enchanted creature is dealt dmg, ~ deals that much dmg to that creature's controller)
Favorable Destiny (Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature)

(T) Subterranean Spirit (3/3; Pro-Red; T: ~ deals 1 dmg to each creature w/o flying)
(S) Zhalfirin Commander (3/4; Shroud due to Destiny; Flanking; 1WW: Target Knight creature gets +1/+1 ueot) *Destined*

Graveyard: Shadow Guildmage, Ekundu Griffin, Ward of Lights, Dwarven Nomad, Reality Ripple, Burning Shield Askari
Exile:

Mooseman: 5
Hand: 5
Battlefield:

(U) Plains
(U) Island
(TU) Swamp
(UUT) Mountain
(U) Forest

(U) Wall of Roots 0/5 Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ability only once each turn. *In Agony*
(S) Feral Shadow (2/1 Flying)
(U) Iron Tusk Elephant (3/3, Trample)

Graveyard: Enfeeblement, Spitting Earth, Reality Ripple, Firebreathing, Granger Guildmage, Wall of Corpses, Femeref Healer
Exile:
 

Mooseman

Isengar Tussle
UU
Plains
Windreaper Falcon
Fly in for 2
Done

Spidey: 16
Hand: 5
Battlefield:

(U,U) Swamp x2
(T,U) Island x2
(T,T) Mt x2
(T,T) Plains x2
(U) Forest

Binding Agony (Whenever enchanted creature is dealt dmg, ~ deals that much dmg to that creature's controller)
Favorable Destiny (Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature)

(T) Subterranean Spirit (3/3; Pro-Red; T: ~ deals 1 dmg to each creature w/o flying)
(S) Zhalfirin Commander (3/4; Shroud due to Destiny; Flanking; 1WW: Target Knight creature gets +1/+1 ueot) *Destined*

Graveyard: Shadow Guildmage, Ekundu Griffin, Ward of Lights, Dwarven Nomad, Reality Ripple, Burning Shield Askari
Exile:

Mooseman: 5
Hand: 4
Battlefield:

(UU) Plains
(U) Island
(TU) Swamp
(UUT) Mountain
(T) Forest

(U) Wall of Roots 0/5 Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ability only once each turn. *In Agony*
(T) Feral Shadow (2/1 Flying)
(U) Iron Tusk Elephant (3/3, Trample)
(S) Windreaper Falcon (1/1, Pro blue)

Graveyard: Enfeeblement, Spitting Earth, Reality Ripple, Firebreathing, Granger Guildmage, Wall of Corpses, Femeref Healer
Exile:
 

Spiderman

Administrator
Staff member
Untap, upkeep

Attack with the Commander
Responses/blocks/take it?

Spidey: 16
Hand: 5
Battlefield:

(U,U) Swamp x2
(U,U) Island x2
(U,U) Mt x2
(U,U) Plains x2
(U) Forest

Binding Agony (Whenever enchanted creature is dealt dmg, ~ deals that much dmg to that creature's controller)
Favorable Destiny (Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature)

(U) Subterranean Spirit (3/3; Pro-Red; T: ~ deals 1 dmg to each creature w/o flying)
(T) Zhalfirin Commander (3/4; Shroud due to Destiny; Flanking; 1WW: Target Knight creature gets +1/+1 ueot) *Destined*

Graveyard: Shadow Guildmage, Ekundu Griffin, Ward of Lights, Dwarven Nomad, Reality Ripple, Burning Shield Askari
Exile:

Mooseman: 5
Hand: 4
Battlefield:

(UU) Plains
(U) Island
(TU) Swamp
(UUT) Mountain
(T) Forest

(U) Wall of Roots 0/5 Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ability only once each turn. *In Agony*
(T) Feral Shadow (2/1 Flying)
(U) Iron Tusk Elephant (3/3, Trample)
(S) Windreaper Falcon (1/1, Pro blue)

Graveyard: Enfeeblement, Spitting Earth, Reality Ripple, Firebreathing, Granger Guildmage, Wall of Corpses, Femeref Healer
Exile:
 

Spiderman

Administrator
Staff member
In response to the last counter, I'll tap the Spirit to deal 1 dmg to get at least one hit in :)

Forest
Wild Elephant

Done

Spidey: 16
Hand: 4
Battlefield:

(T,U) Swamp x2
(T,U) Island x2
(T,U) Mt x2
(T,T) Plains x2
(T,T) Forest x2

Favorable Destiny (Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature)

(T) Subterranean Spirit (3/3; Pro-Red; T: ~ deals 1 dmg to each creature w/o flying)
(T) Zhalfirin Commander (3/4; Shroud due to Destiny; Flanking; 1WW: Target Knight creature gets +1/+1 ueot) *Destined*
(S) Wild Elephant (3/3; Trample)

Graveyard: Shadow Guildmage, Ekundu Griffin, Ward of Lights, Dwarven Nomad, Reality Ripple, Burning Shield Askari, Binding Agony
Exile:

Mooseman: 4
Hand: 4
Battlefield:

(UU) Plains
(U) Island
(TU) Swamp
(UUT) Mountain
(T) Forest

(T) Feral Shadow (2/1 Flying)
(U) Iron Tusk Elephant (3/3, Trample)
(S) Windreaper Falcon (1/1, Pro blue)

Graveyard: Enfeeblement, Spitting Earth, Reality Ripple, Firebreathing, Granger Guildmage, Wall of Corpses, Femeref Healer, Wall of Roots
Exile:
 

Mooseman

Isengar Tussle
Nevermind... I can only get the G once per turn.... Thus.... you win
My hand
Jabari's Influence
Goblin Soothsayer
Builder's Bane
Bone Harvest

Ugh, the binding agony was the bomb
 

Spiderman

Administrator
Staff member
Yeah, it helped :) Good game!

Rest of my hand:

Soul Rend - so far your Elephant was the target
Power Sink - never could use it, you always had enough mana
Sabertooth Cobra
Urborg Panther - another chance to get rid of the Wall, if you blocked

I'll see what's next.
 
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