During dmg, I'll use the Elite's ability.
Done
BigBlue: 17
Hand: 5
In Play
(UU) Island
(TUUU) Plains
(U) Swamp
(TU) Forest
(U) Mountain
(U) Fugitive Wizard (1/1) ~ Human Wizard
(U) Starlight Invoker (1/3; 7W: Gain 7 life) ~ Human Cleric Mutant
(U) White Knight (2/2; First Strike; Protection from Black) ~ Human Knight
(U) Whipgrass Entangler (1/3; 1W: Until end of turn, target creature gains "This creature may not attack or block unless it's controller pays 1 for each cleric in play) ~ Human Cleric
(U) Riptide Mangler (8/3; 1U: Change Power of ~ to power of target creature permanently) ~ Beast ~ Grabbed power from Rogon at 8/8
(U) Flamewave Invoker (2/2; 7R: ~ Deals 5 dmg to target player) ~Goblin Mutant
(T) Crypt Sliver (1/1; All Slivers gain, "T: Regenerate target sliver")
GY: Glowering Rogon, Daru Slinger, Branchsnap Lorian
RfG:
---------------------------------------------------------------
SpiderMan: 2
Hand: 5
In Play
(T,U) Island x2
(T,U) Plains x2
(T,U) Forest x2
(T,U) Swamp x2
(T,T) Mt x2
(T) Deftblade Elite (1/1, Human Soldier, Provoke, 1W: Prevent all combat dmg that would be dealt by and to ~ this turn)
(U) Keeneye Aven (2/3, Bird Soldier, Flying, Cycling 2)
(U) Morph Guy #1 (2/2)
(U) Voidmage Apprentice (1/1, Human Wizard, Morph 2UU, When ~ is turned face up, counter target spell)
(U) Deathmark Prelate (2/3, Human Cleric, 2B, T, Sac a Zombie: Destroy target non-Zombie creature. It can't be regened. Play this ability only any time I can play a sorcery)
(U) Morph Guy #2 (2/2)
(T) Elvish Soultiller (5/4, Elf Mutant, When ~ is put into a graveyard from play, choose a creature type. Shuffle all creature cards of that type from my graveyard into my library)
(U) Vile Deacon (2/2, Human Cleric, Whenever ~ attacks, it gets +X/+X ueot, where X is the # of Clerics in play)
GY: Embalmed Brawler, Aven Envoy, Echo Tracer
RfG:
Done
BigBlue: 17
Hand: 5
In Play
(UU) Island
(TUUU) Plains
(U) Swamp
(TU) Forest
(U) Mountain
(U) Fugitive Wizard (1/1) ~ Human Wizard
(U) Starlight Invoker (1/3; 7W: Gain 7 life) ~ Human Cleric Mutant
(U) White Knight (2/2; First Strike; Protection from Black) ~ Human Knight
(U) Whipgrass Entangler (1/3; 1W: Until end of turn, target creature gains "This creature may not attack or block unless it's controller pays 1 for each cleric in play) ~ Human Cleric
(U) Riptide Mangler (8/3; 1U: Change Power of ~ to power of target creature permanently) ~ Beast ~ Grabbed power from Rogon at 8/8
(U) Flamewave Invoker (2/2; 7R: ~ Deals 5 dmg to target player) ~Goblin Mutant
(T) Crypt Sliver (1/1; All Slivers gain, "T: Regenerate target sliver")
GY: Glowering Rogon, Daru Slinger, Branchsnap Lorian
RfG:
---------------------------------------------------------------
SpiderMan: 2
Hand: 5
In Play
(T,U) Island x2
(T,U) Plains x2
(T,U) Forest x2
(T,U) Swamp x2
(T,T) Mt x2
(T) Deftblade Elite (1/1, Human Soldier, Provoke, 1W: Prevent all combat dmg that would be dealt by and to ~ this turn)
(U) Keeneye Aven (2/3, Bird Soldier, Flying, Cycling 2)
(U) Morph Guy #1 (2/2)
(U) Voidmage Apprentice (1/1, Human Wizard, Morph 2UU, When ~ is turned face up, counter target spell)
(U) Deathmark Prelate (2/3, Human Cleric, 2B, T, Sac a Zombie: Destroy target non-Zombie creature. It can't be regened. Play this ability only any time I can play a sorcery)
(U) Morph Guy #2 (2/2)
(T) Elvish Soultiller (5/4, Elf Mutant, When ~ is put into a graveyard from play, choose a creature type. Shuffle all creature cards of that type from my graveyard into my library)
(U) Vile Deacon (2/2, Human Cleric, Whenever ~ attacks, it gets +X/+X ueot, where X is the # of Clerics in play)
GY: Embalmed Brawler, Aven Envoy, Echo Tracer
RfG: