Syphon Soul, done.
Spidey: 17
Hand: 4
In Play:
(T) Forest
(T) Plains
(T) Mt
(T,T) Island x2
(T,T) Swamp x2
(T) Sword of the Ages (T, Remove ~ and any number of creatures I control from the game: ~ deals X dmg to target creature or player, where X is the total power of the creatures removed from the game in this way)
(U) Aisling Leprechaun (1/1, Whenever ~ blocks or becomes blocked by a creature, that creature becomes green permanently)
(U) Fire Sprites (1/1, flying G, T: Add R to my mana pool)
(U) Shelkin Brownie (1/1, T: Target creature loses all " bands with other" abilities ueot)
(U) D'Avenant Archer (1/2, T: ~ deals 1 dmg to target attacking or blocking creature)
(U) Marble Priest (3/3, All Walls able to block ~ must do so. Prevent all combat dmg that would be dealt to ~ by Walls)
(U) Hunding Gjornersen (5/4, Rampage: 1)
(S) Vampire Bats (0/1, flying, B: ~ gets +1/+0 ueot. Play this ability no more than twice each turn)
Graveyard: Immolation, Active Volcano
RFG:
Oversoul: 18
Hand: 8
In Play:
(U) Plains
(T) Island
(T, U) Swamp x2
(T) Mountain
(U, U) Forest x2
(U) Crimson Kobolds (0/1)
(U) Emerald Dragonfly (1/1; flying; GG: first strike until EOT)
(U) Ghosts of the Damned (0/2; T: target creature gets -1/-0 ueot)
(U) Stangg (3/4; dies if Stangg-Twin leaves play)
(U) Stangg-Twin (3/4; dies if Stangg leaves play)
(S) Devouring Deep (1/2; Islandwalk)
Graveyard: Cat Warriors, Segovian Leviathan, Syphon Soul
RFG: