MindMaster Legends: Spidey vs BigBlue

B

BigBlue

Guest
No, I got "THE" plainswalker... :p

But no flyers... so, it'll be quite the race... Stangg makes an excellent wall though... :)

Untap, Play Hammerheim, Play the Brute on the Avengers, Attack w/ deep & avengers, Done.

Spidey: 19 14?
Hand: 7
In Play:

(T,T) Plains x2
(T,T) Swamp x2
(T) Island
(T,T) Forest x2

Greater Realm of Preservation (1W: The next time a red or black source of my choice would deal dmg to me this turn, prevent that dmg)

(U) Keepers of the Faith (2/3)
(U) The Wretched (2/5, At end of combat, gain control of all creatures blocking ~ as long as I control ~)
(T) Emerald Dragonfly (1/1, flying, GG: ~ gains first strike ueot)
(S) Moss Monster (3/6)
(S) Zephyr Falcon (1/1, flying, vigilance)

Graveyard: Psychic Purge
RFG: Cyclopean Mummy

BB: 14
Hand: 6
In Play:

(U) Hammerheim (T:R; T: Target creature loses all landwalk abilities until eot)
(U) Mountain Stronghold (Red Legendary creatures I control have banding)
(U) Forest
(T) Mountain
(UT) Plains x2
(U) Island

(T) Devouring Deep (1/2; Islandwalk)
(U) Stangg (3/4; If ~ leaves play, sacrifice Stangg twin) (banding from M Stronghold)
(U) Stangg Twin (3/4; if ~ leaves play, sacrifice Stangg) (banding from M Stronghold)
(T) Righteous Avengers (3/1; Plainswalk) Ench w/ The Brute (grants +1/+0; RRR:Regenerate)

Graveyard: Enchanted Being, Osai Vultures, Energy Tap
RFG:
 

Spiderman

Administrator
Staff member
Geez, why couldn't *I* get Hammerheim?

Take it.

Untap, upkeep

Attack with my fliers and The Wretched
Responses/blocks?

Spidey: 14
Hand: 7
In Play:

(U,U) Plains x2
(U,U) Swamp x2
(U,U) Island
(U,U) Forest x2

Greater Realm of Preservation (1W: The next time a red or black source of my choice would deal dmg to me this turn, prevent that dmg)

(U) Keepers of the Faith (2/3)
(T) The Wretched (2/5, At end of combat, gain control of all creatures blocking ~ as long as I control ~)
(T) Emerald Dragonfly (1/1, flying, GG: ~ gains first strike ueot)
(U) Moss Monster (3/6)
(U) Zephyr Falcon (1/1, flying, vigilance)

Graveyard: Psychic Purge
RFG: Cyclopean Mummy

BB: 14
Hand: 6
In Play:

(U) Hammerheim (T:R; T: Target creature loses all landwalk abilities until eot)
(U) Mountain Stronghold (Red Legendary creatures I control have banding)
(U) Forest
(T) Mountain
(UT) Plains x2
(U) Island

(T) Devouring Deep (1/2; Islandwalk)
(U) Stangg (3/4; If ~ leaves play, sacrifice Stangg twin) (banding from M Stronghold)
(U) Stangg Twin (3/4; if ~ leaves play, sacrifice Stangg) (banding from M Stronghold)
(T) Righteous Avengers (3/1; Plainswalk) Ench w/ The Brute (grants +1/+0; RRR:Regenerate)

Graveyard: Enchanted Being, Osai Vultures, Energy Tap
RFG:
 

Spiderman

Administrator
Staff member
That's 4.

Anti-Magic Aura on the Avengers
Island

Done

Spidey: 14
Hand: 6
In Play:

(U,U) Plains x2
(T,U) Swamp x2
(T,U) Island x2
(T,U) Forest x2

Greater Realm of Preservation (1W: The next time a red or black source of my choice would deal dmg to me this turn, prevent that dmg)
Anti-Magic Aura (Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove ~)

(U) Keepers of the Faith (2/3)
(T) The Wretched (2/5, At end of combat, gain control of all creatures blocking ~ as long as I control ~)
(T) Emerald Dragonfly (1/1, flying, GG: ~ gains first strike ueot)
(U) Moss Monster (3/6)
(U) Zephyr Falcon (1/1, flying, vigilance)

Graveyard: Psychic Purge
RFG: Cyclopean Mummy

BB: 10
Hand: 6
In Play:

(U) Hammerheim (T:R; T: Target creature loses all landwalk abilities until eot)
(U) Mountain Stronghold (Red Legendary creatures I control have banding)
(U) Forest
(T) Mountain
(UT) Plains x2
(U) Island

(T) Devouring Deep (1/2; Islandwalk)
(U) Stangg (3/4; If ~ leaves play, sacrifice Stangg twin) (banding from M Stronghold)
(U) Stangg Twin (3/4; if ~ leaves play, sacrifice Stangg) (banding from M Stronghold)
(T) Righteous Avengers (3/1; Plainswalk) Ench w/ Ant-Magic Aura

Graveyard: Enchanted Being, Osai Vultures, Energy Tap, The Brute
RFG:
 
B

BigBlue

Guest
Play Avoid Fate on the AMA

Untap, Mountain, Swing w/ Avengers & Deep for 5, Done.

Spidey: 14 9?
Hand: 6
In Play:

(U,U) Plains x2
(T,U) Swamp x2
(T,U) Island x2
(T,U) Forest x2

Greater Realm of Preservation (1W: The next time a red or black source of my choice would deal dmg to me this turn, prevent that dmg)

(U) Keepers of the Faith (2/3)
(T) The Wretched (2/5, At end of combat, gain control of all creatures blocking ~ as long as I control ~)
(T) Emerald Dragonfly (1/1, flying, GG: ~ gains first strike ueot)
(U) Moss Monster (3/6)
(U) Zephyr Falcon (1/1, flying, vigilance)

Graveyard: Psychic Purge
RFG: Cyclopean Mummy

BB: 10
Hand: 5
In Play:

(U) Hammerheim (T:R; T: Target creature loses all landwalk abilities until eot)
(U) Mountain Stronghold (Red Legendary creatures I control have banding)
(U) Forest
(UU) Mountain x2
(UU) Plains x2
(U) Island

(T) Devouring Deep (1/2; Islandwalk)
(U) Stangg (3/4; If ~ leaves play, sacrifice Stangg twin) (banding from M Stronghold)
(U) Stangg Twin (3/4; if ~ leaves play, sacrifice Stangg) (banding from M Stronghold)
(T) Righteous Avengers (3/1; Plainswalk) Ench w/ The Brute (Grants +1/+0; RRR: Regenerate)

Graveyard: Enchanted Being, Osai Vultures, Energy Tap, Avoid Fate
RFG:
 

Spiderman

Administrator
Staff member
Take it, ugh.

Untap, upkeep

Attack with the fliers and The Wretched
Responses/blocks?

Spidey: 9
Hand: 6
In Play:

(U,U) Plains x2
(U,U) Swamp x2
(U,U) Island x2
(U,U) Forest x2

Greater Realm of Preservation (1W: The next time a red or black source of my choice would deal dmg to me this turn, prevent that dmg)

(U) Keepers of the Faith (2/3)
(T) The Wretched (2/5, At end of combat, gain control of all creatures blocking ~ as long as I control ~)
(T) Emerald Dragonfly (1/1, flying, GG: ~ gains first strike ueot)
(U) Moss Monster (3/6)
(U) Zephyr Falcon (1/1, flying, vigilance)

Graveyard: Psychic Purge, Anti-Magic Aura
RFG: Cyclopean Mummy

BB: 10
Hand: 5
In Play:

(U) Hammerheim (T:R; T: Target creature loses all landwalk abilities until eot)
(U) Mountain Stronghold (Red Legendary creatures I control have banding)
(U) Forest
(UU) Mountain x2
(UU) Plains x2
(U) Island

(T) Devouring Deep (1/2; Islandwalk)
(U) Stangg (3/4; If ~ leaves play, sacrifice Stangg twin) (banding from M Stronghold)
(U) Stangg Twin (3/4; if ~ leaves play, sacrifice Stangg) (banding from M Stronghold)
(T) Righteous Avengers (3/1; Plainswalk) Ench w/ The Brute (Grants +1/+0; RRR: Regenerate)

Graveyard: Enchanted Being, Osai Vultures, Energy Tap, Avoid Fate
RFG:
 

Spiderman

Administrator
Staff member
That's 4.

Plains
Venarian Gold on the Avenger for 7

Done

Spidey: 9
Hand: 5
In Play:

(T,T,T) Plains x3
(T,T) Swamp x2
(T,T) Island x2
(T,T) Forest x2

Greater Realm of Preservation (1W: The next time a red or black source of my choice would deal dmg to me this turn, prevent that dmg)
Venarian Gold (~ CIP with 7 sleep ctrs. When ~ CIP, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step if ~ has a sleep ctr on it. At the beginning of the upkeep of the enchanted creature's controller, remove a sleep ctr from ~) *7 sleep ctrs*

(U) Keepers of the Faith (2/3)
(T) The Wretched (2/5, At end of combat, gain control of all creatures blocking ~ as long as I control ~)
(T) Emerald Dragonfly (1/1, flying, GG: ~ gains first strike ueot)
(U) Moss Monster (3/6)
(U) Zephyr Falcon (1/1, flying, vigilance)

Graveyard: Psychic Purge, Anti-Magic Aura
RFG: Cyclopean Mummy

BB: 6
Hand: 5
In Play:

(U) Hammerheim (T:R; T: Target creature loses all landwalk abilities until eot)
(U) Mountain Stronghold (Red Legendary creatures I control have banding)
(U) Forest
(UU) Mountain x2
(UU) Plains x2
(U) Island

(T) Devouring Deep (1/2; Islandwalk)
(U) Stangg (3/4; If ~ leaves play, sacrifice Stangg twin) (banding from M Stronghold)
(U) Stangg Twin (3/4; if ~ leaves play, sacrifice Stangg) (banding from M Stronghold)
(T) Righteous Avengers (3/1; Plainswalk) Ench w/ The Brute (Grants +1/+0; RRR: Regenerate) and Venarian Gold

Graveyard: Enchanted Being, Osai Vultures, Energy Tap, Avoid Fate
RFG:
 
B

BigBlue

Guest
That's a concede... I lose in 3 turns no matter what...

I have more useless garbage - 2 glyphs, and Rust...

I could stop one attacker for 1 turn with Feint, and Indestructible Aura would help if you brought more than the wretched (and I suspect you have something which would steal my blockers if I block). (like feint or an IA of your own).
 

Spiderman

Administrator
Staff member
Good game! Wow, I didn't think I would get it as that was pretty much all of my tricks. The rest of my hand was:

Glyph of Destruction
Equinox (useless)
Alabaster Potion
Underworld Dreams (useless)
Seafarer's Quay (useless)

So I was saving the Potion in case the Stangg twins blocked the Wretched, trying to kill it.

Onto The Dark?
 
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