Mindmaster Invasion: Spidey vs BigBlue

B

BigBlue

Guest
At this point... you'll win the race... you are pretty inpenetrable there w/ your lure, your pro-Black to anything, and just plain outnumbering me... Plus the circle loses me a life each time. And to use the zombie is 9 mana... (3 to retrieve, play, and sacrifice)...

Untap, Upkeep (Return Zombie to hand)

Play Swamp
Give Kavu fear and swing for 2
Play Llanowar Speedbump - erm Vanguard
Done.

BigBlue: 9
Hand: 8
In Play

(ench) Protective Sphere (1,Pay 1 life: Prevent damage to me from a source sharing the color mana used to activate ~)

(U) Troll Horn Cameo (T: R or G)
(TTT) Swamp x3
(UU) Plains x2
(T) Forest
(TT) Mountain x2
(UU) Island x2

(U) Hooded Kavu (2/2; B: Fear)
(S) Llanowar Vanguard (1/1; T: +0/+4 until eot)

Graveyard: Llanowar Knight, Armadillo Cloak, Overload
Removed from Game:
--------------------------------------------------------
SpiderMan: 7 5?
Hand: 4
In Play

(U,U) Plains x2
(T,U) Forest x2
(U,U) Island x2
(U,U) Mt x2
(U,U) Swamp x2

Strength of Unity (Enchanted creature gets +1/+1 for each basic land type among lands I control)
Maniacal Rage (Enchanted creature gets +2/+2 and can't block)
Harsh Judgement (As ~ CIP, choose a color [Red]. If an instant or sorcery spell of the chosen color would deal dmg to me, it deals that dmg to its controller instead)

(U) Sunscape Apprentice (1/1, G, T: Target creature gets +1/+1 ueot. U, T: Put target creature I control on top of its owner's library)
(T) Obsidian Acolyte (6/6, Pro-Black, W: Target creature gets pro-black ueot) *United*
(T) Tower Drake (2/1, flying, W: ~ gets +0/+1 ueot)
(T) Rampant Elephant (4/4, G: Target creature blocks ~ this turn if able) *Raging*
(T) Faerie Squadron (3/3, flying, Kicker 3U, If the kicker cost was paid, ~ CIP with 2 +1/+1 ctrs on it and with flying) *2 +1/+1 ctrs*
(U) Thunderscape Apprentice (1/1, B, T: Target player loses a life. G, T: Target creature gets +1/+1 ueot)

Graveyard: Heroes' Reunion, Rith's Attendant
Removed from Game:
 

Spiderman

Administrator
Staff member
EOT, use the Thunderscape to cause you to lose a life.

Untap, upkeep

Attack with all but the Apprentices
Pay G to "lure" the Vanguard
Responses/blocks?

BigBlue: 8
Hand: 8
In Play

(ench) Protective Sphere (1,Pay 1 life: Prevent damage to me from a source sharing the color mana used to activate ~)

(U) Troll Horn Cameo (T: R or G)
(TTT) Swamp x3
(UU) Plains x2
(T) Forest
(TT) Mountain x2
(UU) Island x2

(U) Hooded Kavu (2/2; B: Fear)
(S) Llanowar Vanguard (1/1; T: +0/+4 until eot)

Graveyard: Llanowar Knight, Armadillo Cloak, Overload
Removed from Game:
--------------------------------------------------------
SpiderMan: 5
Hand: 4
In Play

(U,U) Plains x2
(T,U) Forest x2
(U,U) Island x2
(U,U) Mt x2
(U,U) Swamp x2

Strength of Unity (Enchanted creature gets +1/+1 for each basic land type among lands I control)
Maniacal Rage (Enchanted creature gets +2/+2 and can't block)
Harsh Judgement (As ~ CIP, choose a color [Red]. If an instant or sorcery spell of the chosen color would deal dmg to me, it deals that dmg to its controller instead)

(U) Sunscape Apprentice (1/1, G, T: Target creature gets +1/+1 ueot. U, T: Put target creature I control on top of its owner's library)
(T) Obsidian Acolyte (6/6, Pro-Black, W: Target creature gets pro-black ueot) *United*
(T) Tower Drake (2/1, flying, W: ~ gets +0/+1 ueot)
(T) Rampant Elephant (4/4, G: Target creature blocks ~ this turn if able) *Raging*
(T) Faerie Squadron (3/3, flying, Kicker 3U, If the kicker cost was paid, ~ CIP with 2 +1/+1 ctrs on it and with flying) *2 +1/+1 ctrs*
(U) Thunderscape Apprentice (1/1, B, T: Target player loses a life. G, T: Target creature gets +1/+1 ueot)

Graveyard: Heroes' Reunion, Rith's Attendant
Removed from Game:
 
B

BigBlue

Guest
Speedbump is lured
Pay WUU and 3 life to circle to prevent the others...

(Boy, is this a broken record in here?) :)

If your elephant had trample - the way most elephants do... it woulda been game over ages ago...
 

Spiderman

Administrator
Staff member
I know. Stupid Elephant :)

Glimmering Angel

Done

BigBlue: 5
Hand: 8
In Play

(ench) Protective Sphere (1,Pay 1 life: Prevent damage to me from a source sharing the color mana used to activate ~)

(U) Troll Horn Cameo (T: R or G)
(TTT) Swamp x3
(UU) Plains x2
(T) Forest
(TT) Mountain x2
(UU) Island x2

(U) Hooded Kavu (2/2; B: Fear)

Graveyard: Llanowar Knight, Armadillo Cloak, Overload, Llanowar Vanguard
Removed from Game:
--------------------------------------------------------
SpiderMan: 5
Hand: 3
In Play

(T,U) Plains x2
(T,U) Forest x2
(T,U) Island x2
(T,U) Mt x2
(T,U) Swamp x2

Strength of Unity (Enchanted creature gets +1/+1 for each basic land type among lands I control)
Maniacal Rage (Enchanted creature gets +2/+2 and can't block)
Harsh Judgement (As ~ CIP, choose a color [Red]. If an instant or sorcery spell of the chosen color would deal dmg to me, it deals that dmg to its controller instead)

(U) Sunscape Apprentice (1/1, G, T: Target creature gets +1/+1 ueot. U, T: Put target creature I control on top of its owner's library)
(T) Obsidian Acolyte (6/6, Pro-Black, W: Target creature gets pro-black ueot) *United*
(T) Tower Drake (2/1, flying, W: ~ gets +0/+1 ueot)
(T) Rampant Elephant (4/4, G: Target creature blocks ~ this turn if able) *Raging*
(T) Faerie Squadron (3/3, flying, Kicker 3U, If the kicker cost was paid, ~ CIP with 2 +1/+1 ctrs on it and with flying) *2 +1/+1 ctrs*
(U) Thunderscape Apprentice (1/1, B, T: Target player loses a life. G, T: Target creature gets +1/+1 ueot)
(S) Glimmering Angel (2/2, flying, U: ~ gains shroud ueot)

Graveyard: Heroes' Reunion, Rith's Attendant
Removed from Game:
 
B

BigBlue

Guest
That's game then... I can't deal with those attackers next turn... I could do 4 to you is all w/ fear & Pyre Zombie but would take more than the 5 I have left... I guess I shoulda played my zombie earlier... but I didn't have the mana to support it...

The problem with this format is bad habits, like creature enchantments, will be effective given the low percentage of removal... those apprentices rock - I didn't get even 1 of 'em... And the Acolyte was horrible to me...

Holding:

Darigaaz's Attendant - too spendy to use as speedbump.
Phantasmal terrain - I couldn't afford to tap my islands to deplete a forest of yours which would have helped a lot - plus you still had land drops...
Shivan Harvest - useless
Benalish Trapper... I waited too long to play him and rendered useless by Lurephant
Opt - Useless
Bog Initiate - woulda provided better mana use for zombie, but impossible w/ Lurephant
Mourning - effective - except for your acolyte...

It was a decent pack, but not going first and yours was better won it for you.

On to Planeshift!
 

Spiderman

Administrator
Staff member
Good game!

yeah, I was counting your Plains and hoping you didn't drop another one. That was very close - I wonder if that Lich Mirror from the General forum would have helped :)

Rest of my cards:

Coastal Tower - pbbt
Harrow - didn't need the extra land acceleration at the cost of a land at the end
Recover - good for getting back a creature :)

Onto Planeshift!
 
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