Mindmaster Homelands: Spidey vs BigBlue

Spiderman

Administrator
Staff member
Arg, the Joven's Tools pretty much does it.

Block the Shade and Mist with my guys, both my guys die and your Mist dies and I take 1

Untap, upkeep

Plains
Chandler
Clockwork Gnomes

Done

BigBlue: 19
Hand: 7
In Play:

(U) Joven's Tools (4,T: Target Creature can only be blocked by Walls)
(U) Serrated Arrows (~ cip w/ 3 counters; At beginning of upkeep if ~ has no arrow counters, sacrifice ~; T, Remove an Arrow Counter: put a -1/-1 counter on target creature) *2 ctrs*
(Ench) Feast of the Unicorn (Ench Creature gets +4/+0)

(TTTU) Swamp x4
(T) Plains x1
(T) Island x1
(T) Mountain x1
(TT) Forest x2

(U) Ghost Hounds (1/1; Vigilance; When ~ blocks or is blocked by a white creature it gains first strike until end of turn)
(T) Clockwork Steed (4/3; ~ cannot be blocked by Artifact Creatures; ~ cip w/ 4 +1/+0 counters; If ~ attacks or blocks, remove a +1/+0 counter from it at end of combat; X,T: Put X +1/+0 counters on ~ (~ can only have 4 at a time) - use this ability only at the beginning of your upkeep) * 4 +1/+0 counters * *Rooted*
(T) Ihsan's Shade (9/5; Protection from White) *Feasting on Unicorns... yummy

Graveyard: Aysen Bureaucrats, Ambush Party, Funeral March, Hungry Mist
Removed from Game:
__________________________________
Spiderman: 6
Hand: 7
In Play:

(T,T,T) Mt x3
(T,T,T) Forest x3
(T,T,T) Plains x3

Roots (When ~ CIP, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step)

(S) Chandler (3/3, RRR, T: Destroy target artifact creature)
(S) Clockwork Gnomes (2/2, 3, T: Regen target artifact creature)

Graveyard: Retribution, Dwarven Trader, Hungry Mist, Carapace, Clockwork Steed, Ebony Rhino
Removed from Game:
 
B

BigBlue

Guest
Untap, Activate the Tools on the Shade, Attack for 9... On to Coldsnap?

BigBlue: 19
Hand: 7
In Play:

(T) Joven's Tools (4,T: Target Creature can only be blocked by Walls)
(U) Serrated Arrows (~ cip w/ 3 counters; At beginning of upkeep if ~ has no arrow counters, sacrifice ~; T, Remove an Arrow Counter: put a -1/-1 counter on target creature) *2 ctrs*
(Ench) Feast of the Unicorn (Ench Creature gets +4/+0)

(TTTU) Swamp x4
(T) Plains x1
(U) Island x1
(U) Mountain x1
(UU) Forest x2

(U) Ghost Hounds (1/1; Vigilance; When ~ blocks or is blocked by a white creature it gains first strike until end of turn)
(T) Clockwork Steed (4/3; ~ cannot be blocked by Artifact Creatures; ~ cip w/ 4 +1/+0 counters; If ~ attacks or blocks, remove a +1/+0 counter from it at end of combat; X,T: Put X +1/+0 counters on ~ (~ can only have 4 at a time) - use this ability only at the beginning of your upkeep) * 4 +1/+0 counters * *Rooted*
(T) Ihsan's Shade (9/5; Protection from White) *Feasting on Unicorns... yummy

Graveyard: Aysen Bureaucrats, Ambush Party, Funeral March, Hungry Mist
Removed from Game:
__________________________________
Spiderman: 6
Hand: 7
In Play:

(T,T,T) Mt x3
(T,T,T) Forest x3
(T,T,T) Plains x3

Roots (When ~ CIP, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step)

(S) Chandler (3/3, RRR, T: Destroy target artifact creature)
(S) Clockwork Gnomes (2/2, 3, T: Regen target artifact creature)

Graveyard: Retribution, Dwarven Trader, Hungry Mist, Carapace, Clockwork Steed, Ebony Rhino
Removed from Game:
 

Spiderman

Administrator
Staff member
Indeed... good game. I couldn't catch up or stablize... I guess I used my Roots too early :)

Rest of my hand:

Serrated Arrows
Renewal x2 (argg)
Merchant Scroll (Arg!)
Another Chandler
Joven's Tools
Serra Inquisitors

Onto Coldsnap!
 
B

BigBlue

Guest
Rest of Hand -

Drudge Spell - decent for late game.
Clockwork Swarm - unblockable w/ Tools
Dark Maze
Jinx - after I used the funeral march I realized I made a mistake and could have killed the mist with this and saved the march for something else... didn't kill me though.
Headstone - yeah, this is useful...
Merchant scroll - just like you...
 
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