Mindmaster Fifth Dawn: Spidey vs Mooseman

Spiderman

Administrator
Staff member
Attack with the Scout for 3

Done

Spidey: 33
Hand: 1
Library: 1
In Play:

(T,T) Mt x2
(T,T) Forest x2
(T,U) Swamp x2
(T,U) Plains x2
(T) Island

(U) Cranial Plating (Equipped creature gets +1/+0 for each artifact I control. BB: Attach ~ to target creature I control. Equip 1)

(U) Viridian Scout (3/2, 2G, Sac ~: ~ deals 2 dmg to target creature with flying) *Plated*
(U) Skyreach Manta (5/5, Sunburst, flying) *5 +1/+1 ctrs* ~Cocooned~

Graveyard: Spark Elemental, Channel the Suns, Cackling Imp, Lose Hope, Magma Jet, Sawtooth Thresher, Arcbound Wanderer, Battered Golem, Sylvok Explorer, Heliophial
RFG:

Mooseman: 11
Hand: 1
In Play:

(UU) Plains
(U) Swamp
(TTTTT) Mountian
(U) Forest


Stasis Cocoon
(Enchanted artifact's activated abilities can't be played. If enchanted artifact is a creature, it can't attack or block.)

Sparring Collar (Equipped creature has first strike. {R}{R}: Attach Sparring Collar to target creature you control. Equip {1})
Neurok Stealthsuit (Equipped creature can't be the target of spells or abilities. {U}{U}: Attach Neurok Stealthsuit to target creature you control. Equip {1})

(T) Furnace Whelp (2/2 Flying {R}: Furnace Whelp gets +1/+0 until end of turn.) ~Suited~

Graveyard: Vulshok Sorceror, Stand Firm x2, Myr Quadroped, Dross Crocodile, Anodet Lurker, Leonin Squire, Engineered Explosives, Ouphe Vandals
RFG:
 

Mooseman

Isengar Tussle
Untap, upkeep,MT
Done
I can't kill you before you kill me so I'll block if you attack
If you have any thing in hand to change this you win, else it's a tie.


Spidey: 33
Hand: 1
Library: 1
In Play:

(T,T) Mt x2
(T,T) Forest x2
(T,U) Swamp x2
(T,U) Plains x2
(T) Island

(U) Cranial Plating (Equipped creature gets +1/+0 for each artifact I control. BB: Attach ~ to target creature I control. Equip 1)

(U) Viridian Scout (3/2, 2G, Sac ~: ~ deals 2 dmg to target creature with flying) *Plated*
(U) Skyreach Manta (5/5, Sunburst, flying) *5 +1/+1 ctrs* ~Cocooned~

Graveyard: Spark Elemental, Channel the Suns, Cackling Imp, Lose Hope, Magma Jet, Sawtooth Thresher, Arcbound Wanderer, Battered Golem, Sylvok Explorer, Heliophial
RFG:

Mooseman: 11
Hand: 1
In Play:

(UU) Plains
(U) Swamp
(UUUUUU) Mountian
(U) Forest


Stasis Cocoon
(Enchanted artifact's activated abilities can't be played. If enchanted artifact is a creature, it can't attack or block.)

Sparring Collar (Equipped creature has first strike. {R}{R}: Attach Sparring Collar to target creature you control. Equip {1})
Neurok Stealthsuit (Equipped creature can't be the target of spells or abilities. {U}{U}: Attach Neurok Stealthsuit to target creature you control. Equip {1})

(U) Furnace Whelp (2/2 Flying {R}: Furnace Whelp gets +1/+0 until end of turn.) ~Suited~

Graveyard: Vulshok Sorceror, Stand Firm x2, Myr Quadroped, Dross Crocodile, Anodet Lurker, Leonin Squire, Engineered Explosives, Ouphe Vandals
RFG:
 

Spiderman

Administrator
Staff member
Tie it is. All I have left is Serum Visions, which would get back my Beacon and double my life, but not lower yours :)

Good game!

I'm not sure if I played the Heliophial too late... maybe used it to kill off a blocker when my big guys were attacking...

Onto Champions!
 
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