Mindmaster Fallen Empires: Spidey vs Mooseman

Spiderman

Administrator
Staff member
No surprise :)

Untap, upkeep - spore ctrs

Plains
Icatian Scout
Order of the Ebon Hand
Dwarven Soldier

Done

Spidey: 18
Hand: 8
In Play:

(T) Mt
(T,U,U) Forest x3
(T,T) Swamp x2
(T) Plains

(U) Goblin Chirurgeon (0/2, Sac a Goblin: Regen target creature)
(U) Thorn Thallid (2/2, At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: ~ deals 1 dmg to target creature or player) *1 spore ctr*
(U) Brassclaw Orcs (3/2, ~ can't block creatures w/power 2 or greater)
(U) Feral Thallid (6/3, At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Regen ~) *1 spore ctr*
(S) Icatian Scout (1/1, 1, T: Target creature gains first strike ueot)
(S) Order of the Ebon Hand (2/1, Pro-White, B: ~ gains first strike ueot. BB: ~ gets +1/+0 ueot)
(S) Dwarven Soldier (2/1, Whenever ~ blocks or becomes blocked by any # of Orcs, ~ gets +0/+2 ueot)

Graveyard: Hymn to Tourach
RFG:

Mooseman: 20
Hand: 6
In Play:

(U) Plains
(U) Island
(U) Swamp
(U) Mountain
(TT) Forest
(U) Havenwood Battleground (CIP Tapped. T: Add G to your mana pool.
T, Sacrifice Havenwood Battleground: Add GG to your mana pool.)

(U) Zelyon Sword (3, tap: Target creature gets +2/+0 as long as Zelyon Sword remains tapped.
You may choose not to untap Zelyon Sword as normal during your untap phase.)
Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

Goblin War Drums (Each creature you control can't be blocked except by two or more creatures)
Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature)

(U) Goblin Chirurgeon (0/2, Sac a Goblin: Regen target creature)
(S) Spore Flower (0/1, During your upkeep, put a spore counter on Spore Flower. 0: Remove three spore counters from Spore Flower. No creatures deal damage in combat this turn.)

Graveyard: Homarid Warrior, Armor Thrull, Icatian Javelineers
RFG:
 

Mooseman

Isengar Tussle
EOT - soil for a token (Armor Thrull, Icatian Javelineers)
Untap, upkeep - spore ctrs

Swamp
Soul Exchange the token for the warrior

Done

Spidey: 18
Hand: 8
In Play:

(T) Mt
(T,U,U) Forest x3
(T,T) Swamp x2
(T) Plains

(U) Goblin Chirurgeon (0/2, Sac a Goblin: Regen target creature)
(U) Thorn Thallid (2/2, At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: ~ deals 1 dmg to target creature or player) *1 spore ctr*
(U) Brassclaw Orcs (3/2, ~ can't block creatures w/power 2 or greater)
(U) Feral Thallid (6/3, At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Regen ~) *1 spore ctr*
(S) Icatian Scout (1/1, 1, T: Target creature gains first strike ueot)
(S) Order of the Ebon Hand (2/1, Pro-White, B: ~ gains first strike ueot. BB: ~ gets +1/+0 ueot)
(S) Dwarven Soldier (2/1, Whenever ~ blocks or becomes blocked by any # of Orcs, ~ gets +0/+2 ueot)

Graveyard: Hymn to Tourach
RFG:

Mooseman: 20
Hand: 5
In Play:

(U) Plains
(U) Island
(TT) Swamp
(U) Mountain
(UU) Forest
(U) Havenwood Battleground (CIP Tapped. T: Add G to your mana pool.
T, Sacrifice Havenwood Battleground: Add GG to your mana pool.)

(U) Zelyon Sword (3, tap: Target creature gets +2/+0 as long as Zelyon Sword remains tapped.
You may choose not to untap Zelyon Sword as normal during your untap phase.)
Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

Goblin War Drums (Each creature you control can't be blocked except by two or more creatures)
Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature)

(U) Goblin Chirurgeon (0/2, Sac a Goblin: Regen target creature)
(U) Spore Flower (0/1, During your upkeep, put a spore counter on Spore Flower. 0: Remove three spore counters from Spore Flower. No creatures deal damage in combat this turn.) ~1 cntr~
(S) Homarid Warrior (3/3 U: Homarid Warrior cannot be the target of spells or effects until end of turn and does not untap during your next untap phase. Tap Homarid Warrior)

Graveyard: Homarid Warrior,
RFG:Armor Thrull, Icatian Javelineers
 

Spiderman

Administrator
Staff member
Untap, upkeep - spore ctrs

Plains
Icatian Moneychanger
Armor Thrull

Done

Spidey: 15
Hand: 6
In Play:

(T) Mt
(T,U,U) Forest x3
(T,U) Swamp x2
(T,U) Plains x2

(U) Goblin Chirurgeon (0/2, Sac a Goblin: Regen target creature)
(U) Thorn Thallid (2/2, At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: ~ deals 1 dmg to target creature or player) *2 spore ctr*
(U) Brassclaw Orcs (3/2, ~ can't block creatures w/power 2 or greater)
(U) Feral Thallid (6/3, At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Regen ~) *2 spore ctr*
(U) Icatian Scout (1/1, 1, T: Target creature gains first strike ueot)
(U) Order of the Ebon Hand (2/1, Pro-White, B: ~ gains first strike ueot. BB: ~ gets +1/+0 ueot)
(U) Dwarven Soldier (2/1, Whenever ~ blocks or becomes blocked by any # of Orcs, ~ gets +0/+2 ueot)
(S) Icatian Moneychanger (0/2, ~ CIP w/three credit ctrs on it. When ~ CIP, it deals 3 dmg to me. At the beginning of my upkeep, put a credit ctr on ~. Sac ~: I gain one life for each credit ctr on ~. Play this ability only during my upkeep). *3 credit ctrs*
(S) Armor Thrull (1/3, Sac ~: Put a +1/+3 ctr on target creature)

Graveyard: Hymn to Tourach
RFG:

Mooseman: 20
Hand: 5
In Play:

(U) Plains
(U) Island
(TT) Swamp
(U) Mountain
(UU) Forest
(U) Havenwood Battleground (CIP Tapped. T: Add G to your mana pool.
T, Sacrifice Havenwood Battleground: Add GG to your mana pool.)

(U) Zelyon Sword (3, tap: Target creature gets +2/+0 as long as Zelyon Sword remains tapped.
You may choose not to untap Zelyon Sword as normal during your untap phase.)
Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

Goblin War Drums (Each creature you control can't be blocked except by two or more creatures)
Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature)

(U) Goblin Chirurgeon (0/2, Sac a Goblin: Regen target creature)
(U) Spore Flower (0/1, During your upkeep, put a spore counter on Spore Flower. 0: Remove three spore counters from Spore Flower. No creatures deal damage in combat this turn.) ~1 cntr~
(S) Homarid Warrior (3/3 U: Homarid Warrior cannot be the target of spells or effects until end of turn and does not untap during your next untap phase. Tap Homarid Warrior)

Graveyard: Homarid Warrior,
RFG:Armor Thrull, Icatian Javelineers
 

Mooseman

Isengar Tussle
Untap, upkeep - spore ctrs

Island
Vodalian Mage
Tidal Flats

Done

Spidey: 15
Hand: 6
In Play:

(T) Mt
(T,U,U) Forest x3
(T,U) Swamp x2
(T,U) Plains x2

(U) Goblin Chirurgeon (0/2, Sac a Goblin: Regen target creature)
(U) Thorn Thallid (2/2, At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: ~ deals 1 dmg to target creature or player) *2 spore ctr*
(U) Brassclaw Orcs (3/2, ~ can't block creatures w/power 2 or greater)
(U) Feral Thallid (6/3, At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Regen ~) *2 spore ctr*
(U) Icatian Scout (1/1, 1, T: Target creature gains first strike ueot)
(U) Order of the Ebon Hand (2/1, Pro-White, B: ~ gains first strike ueot. BB: ~ gets +1/+0 ueot)
(U) Dwarven Soldier (2/1, Whenever ~ blocks or becomes blocked by any # of Orcs, ~ gets +0/+2 ueot)
(S) Icatian Moneychanger (0/2, ~ CIP w/three credit ctrs on it. When ~ CIP, it deals 3 dmg to me. At the beginning of my upkeep, put a credit ctr on ~. Sac ~: I gain one life for each credit ctr on ~. Play this ability only during my upkeep). *3 credit ctrs*
(S) Armor Thrull (1/3, Sac ~: Put a +1/+3 ctr on target creature)

Graveyard: Hymn to Tourach
RFG:

Mooseman: 20
Hand: 3
In Play:

(U) Plains
(TT) Island
(TT) Swamp
(U) Mountain
(UU) Forest
(U) Havenwood Battleground (CIP Tapped. T: Add G to your mana pool.
T, Sacrifice Havenwood Battleground: Add GG to your mana pool.)

(U) Zelyon Sword (3, tap: Target creature gets +2/+0 as long as Zelyon Sword remains tapped.
You may choose not to untap Zelyon Sword as normal during your untap phase.)
Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

Goblin War Drums (Each creature you control can't be blocked except by two or more creatures)
Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature)
Tidal Flats (UU: All your creatures that are blocking any non-flying creatures gain first strike until end of turn. The attacking player may pay 1 for each attacking creature to prevent Tidal Flats from giving that creature's blockers first strike.)

(U) Goblin Chirurgeon (0/2, Sac a Goblin: Regen target creature)
(U) Spore Flower (0/1, During your upkeep, put a spore counter on Spore Flower. 0: Remove three spore counters from Spore Flower. No creatures deal damage in combat this turn.) ~2 cntr~
(U) Homarid Warrior (3/3 U: Homarid Warrior cannot be the target of spells or effects until end of turn and does not untap during your next untap phase. Tap Homarid Warrior)
(S) Vodalian Mage (1/1, U, tap: Counters a target spell if caster of target spell does not pay an additional 1. Play this ability as an interrupt)



Graveyard: Soul Exchange
RFG:Armor Thrull, Icatian Javelineers
 

Spiderman

Administrator
Staff member
Untap, upkeep - spore and credit ctrs

Combat Medic
Remove 3 ctrs from the Thorn Thallid to ping your Spore Flower
Responses?

Spidey: 15
Hand: 5
In Play:

(U) Mt
(T,U,U) Forest x3
(U,U) Swamp x2
(T,U) Plains x2

(U) Goblin Chirurgeon (0/2, Sac a Goblin: Regen target creature)
(U) Thorn Thallid (2/2, At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: ~ deals 1 dmg to target creature or player) *0 spore ctr*
(U) Brassclaw Orcs (3/2, ~ can't block creatures w/power 2 or greater)
(U) Feral Thallid (6/3, At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Regen ~) *3 spore ctr*
(U) Icatian Scout (1/1, 1, T: Target creature gains first strike ueot)
(U) Order of the Ebon Hand (2/1, Pro-White, B: ~ gains first strike ueot. BB: ~ gets +1/+0 ueot)
(U) Dwarven Soldier (2/1, Whenever ~ blocks or becomes blocked by any # of Orcs, ~ gets +0/+2 ueot)
(U) Icatian Moneychanger (0/2, ~ CIP w/three credit ctrs on it. When ~ CIP, it deals 3 dmg to me. At the beginning of my upkeep, put a credit ctr on ~. Sac ~: I gain one life for each credit ctr on ~. Play this ability only during my upkeep). *4 credit ctrs*
(U) Armor Thrull (1/3, Sac ~: Put a +1/+3 ctr on target creature)
(S) Combat Medic (0/2; 1W: Prevent the next 1 dmg that would be dealt to target creature or player this turn)

Graveyard: Hymn to Tourach
RFG:

Mooseman: 20
Hand: 3
In Play:

(U) Plains
(TT) Island
(TT) Swamp
(U) Mountain
(UU) Forest
(U) Havenwood Battleground (CIP Tapped. T: Add G to your mana pool.
T, Sacrifice Havenwood Battleground: Add GG to your mana pool.)

(U) Zelyon Sword (3, tap: Target creature gets +2/+0 as long as Zelyon Sword remains tapped.
You may choose not to untap Zelyon Sword as normal during your untap phase.)
Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

Goblin War Drums (Each creature you control can't be blocked except by two or more creatures)
Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature)
Tidal Flats (UU: All your creatures that are blocking any non-flying creatures gain first strike until end of turn. The attacking player may pay 1 for each attacking creature to prevent Tidal Flats from giving that creature's blockers first strike.)

(U) Goblin Chirurgeon (0/2, Sac a Goblin: Regen target creature)
(U) Spore Flower (0/1, During your upkeep, put a spore counter on Spore Flower. 0: Remove three spore counters from Spore Flower. No creatures deal damage in combat this turn.) ~2 cntr~
(U) Homarid Warrior (3/3 U: Homarid Warrior cannot be the target of spells or effects until end of turn and does not untap during your next untap phase. Tap Homarid Warrior)
(S) Vodalian Mage (1/1, U, tap: Counters a target spell if caster of target spell does not pay an additional 1. Play this ability as an interrupt)

Graveyard: Soul Exchange
RFG:Armor Thrull, Icatian Javelineers
 

Spiderman

Administrator
Staff member
Attack with the Feral Thallid
Responses/blocks?

Spidey: 15
Hand: 5
In Play:

(U) Mt
(T,U,U) Forest x3
(U,U) Swamp x2
(T,U) Plains x2

(U) Goblin Chirurgeon (0/2, Sac a Goblin: Regen target creature)
(U) Thorn Thallid (2/2, At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: ~ deals 1 dmg to target creature or player) *0 spore ctr*
(U) Brassclaw Orcs (3/2, ~ can't block creatures w/power 2 or greater)
(T) Feral Thallid (6/3, At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Regen ~) *3 spore ctr*
(U) Icatian Scout (1/1, 1, T: Target creature gains first strike ueot)
(U) Order of the Ebon Hand (2/1, Pro-White, B: ~ gains first strike ueot. BB: ~ gets +1/+0 ueot)
(U) Dwarven Soldier (2/1, Whenever ~ blocks or becomes blocked by any # of Orcs, ~ gets +0/+2 ueot)
(U) Icatian Moneychanger (0/2, ~ CIP w/three credit ctrs on it. When ~ CIP, it deals 3 dmg to me. At the beginning of my upkeep, put a credit ctr on ~. Sac ~: I gain one life for each credit ctr on ~. Play this ability only during my upkeep). *4 credit ctrs*
(U) Armor Thrull (1/3, Sac ~: Put a +1/+3 ctr on target creature)
(S) Combat Medic (0/2; 1W: Prevent the next 1 dmg that would be dealt to target creature or player this turn)

Graveyard: Hymn to Tourach
RFG:

Mooseman: 20
Hand: 3
In Play:

(U) Plains
(TT) Island
(TT) Swamp
(U) Mountain
(UU) Forest
(U) Havenwood Battleground (CIP Tapped. T: Add G to your mana pool.
T, Sacrifice Havenwood Battleground: Add GG to your mana pool.)

(U) Zelyon Sword (3, tap: Target creature gets +2/+0 as long as Zelyon Sword remains tapped.
You may choose not to untap Zelyon Sword as normal during your untap phase.)
Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

Goblin War Drums (Each creature you control can't be blocked except by two or more creatures)
Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature)
Tidal Flats (UU: All your creatures that are blocking any non-flying creatures gain first strike until end of turn. The attacking player may pay 1 for each attacking creature to prevent Tidal Flats from giving that creature's blockers first strike.)

(U) Goblin Chirurgeon (0/2, Sac a Goblin: Regen target creature)
(U) Homarid Warrior (3/3 U: Homarid Warrior cannot be the target of spells or effects until end of turn and does not untap during your next untap phase. Tap Homarid Warrior)
(S) Vodalian Mage (1/1, U, tap: Counters a target spell if caster of target spell does not pay an additional 1. Play this ability as an interrupt)

Graveyard: Soul Exchange, Spore Flower
RFG:Armor Thrull, Icatian Javelineers
 

Spiderman

Administrator
Staff member
That's 6

Plains, Done

Spidey: 15
Hand: 5
In Play:

(U) Mt
(T,U,U) Forest x3
(U,U) Swamp x2
(T,U,U) Plains x3

(U) Goblin Chirurgeon (0/2, Sac a Goblin: Regen target creature)
(U) Thorn Thallid (2/2, At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: ~ deals 1 dmg to target creature or player) *0 spore ctr*
(U) Brassclaw Orcs (3/2, ~ can't block creatures w/power 2 or greater)
(T) Feral Thallid (6/3, At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Regen ~) *3 spore ctr*
(U) Icatian Scout (1/1, 1, T: Target creature gains first strike ueot)
(U) Order of the Ebon Hand (2/1, Pro-White, B: ~ gains first strike ueot. BB: ~ gets +1/+0 ueot)
(U) Dwarven Soldier (2/1, Whenever ~ blocks or becomes blocked by any # of Orcs, ~ gets +0/+2 ueot)
(U) Icatian Moneychanger (0/2, ~ CIP w/three credit ctrs on it. When ~ CIP, it deals 3 dmg to me. At the beginning of my upkeep, put a credit ctr on ~. Sac ~: I gain one life for each credit ctr on ~. Play this ability only during my upkeep). *4 credit ctrs*
(U) Armor Thrull (1/3, Sac ~: Put a +1/+3 ctr on target creature)
(S) Combat Medic (0/2; 1W: Prevent the next 1 dmg that would be dealt to target creature or player this turn)

Graveyard: Hymn to Tourach
RFG:

Mooseman: 14
Hand: 3
In Play:

(U) Plains
(TT) Island
(TT) Swamp
(U) Mountain
(UU) Forest
(U) Havenwood Battleground (CIP Tapped. T: Add G to your mana pool.
T, Sacrifice Havenwood Battleground: Add GG to your mana pool.)

(U) Zelyon Sword (3, tap: Target creature gets +2/+0 as long as Zelyon Sword remains tapped.
You may choose not to untap Zelyon Sword as normal during your untap phase.)
Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

Goblin War Drums (Each creature you control can't be blocked except by two or more creatures)
Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature)
Tidal Flats (UU: All your creatures that are blocking any non-flying creatures gain first strike until end of turn. The attacking player may pay 1 for each attacking creature to prevent Tidal Flats from giving that creature's blockers first strike.)

(U) Goblin Chirurgeon (0/2, Sac a Goblin: Regen target creature)
(U) Homarid Warrior (3/3 U: Homarid Warrior cannot be the target of spells or effects until end of turn and does not untap during your next untap phase. Tap Homarid Warrior)
(S) Vodalian Mage (1/1, U, tap: Counters a target spell if caster of target spell does not pay an additional 1. Play this ability as an interrupt)

Graveyard: Soul Exchange, Spore Flower
RFG:Armor Thrull, Icatian Javelineers
 

Mooseman

Isengar Tussle
UU
Plains
Farrel's Zealot
Mindstab Thrull
Done

Spidey: 15
Hand: 5
In Play:

(U) Mt
(T,U,U) Forest x3
(U,U) Swamp x2
(T,U,U) Plains x3

(U) Goblin Chirurgeon (0/2, Sac a Goblin: Regen target creature)
(U) Thorn Thallid (2/2, At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: ~ deals 1 dmg to target creature or player) *0 spore ctr*
(U) Brassclaw Orcs (3/2, ~ can't block creatures w/power 2 or greater)
(T) Feral Thallid (6/3, At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Regen ~) *3 spore ctr*
(U) Icatian Scout (1/1, 1, T: Target creature gains first strike ueot)
(U) Order of the Ebon Hand (2/1, Pro-White, B: ~ gains first strike ueot. BB: ~ gets +1/+0 ueot)
(U) Dwarven Soldier (2/1, Whenever ~ blocks or becomes blocked by any # of Orcs, ~ gets +0/+2 ueot)
(U) Icatian Moneychanger (0/2, ~ CIP w/three credit ctrs on it. When ~ CIP, it deals 3 dmg to me. At the beginning of my upkeep, put a credit ctr on ~. Sac ~: I gain one life for each credit ctr on ~. Play this ability only during my upkeep). *4 credit ctrs*
(U) Armor Thrull (1/3, Sac ~: Put a +1/+3 ctr on target creature)
(S) Combat Medic (0/2; 1W: Prevent the next 1 dmg that would be dealt to target creature or player this turn)

Graveyard: Hymn to Tourach
RFG:

Mooseman: 14
Hand: 1
In Play:

(TT) Plains
(UU) Island
(TT) Swamp
(U) Mountain
(TT) Forest
(U) Havenwood Battleground (CIP Tapped. T: Add G to your mana pool.
T, Sacrifice Havenwood Battleground: Add GG to your mana pool.)

(U) Zelyon Sword (3, tap: Target creature gets +2/+0 as long as Zelyon Sword remains tapped.
You may choose not to untap Zelyon Sword as normal during your untap phase.)
Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

Goblin War Drums (Each creature you control can't be blocked except by two or more creatures)
Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature)
Tidal Flats (UU: All your creatures that are blocking any non-flying creatures gain first strike until end of turn. The attacking player may pay 1 for each attacking creature to prevent Tidal Flats from giving that creature's blockers first strike.)

(U) Goblin Chirurgeon (0/2, Sac a Goblin: Regen target creature)
(U) Homarid Warrior (3/3 U: Homarid Warrior cannot be the target of spells or effects until end of turn and does not untap during your next untap phase. Tap Homarid Warrior)
(U) Vodalian Mage (1/1, U, tap: Counters a target spell if caster of target spell does not pay an additional 1. Play this ability as an interrupt)
(S) Farrel's Zealot (2/2, If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3 damage to a target creature. If you do so, it deals no damage to opponent this turn)
(S) Mindstab Thrull (2/2, Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.)


Graveyard: Soul Exchange, Spore Flower
RFG:Armor Thrull, Icatian Javelineers
 

Spiderman

Administrator
Staff member
Untap, upkeep - ctrs all around

Attack with the Feral Thallid
Responses/blocks?

Spidey: 15
Hand: 5
In Play:

(U) Mt
(U,U,U) Forest x3
(U,U) Swamp x2
(U,U,U) Plains x3

(U) Goblin Chirurgeon (0/2, Sac a Goblin: Regen target creature)
(U) Thorn Thallid (2/2, At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: ~ deals 1 dmg to target creature or player) *1 spore ctr*
(U) Brassclaw Orcs (3/2, ~ can't block creatures w/power 2 or greater)
(T) Feral Thallid (6/3, At the beginning of my upkeep, put a spore ctr on ~. Remove 3 spore ctrs from ~: Regen ~) *4 spore ctr*
(U) Icatian Scout (1/1, 1, T: Target creature gains first strike ueot)
(U) Order of the Ebon Hand (2/1, Pro-White, B: ~ gains first strike ueot. BB: ~ gets +1/+0 ueot)
(U) Dwarven Soldier (2/1, Whenever ~ blocks or becomes blocked by any # of Orcs, ~ gets +0/+2 ueot)
(U) Icatian Moneychanger (0/2, ~ CIP w/three credit ctrs on it. When ~ CIP, it deals 3 dmg to me. At the beginning of my upkeep, put a credit ctr on ~. Sac ~: I gain one life for each credit ctr on ~. Play this ability only during my upkeep). *4 credit ctrs*
(U) Armor Thrull (1/3, Sac ~: Put a +1/+3 ctr on target creature)
(U) Combat Medic (0/2; 1W: Prevent the next 1 dmg that would be dealt to target creature or player this turn)

Graveyard: Hymn to Tourach
RFG:

Mooseman: 14
Hand: 1
In Play:

(TT) Plains
(UU) Island
(TT) Swamp
(U) Mountain
(TT) Forest
(U) Havenwood Battleground (CIP Tapped. T: Add G to your mana pool.
T, Sacrifice Havenwood Battleground: Add GG to your mana pool.)

(U) Zelyon Sword (3, tap: Target creature gets +2/+0 as long as Zelyon Sword remains tapped.
You may choose not to untap Zelyon Sword as normal during your untap phase.)
Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

Goblin War Drums (Each creature you control can't be blocked except by two or more creatures)
Night Soil (1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature)
Tidal Flats (UU: All your creatures that are blocking any non-flying creatures gain first strike until end of turn. The attacking player may pay 1 for each attacking creature to prevent Tidal Flats from giving that creature's blockers first strike.)

(U) Goblin Chirurgeon (0/2, Sac a Goblin: Regen target creature)
(U) Homarid Warrior (3/3 U: Homarid Warrior cannot be the target of spells or effects until end of turn and does not untap during your next untap phase. Tap Homarid Warrior)
(U) Vodalian Mage (1/1, U, tap: Counters a target spell if caster of target spell does not pay an additional 1. Play this ability as an interrupt)
(S) Farrel's Zealot (2/2, If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3 damage to a target creature. If you do so, it deals no damage to opponent this turn)
(S) Mindstab Thrull (2/2, Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.)

Graveyard: Soul Exchange, Spore Flower
RFG:Armor Thrull, Icatian Javelineers
 

Mooseman

Isengar Tussle
Yep, good one all I have left is a Rainbow Vale.
I could not keep up with your synergy... haha.... love that word

I had a lot of double color costed stuff.....

What's next?
 

Spiderman

Administrator
Staff member
Good game! I think Thorn Thallid is da bomb in this format for this expansion and I had one of the better fatties. Otherwise, my guys couldn't really get through your guys, especially with your Sword and Fortress.

I had:

Thelonite Druid - gonna be used if Feral died
Thrull Retainer
Dwarven Ruins
Delif's Cone
Homarid Warrior

I'll check what's next, but probably Ice Age.
 
Top