Mindmaster Dragon's Maze: Spidey vs Mooseman

Mooseman

Isengar Tussle
Okay, then back this up
Beetleform Mage
Zhur-Taa Druid
Done

Spidey: 5
Hand: 11
Battlefield:

(T) Forest
(T) Mt
(T) Swamp
(T) Plains
(T) Azorius Guildgate (~ ETB tapped.; T: Add W or U to my mana pool)

(T) Kraul Warrior (2/2; 5G: ~ gets +3/+3 ueot)
(U) Nivix Cyclops (1/4; Defender; Whenever I cast an instant or sorcery spell, ~ gets +3/+0 ueot and can attack this turn as though it didn't have defender)
(U) Sin Collector (2/1; When ~ ETB, Mooseman reveals his hand. I choose an instant or sorcery card from it and exile that card)
(S) Jelenn Sphinx (1/5; Flying, Vigilance; Whenever ~ attacks, other attacking creatures gets +1/+1 ueot)

Graveyard:
Exile:
================================================================
Mooseman: 16
Hand:8
Battlefield:

(T) Swamp
(T )Island
(T) Mountain
(T) Forest
(T) Golgari Guildgate (ETB tapped. T: B or G)

(U) Spike Jester (3/1, Haste)
(U) Rakdos Drake (2/3, Flying, unleash) *1 +1/+1 ctr*
(S) Beetleform Mage (2/2, GU: ~ gets +2/+2 and gains flying until EOT. Activate this only once each turn.)
(S) Zhur-Taa Druid (1/1, T: Add G. Whenever you tap ~ for mana, it deals 1 damage to each opponent.)


Graveyard: Trouble
Exile: Punish the Enemy
 

Spiderman

Administrator
Staff member
And those were the other guys I was worried about...

Untap, upkeep

Fortunately, I was able to hold off until now...
Forest
Armed//Dangerous fused, targeting my Cyclops for both effects
Cyclop's ability triggers
Attack with all, triggering the Sphinx's ability
All of your guys have to block the Cyclops, I kill the Jester, Mage, and Drake with the first strike dmg and the Druid with the regular damage
You take 8 from the unblocked guys

Done

Spidey: 5
Hand: 10
Battlefield:

(T,T) Forest x2
(T) Mt
(T) Swamp
(T) Plains
(T) Azorius Guildgate (~ ETB tapped.; T: Add W or U to my mana pool)

(T) Kraul Warrior (2/2; 5G: ~ gets +3/+3 ueot)
(T) Nivix Cyclops (1/4; Defender; Whenever I cast an instant or sorcery spell, ~ gets +3/+0 ueot and can attack this turn as though it didn't have defender)
(T) Sin Collector (2/1; When ~ ETB, Mooseman reveals his hand. I choose an instant or sorcery card from it and exile that card)
(T) Jelenn Sphinx (1/5; Flying, Vigilance; Whenever ~ attacks, other attacking creatures gets +1/+1 ueot)

Graveyard: Armed//Dangerous
Exile:
================================================================
Mooseman: 8
Hand:8
Battlefield:

(T) Swamp
(T )Island
(T) Mountain
(T) Forest
(T) Golgari Guildgate (ETB tapped. T: B or G)

Graveyard: Trouble, Spike Jester, Rakdos Drake, Beetleform Mage, Zhur-TaaDruid
Exile: Punish the Enemy
 

Mooseman

Isengar Tussle
See what the hand reveal does in this game!
UU
Plains
Savageborn Hydra
Done

Spidey: 5
Hand: 10
Battlefield:

(T,T) Forest x2
(T) Mt
(T) Swamp
(T) Plains
(T) Azorius Guildgate (~ ETB tapped.; T: Add W or U to my mana pool)

(T) Kraul Warrior (2/2; 5G: ~ gets +3/+3 ueot)
(T) Nivix Cyclops (1/4; Defender; Whenever I cast an instant or sorcery spell, ~ gets +3/+0 ueot and can attack this turn as though it didn't have defender)
(T) Sin Collector (2/1; When ~ ETB, Mooseman reveals his hand. I choose an instant or sorcery card from it and exile that card)
(T) Jelenn Sphinx (1/5; Flying, Vigilance; Whenever ~ attacks, other attacking creatures gets +1/+1 ueot)

Graveyard: Armed//Dangerous
Exile:
================================================================
Mooseman: 8
Hand:7
Battlefield:

(T) Plains
(T) Swamp
(T )Island
(T) Mountain
(T) Forest
(T) Golgari Guildgate (ETB tapped. T: B or G)

(S) Savageborn Hydra (4/4, Double Strike. ~ ETB with X +1/+1 counter on it. 1 R/G: Put a +1/+1 counter on ~. Activate this any time you could cast a sorcery.) ~4 +1/+1~

Graveyard: Trouble, Spike Jester, Rakdos Drake, Beetleform Mage, Zhur-TaaDruid
Exile: Punish the Enemy
 

Spiderman

Administrator
Staff member
:)

Untap, upkeep

Lyev Decree, targeting your Hydra and triggering my Cyclops
Attack with all for the win?

Spidey: 5
Hand: 9
Battlefield:

(U,U) Forest x2
(T) Mt
(U) Swamp
(T) Plains
(U) Azorius Guildgate (~ ETB tapped.; T: Add W or U to my mana pool)

(T) Kraul Warrior (2/2; 5G: ~ gets +3/+3 ueot)
(T) Nivix Cyclops (1/4; Defender; Whenever I cast an instant or sorcery spell, ~ gets +3/+0 ueot and can attack this turn as though it didn't have defender)
(T) Sin Collector (2/1; When ~ ETB, Mooseman reveals his hand. I choose an instant or sorcery card from it and exile that card)
(U,A) Jelenn Sphinx (1/5; Flying, Vigilance; Whenever ~ attacks, other attacking creatures gets +1/+1 ueot)

Graveyard: Armed//Dangerous, Lyev Decree
Exile:
================================================================
Mooseman: 8 0?
Hand:7
Battlefield:

(T) Plains
(T) Swamp
(T )Island
(T) Mountain
(T) Forest
(T) Golgari Guildgate (ETB tapped. T: B or G)

(S) Savageborn Hydra (4/4, Double Strike. ~ ETB with X +1/+1 counter on it. 1 R/G: Put a +1/+1 counter on ~. Activate this any time you could cast a sorcery.) ~4 +1/+1~ *Detained*

Graveyard: Trouble, Spike Jester, Rakdos Drake, Beetleform Mage, Zhur-TaaDruid
Exile: Punish the Enemy
 

Mooseman

Isengar Tussle
Sure, you know I didn't have any thing else.
Two truly unbalanced cards for this format.
What's next?
 

Spiderman

Administrator
Staff member
Indeed, good game! I had:

Renegade Krasis - was going to cast him early for the evolve
Deputy of Acquittals - was going to combo him with the Sin Collector to get Phytoburst
Dimir Guildgate
Smelt-Ward Gatekeepers -good thing I had two Gates
Maze Rusher
Hired Torturer - good if we had a standoff
Morgue Burst - good removal and get back a creature
Maze Sentinel

The tricky part was my turn right after you cast the Drake. I almost cast the Dangerous then but realized you had the Mt open for Weapon Surge. I was resigned to me losing the Sphinx though because I thought you would still attack on your next turn and use Phytoburst and kill my Sphinx and thus my only flying blocker. Then I was going to have to Lyex Decree next so prevent an attack while I got out my second Gate and the Gatekeepers. But with the Mage and Druid, I thought for sure one of them was going to finish me.

I'll see what's next, that was quick, I thought Dragons of Tarkir would be out before we finished this :)
 
Top