Mindmaster Darksteel: Ransac vs. Mooseman

Discussion in 'Mindmaster Games' started by Ransac, Oct 4, 2007.

  1. Ransac CPA Trash Man

    Will note that. You take two. Auriok Siege Sled. Done



    Ransac: 18
    Hand: 7
    In Play:

    (U,U) Forest
    (U,T) Island
    (U) Mountain
    (T) Plains
    (T,T) Swamp

    (S) Auriok Siege Sled (3/5, 1: Target artifact creature blocks Auriok Siege Sled this turn if able. 1: Target artifact creature can't block Auriok Siege Sled this turn.)
    (U) Voltaic Construct (2/2, 2: Untap target artifact creature)
    (T) Vedalken Engineer (1/1, T: Add two mana of any one color to your mana pool. Spend this mana only to play artifact spells or activated abilities of artifacts.)
    (U) Razor Golem (3/4, Affinity for Plains (This spell costs 1 less to play for each Plains you control.) Vigilance)
    (T) Spire Golem (2/4, Affinity for Islands (This spell costs 1 less to play for each Island you control.) Flying)~Loaded~

    Graveyard:Screams from Within, Echoing Courage
    RFG:



    MM: 18
    Hand: 6
    In Play:

    (U) Plains
    (UT) Island
    (UTT) Swamp
    (T) Forest

    Psychic Overload (When Psychic Overload comes into play, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step. Enchanted permanent has "Discard two artifact cards from your hand: Untap this permanent.")


    Spawning Pit (Sacrifice a creature: Put a charge counter on Spawning Pit. 1, Remove two charge counters from Spawning Pit: Put a 2/2 Spawn artifact creature token into play.) ~0 counters~

    (T) Arcbound Stinger (1/1, Flying Modular 1)
    (S,S) Butt Dumpling Token (2/2) x2
    (S) Viridian Acolyte (1/1, 1, T: Add one mana of any color to your mana pool.)


    Graveyard: Tel-Jilad Outrider, Myr Moonvessel, Leonin Bola, Auriok Glaivemaster, Dross Golem
    RFG:


    Ransac, cpa trash man
  2. Mooseman Isengar Tussle

    UU, Forest
    Myr Matrix
    Neurok Prodigy
    Done


    Ransac: 18
    Hand: 7
    In Play:

    (U,U) Forest
    (U,T) Island
    (U) Mountain
    (T) Plains
    (T,T) Swamp

    (S) Auriok Siege Sled (3/5, 1: Target artifact creature blocks Auriok Siege Sled this turn if able. 1: Target artifact creature can't block Auriok Siege Sled this turn.)
    (U) Voltaic Construct (2/2, 2: Untap target artifact creature)
    (T) Vedalken Engineer (1/1, T: Add two mana of any one color to your mana pool. Spend this mana only to play artifact spells or activated abilities of artifacts.)
    (U) Razor Golem (3/4, Affinity for Plains (This spell costs 1 less to play for each Plains you control.) Vigilance)
    (T) Spire Golem (2/4, Affinity for Islands (This spell costs 1 less to play for each Island you control.) Flying)~Loaded~

    Graveyard:Screams from Within, Echoing Courage
    RFG:



    MM: 18
    Hand: 3
    In Play:

    (T) Plains
    (TT) Island
    (TTT) Swamp
    (TT) Forest

    Myr Matrix (Myr Matrix is indestructible. All Myr get +1/+1. 5: Put a 1/1 Myr artifact creature token into play.)

    Psychic Overload (When Psychic Overload comes into play, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step. Enchanted permanent has "Discard two artifact cards from your hand: Untap this permanent.")


    Spawning Pit (Sacrifice a creature: Put a charge counter on Spawning Pit. 1, Remove two charge counters from Spawning Pit: Put a 2/2 Spawn artifact creature token into play.) ~0 counters~

    (U) Arcbound Stinger (1/1, Flying Modular 1)
    (U,U) Butt Dumpling Token (2/2) x2
    (U) Viridian Acolyte (1/1, 1, T: Add one mana of any color to your mana pool.)
    (U) Neurok Prodigy (2/1 Flying Discard an artifact card from your hand: Return ~ to its owner's hand.)



    Graveyard: Tel-Jilad Outrider, Myr Moonvessel, Leonin Bola, Auriok Glaivemaster, Dross Golem
    RFG:
  3. Ransac CPA Trash Man

    Sorry. Gonna Vex the Matrix.


    Ransac, cpa trash man
  4. Mooseman Isengar Tussle

    Then I concede..... I can see how this will end..... It's getting kind of boring, since it only takes a few turns for me to see the final outcome......

    Left in hand
    Juggernaut - You could easily deal with this
    Reap and Sow - not really that good
    Arcane Spyglass - totally useless
  5. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    So what's next for you guys?
  6. Mooseman Isengar Tussle

    Aren't we going backwards? Mirrodin?
  7. Ransac CPA Trash Man

    Mirrodin is next.

    My pack was sick.

    SB: 1 Chromescale Drake
    SB: 1 Auriok Siege Sled
    SB: 1 Screams from Within
    SB: 1 Voltaic Construct
    SB: 1 Barbed Lightning
    SB: 1 Echoing Courage
    SB: 1 Essence Drain
    SB: 1 Nourish
    SB: 1 Oxidda Golem
    SB: 1 Razor Golem
    SB: 1 Reap and Sow
    SB: 1 Spire Golem
    SB: 1 Unforge
    SB: 1 Vedalken Engineer
    SB: 1 Vex

    3 golems, lots of removal, big flyer that I never played, mana acceleration. My pack was absolutely sick....


    K, onto Mirrodin.


    Ransac, cpa trash man
  8. Mooseman Isengar Tussle

    My pack had two shots at winning, Flyers, but only if your pack had none and the Matrix to produce fodder for the Pit, to overwhelm you in about 20 turns....
  9. Ransac CPA Trash Man

    My strategy was to put out bigger creatures faster than you and disrupt whatever strategy you had. I'd say my strategy worked out perfectly. :D


    Ransac, cpa trash man
  10. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Mirrodin boosters sent.

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