Man, I was wondering if you forgot about this
You take 3.
Forest
Desert Nomads
Done
Spidey: 20
Hand: 10
In Play:
(T) Mountain
(T) Island
(T) Forest
(U) Oasis
(U) Desert
Unstable Mutation (Enchanted creature gets +3/+3. At the beginning of the enchanted creatures controller, put a -1/-1 ctr on enchanted creature)
(U) Kird Ape (1/1, ~ gets +1/+2 if I control a Forest)
(T) Flying Men (3/3 due to Mutationand ctrs, flying) *Mutated* *1 -1/-1 ctr*
(S) Desert Nomads (2/2, desertwalk, Prevent all dmg that would be dealt to ~ by Deserts)
Graveyard:
RFG:
Oversoul: 12
Hand: 10
In Play:
(T, T) Plains x2
(T) Island
(T) Desert
(U) Abu Ja'far (0/1; when it dies it kills stuff that blocked or was blocked by it)
(U) Camel (0/1; banding, prevent all damage from deserts to it and creatures it bands with)
(U) Flying Man (1/1; Flying)
(S) War Elephant (2/2; banding, trample)
Graveyard:
RFG: