Take it.
Untap, upkeep
Island
Return the Armor to my hand
Cast it on the Crusader
Done
BigBlue: 13
Poison Ctrs: 1
Hand: 4
Library: 3
In Play
(U) Astrolabe (1,T, Sac ~: Add 2 mana of any color, Draw a card at beginning of next upkeep)
(U) Mystic Compass (1,T: Select a basic land type. Target Land becomes that land type until EOT)
(Ench) Unlikely Alliance (1W: Target non-attacking, Non-blocking creature get's +0/+2 until eot)
(T) School of the Unseen (T:1; 2,T: Add 1 mana of any color)
(UUU) Plains x3
(T) Forest x1
(UUUU) Mountain x4
(T) Whip Vine (1/4; Defender; Reach; T: Tap target flying creature blocked by ~. That creature does not untap during it's owner's Untap Phase as long as ~ is tapped; You may choose to not untap ~)
(U) Deadly Insect (6/1; Shroud)
(U) Spiny Starfish (0/1; U: Regenerate; if ~ regenerates, put a Blue 0/1 Starfish token into play at eot for each time it regenerated.)
(U) Storm Shaman (0/4; R: +1/+0)
(T) Enslaved Scout (2/2; 2: Mountainwalk)
Graveyard: Storm Crow, Reprisal, Stench of Decay, Undergrowth, Agent of Stromgald, Ritual of the Machine, Plains, Noble Steeds, Reinforcements, Island
Removed from Game:
__________________________________
Spiderman: 14
Hand: 3
In Play:
(U) Plains
(T,U) Swamp x2
(T,U) Mt x2
(U) Forest
(T,T) Island x2
Kjeldoran's Pride (Enchanted creature gets +1/+2. 2U: Attach ~ to target creature)
Viscerid Armor (Enchanted creature gets +1/+1. 1U: Return ~ to its owner's hand)
(U) Varchild's Crusader (4/3; Banding; 0: ~ can't be blocked this turn except by Walls. Sac ~ aeot) (Banding granted by Nature's Blessing) *Armored*
(T) Aethir Glider (4/4, flying, ~ can't block) *Prided* *Whipped*
(U) Balduvian Dead (2/3, 2R, Remove a creature card from my graveyard from the game: Put a 3/1 black and red Graveborn with haste into
play. Sac it aeot)
(U) Seasoned Tactician (1/3, 3, Remove the top four cards from my graveyard from the game: The next time a source of my choice would deal dmg to me this turn, prevent that dmg)
Graveyard: Phyrexian Boon, Feast or Famine, Royal Herbalist, Swamp Mosquito, Lim-Dul's High Guard, Awesome Presence, Fevered Strength, Inheritance, Soldevi Heretic, Carrier Pigeons, Awesome Presence, Omen of Fire, Plains, Nature's Blessing, Pillage
Removed from Game:
Untap, upkeep
Island
Return the Armor to my hand
Cast it on the Crusader
Done
BigBlue: 13
Poison Ctrs: 1
Hand: 4
Library: 3
In Play
(U) Astrolabe (1,T, Sac ~: Add 2 mana of any color, Draw a card at beginning of next upkeep)
(U) Mystic Compass (1,T: Select a basic land type. Target Land becomes that land type until EOT)
(Ench) Unlikely Alliance (1W: Target non-attacking, Non-blocking creature get's +0/+2 until eot)
(T) School of the Unseen (T:1; 2,T: Add 1 mana of any color)
(UUU) Plains x3
(T) Forest x1
(UUUU) Mountain x4
(T) Whip Vine (1/4; Defender; Reach; T: Tap target flying creature blocked by ~. That creature does not untap during it's owner's Untap Phase as long as ~ is tapped; You may choose to not untap ~)
(U) Deadly Insect (6/1; Shroud)
(U) Spiny Starfish (0/1; U: Regenerate; if ~ regenerates, put a Blue 0/1 Starfish token into play at eot for each time it regenerated.)
(U) Storm Shaman (0/4; R: +1/+0)
(T) Enslaved Scout (2/2; 2: Mountainwalk)
Graveyard: Storm Crow, Reprisal, Stench of Decay, Undergrowth, Agent of Stromgald, Ritual of the Machine, Plains, Noble Steeds, Reinforcements, Island
Removed from Game:
__________________________________
Spiderman: 14
Hand: 3
In Play:
(U) Plains
(T,U) Swamp x2
(T,U) Mt x2
(U) Forest
(T,T) Island x2
Kjeldoran's Pride (Enchanted creature gets +1/+2. 2U: Attach ~ to target creature)
Viscerid Armor (Enchanted creature gets +1/+1. 1U: Return ~ to its owner's hand)
(U) Varchild's Crusader (4/3; Banding; 0: ~ can't be blocked this turn except by Walls. Sac ~ aeot) (Banding granted by Nature's Blessing) *Armored*
(T) Aethir Glider (4/4, flying, ~ can't block) *Prided* *Whipped*
(U) Balduvian Dead (2/3, 2R, Remove a creature card from my graveyard from the game: Put a 3/1 black and red Graveborn with haste into
play. Sac it aeot)
(U) Seasoned Tactician (1/3, 3, Remove the top four cards from my graveyard from the game: The next time a source of my choice would deal dmg to me this turn, prevent that dmg)
Graveyard: Phyrexian Boon, Feast or Famine, Royal Herbalist, Swamp Mosquito, Lim-Dul's High Guard, Awesome Presence, Fevered Strength, Inheritance, Soldevi Heretic, Carrier Pigeons, Awesome Presence, Omen of Fire, Plains, Nature's Blessing, Pillage
Removed from Game: